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{{Infobox Card
{{Infobox Card
  |name = Bank
  |name = Bank
|cost = 7
  |type1 = Treasure
  |type1 = Treasure
  |illustrator = Jason Snair
  |illustrator = Jason Snair
  |text = When you play this, it’s worth {{Cost|1}} per Treasure card you have in play (counting this).
  |text = +{{Cost|1}} per Treasure card you have in play (counting this).
}}
}}


'''Bank''' is a [[Treasure]] card from [[Prosperity]]. It gives a variable amount of {{Cost|}}, depending on how many other Treasures you've played before it. It counts Treasures that don't themselves give {{Cost|}}, like {{Card|Potion}} or {{Card|Horn of Plenty}}. It works best with large hands; in 5-card hands and without +Buy, it's rarely better than a {{Card|Gold}}.  
'''Bank''' is a [[Treasure]] card from [[Prosperity]]. It gives a variable amount of {{Cost|}}, depending on how many other Treasures you've played before it. It works best with large handsizes which can play many Treasures.  


== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* This is a Treasure worth a variable amount.
* When you play Bank, it makes +{{Cost|1}} per Treasure you have in play, counting itself.  
* When you play Bank, it is worth {{Cost|1}} per Treasure you have in play, counting itself.
* If you play two copies of Bank in a row, the second one will make {{Cost|1}} more than the first one.  
* Remember, you choose what order to play Treasure cards.
* Playing more Treasures after Bank will not change how much {{Cost}} you got from it.
* If you play Bank with no other Treasures in play, it is worth {{Cost|1}}.  
 
* If you play two copies of Bank in a row, the one you play second will be worth {{Cost|1}} more than the first one.  
* Bank produces money right when you play it; things that happen later in the turn will not change how much money you got from it.
=== Other Rules clarifications ===
=== Other Rules clarifications ===
Example Turn: You play 2 Coppers followed by a {{Card|Venture}}. The Venture finds and Plays a Bank which will be worth {{Cost|4}}. You play another Venture which finds another Bank, which is worth {{Cost|6}} giving you a total of {{Cost|14}} to spend.
* Example turn: You play 2 {{Card|Copper|Coppers}} followed by a {{Card|Crystal Ball}}. The {{Card|Crystal Ball}} causes you to play a Bank which produces +{{Cost|4}}. You play another {{Card|Crystal Ball}} which causes you to play another Bank, which produces +{{Cost|6}} giving you a total of {{Cost|14}} to spend.
 
* It doesn't matter whether the other Treasures you have in play gave you {{cost|}} when you played them (some that don't include {{Card|Potion}} or {{Card|Horn of Plenty}}); Bank will still give you {{cost}} for them.
== Strategy Article ==
''[http://forum.dominionstrategy.com/index.php?topic=3022 Original article] on the forums by Davio, with comments by others.''
 
Bank is a lovely card, but it can also be a trap for many new players. While it's true that in practice it's often better than {{Card|Gold}} in that it needs only 2 other Treasures to give you the same {{Cost|3}}, it's also a bit random. If you ever end up drawing your Bank [[dead]] it gives you just {{Cost|1}} where Gold would still have given {{Cost|3}}. But a hand with just 1 Treasure is often a dead hand anyway so the Bank vs. Gold wouldn't have that much of a difference.
 
The thing with Bank is that it's often overkill on its own, it needs its biggest friend: +Buy. If you have a hand with 5 Banks you have 1+2+3+4+5 = {{Cost|15}} yet you can still only buy 1 {{Card|Colony}} or {{Card|Province}}. And remember that Bank only gives you more than Gold if it's the 4th or higher Treasure played. This means Bank needs hands with lots of Treasures.
 
=== So what cards can Bank look to as a partner in crime? ===
{{Card|Wharf}} is awesome and {{Card|Council Room}} and {{Card|Margrave}} are quite good as they give you not only the needed +Buy, but also a good draw. Drawing cards equals more Treasure cards equals higher worth Banks. Wharf is the best there is. Council Room gives you 4 cards and your opponent 1, while Margrave gives you 1 less card, but your opponent has to drop 2 cards. All in all Margrave may be slightly better because of the attack.
 
Using rspeer's Dominiate simulator (Geronimoo's doesn't work on my PC with Java 7), it seems Margrave wins about 60% vs. Council Room if we let the sim just buy that card on every {{Cost|5}}. Wharf beats both, it beats Council Room with about 65% and Margrave with about 60%.


Other terminal drawers can be good, but then you have to get the +Buy from somewhere else.
== Strategy ==
Bank is a [[Kingdom]] [[Treasure]] that is difficult to use for two reasons.  First, it is very difficult to acquire, and has a high [[opportunity cost]]. Second, the fact that its {{Cost}} production scales based on the number of Treasures in play makes it very demanding in terms of [[draw]], as Treasures are almost always [[stop card]]s, so the end result of effectively upgrading each Treasure’s output by {{Cost|1}} is usually not worth the draw investment. Without draw support, Bank functions similarly to {{Card|Gold}}, which is cheaper but has slightly less upside. The best draw cards to make Bank worthwhile also provide +[[Buy]] (e.g. {{Card|Wharf}}) so that you can effectively use the {{Cost}} it generates. A few other effects can also serve to get Treasures in play for Bank, most notably {{Card|Storyteller}}. {{Event|Gamble}} can also be useful for [[gain and play]]ing a Bank after playing your other Treasures.


You could use [[cantrips]] for your +Buy like {{Card|Market}} and {{Card|Worker's Village}} coupled with non-terminal drawers like {{Card|Laboratory}} and {{Card|Stables}}. Coupling a +Buy with other terminal drawers is risky business and you need quite a bit of luck to really be able to make use of it.
If the [[Kingdom]] offers draw, +Buy, and no superior [[Action]]-based alternatives, Bank can be suitable [[payload]]; if you are already relying primarily on Treasures, perhaps because strong draw is accompanied by weak {{Card|Copper}} [[thinning]], it can be a good way to increase {{Cost}} output very rapidly. It can be even more appealing if you can gain it cheaply (e.g., with {{Card|Hero}} or {{Card|Tragic Hero}}), if it provides {{VP}} via effects such as {{Landmark|Keep}}, or if it serves as a good {{Cost|7}} stepping stone to {{Card|Province}} for restricted [[Remodel variant]]s such as {{Card|Develop}}.  


{{Card|Tactician}} also works extremely well, as it both gives huge hands and gives +Buy.
===External strategy articles===
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* [http://forum.dominionstrategy.com/index.php?topic=3022 Davio's 2012 article]


=== Trash for Benefit and Cost Advantages ===
== Versions ==
Bank is a {{Cost|7}} card. That means most [[trash-for-benefit]] cards get a little extra out of it over Gold.
===English versions===
* You can {{Card|Upgrade}} Bank into a Province or {{Card|Remake}} two Banks into two Provinces! Or {{Card|Develop}} it into a Province and a Gold.
{| class="wikitable" style="text-align:center;"
* You can {{Card|Remodel}} (or {{Card|Expand}}/{{Card|Farmland}}) it into a {{Card|Platinum}} or {{Card|Apprentice}} it for 7 cards.
! Print !! Digital !! Text !! style="width:20%;"| Notes !! Release !! Date
* {{Card|Salvager}} it and you get +{{Cost|7}}.
|-
* When it gets {{Card|Saboteur|Saboteured}} you could grab a {{Card|Duchy}} and when it gets {{Card|Swindler|Swindled}} there are often no other {{Cost|7}} cards around so you get it back.
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || When you play this, it’s worth {{Cost|1}} per Treasure card you have in play (counting this). || Digital version mistakenly put {{Cost|0}} symbols on the top banner instead of {{Cost|?}} symbols. || Prosperity || October 2010
* Bank is even funnier with {{Card|Governor}}, because you could grab a Province on your opponent's turn.
|-
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=1|o=2}} || When you play this, it’s worth {{Cost|1}} per Treasure card you have in play (counting this). || || Prosperity [[2016 Errata#Formatting_changes|(2016 printing)]] || February 2017
|-
| {{CardLangVersionImage}} || {{CardVersionImage|BankDigital2|Bank from Shuffle iT}} || +{{Cost|1}} per Treasure card you have in play (counting this). || || Prosperity [http://forum.dominionstrategy.com/index.php?topic=20551.0 (2020 printing)] || October 2020
|}


* And to boot it even can't be {{Card|Smugglers|Smuggled}}!
===Other language versions===
* With {{Card|Haggler}} you could buy Bank and a {{Cost|6}} card like {{Card|Goons}} or {{Card|Grand Market}}.
{| class="wikitable" style="text-align:center;"
* It can't be stolen with {{Card|Noble Brigand}} since that chooses only Silver or Gold.
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
=== When Not to Choose Bank over Gold ===
! Chinese
If your hands are going to be cluttered with terminals and you will hardly ever reach the "4th Treasure" mark, stick with Gold. This can happen very easily. If every hand has exactly one terminal (like [[Big Money]]-{{Card|Monument}}), your other cards need to be Treasures for Bank to make it worth your while over Gold and even then it's hardly more effective than Gold.
| 銀行 || || ||  當你打出這張卡,每一張出牌區的錢幣卡,會讓此卡多給予{{Cost|1}}。(算上這張) ||
 
|-
For example: A hand of Monument ({{Cost|2}}) + 3x Copper can buy a Province with both a Gold ({{Cost|3}}) and a Bank ({{Cost|4}}), so there's really no difference here. Often you will see a hand of Monument + 2x Copper and in this case both Gold and Bank get you to {{Cost|7}} so again there's no real difference.
!Czech
 
| Banka || || || ||
Using Bank instead of Gold in decks without +Buy is an effort in futility.
|-
 
!Dutch
In strategies where your deck will green very early ({{Card|Duchy}}-{{Card|Duke}}), a lucky early Gold may be better than a lucky early Bank.
| Bank || {{CardLangVersionImage|Dutch}} || || Deze kaart is bij het spelen ervan {{Cost|1}} waard per geldkaart die in het spel hebt. Deze kaart telt daarbij mee. ||
 
|-
=== When Not to Choose Bank ===
!Finnish
This is pretty easy: Engines that depend on action cards for their money have no business with Bank as they have no business with Treasure cards in general. A long {{Card|King's Court}}-Grand Market chain doesn't want it and double Tactician decks also don't need it. Just like any Treasure can throw a wrench in money from actions based engines, so can Bank.
| Pankki || || || ||
 
|-
And obviously your classic [[rush]]es don't need Bank and you'll probably never even be able to afford it anyway.
!French
 
| Banque || || || ||
=== Synergies/Combos ===
|-
* {{Card|Tactician}}
!German
* +Buy terminal drawers
| Bank || {{CardVersionImage|Bank German-HiG|German language Bank 2010 by HiG}} || || Wert {{Cost|1}} für jede Geldkarte, die im Spiel ist (diese eingeschlossen). || omission:<br>"When you play this..."<br>(2010)
* [[Engine]]s with +Buy but without {{Card|Copper}}-trashing, especially {{Card|Wharf}} or {{Card|Apothecary}} engines
|-
* [[Trash for benefit]]
!German
* {{Card|Venture}}
| Bank || || {{CardVersionImage|BankGerman2022Digital|German language Bank 2022 from Shuffle iT}} || +{{Cost|1}} pro Geldkarte, die du im Spiel hast (inklusive dieser). || (Nachdruck 2021)
 
|-
=== Antisynergies ===
!Italian
* [[Big Money]] (no advantage over Gold)
| Banca || || || ||
* [[Rush]] strategies
|-
* [[Engine]]s which rely on Actions for coin
!Japanese
* Lack of +Buy
| 銀行 (pron. ''ginkō'') || || || これも含めた場の財宝カード1枚につき{{Cost|1}}。||
* [[Attack]]s, especially [[curser]]s.
|-
* {{Card|Spoils}} and {{Card|Counterfeit}} both take Treasures out of play before Bank can count them.
!Polish
| Bank || {{CardLangVersionImage|Polish}} || || Kiedy zagrywasz tę kartę, jest ona warta {{Cost|1}} za każdą kartę Skarbu, którą masz w grze (łącznie z tą kartą). || (2016)
|-
!Russian
| Банк (pron. ''bank'') || || || ||
|-
!Spanish
| Banco || || || ||
|}


== Trivia ==
== Trivia ==
[[Image:BankArt.jpg|thumb|right|354px|Official card art.]]
[[Image:BankArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
=== Preview ===
* Czech: Banka
{{Quote
* Dutch: Bank
|Text= The first thing to do with Bank is just buy it. It will usually be worth at least {{Cost|3}}, and when it isn't you weren't getting anything good anyway. The second thing to do is to draw cards. More cards means more treasures means a richer Bank. The third thing is to specifically seek out additional treasures. {{Card|Venture}} plays another treasure from your deck, so it's two treasures in one; {{Card|Counting House}} gives you a big pile of {{Card|Copper}}s all at once. The fourth thing is to have a +Buy to go with your ridiculous mound of treasure.
* Finnish: Pankki
|Name=[[Donald X. Vaccarino]]
* French: Banque
|Source=[http://forum.dominionstrategy.com/index.php?topic=123.msg1169#msg1169 Dominion: Prosperity Review]
* German: Bank
}}
* Italian: Banca
* Japanese: 銀行 (pron. ''ginkō'')
* Spanish: Banco
 
=== Secret History ===
=== Secret History ===
{{Quote
{{Quote
|Text=I stole this from Alchemy, where it originally cost {{Cost|4}}{{Cost|P}}. I wanted something else really simple and classic-seeming. It had been a good fit for Alchemy, since it counts Potions even if you don't end up spending them. Alchemy was years off though, years I say, and Prosperity needed a card now. Then when Alchemy got bumped up, I didn't steal this card back, because it required a little more of the Prosperity rules than I was comfortable with putting out ahead of Prosperity.
|Text=I stole this from Alchemy, where it originally cost {{Cost|4}}{{Cost||||P}}. I wanted something else really simple and classic-seeming. It had been a good fit for Alchemy, since it counts Potions even if you don't end up spending them. Alchemy was years off though, years I say, and Prosperity needed a card now. Then when Alchemy got bumped up, I didn't steal this card back, because it required a little more of the Prosperity rules than I was comfortable with putting out ahead of Prosperity.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
}}
}}
{{Navbox Prosperity}}
{{Navbox Prosperity}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:variable coin]]
[[category:alt Treasure]]

Revision as of 05:21, 10 June 2024

Bank
Info
Cost $7
Type(s) Treasure
Kingdom card? Yes
Set Prosperity
Illustrator(s) Jason Snair
Card text
+$1 per Treasure card you have in play (counting this).

Bank is a Treasure card from Prosperity. It gives a variable amount of $, depending on how many other Treasures you've played before it. It works best with large handsizes which can play many Treasures.

FAQ

Official FAQ

  • When you play Bank, it makes +$1 per Treasure you have in play, counting itself.
  • If you play two copies of Bank in a row, the second one will make $1 more than the first one.
  • Playing more Treasures after Bank will not change how much $ you got from it.

Other Rules clarifications

  • Example turn: You play 2 Coppers followed by a Crystal Ball. The Crystal Ball causes you to play a Bank which produces +$4. You play another Crystal Ball which causes you to play another Bank, which produces +$6 giving you a total of $14 to spend.
  • It doesn't matter whether the other Treasures you have in play gave you $ when you played them (some that don't include Potion or Horn of Plenty); Bank will still give you $ for them.

Strategy

Bank is a Kingdom Treasure that is difficult to use for two reasons. First, it is very difficult to acquire, and has a high opportunity cost. Second, the fact that its $ production scales based on the number of Treasures in play makes it very demanding in terms of draw, as Treasures are almost always stop cards, so the end result of effectively upgrading each Treasure’s output by $1 is usually not worth the draw investment. Without draw support, Bank functions similarly to Gold, which is cheaper but has slightly less upside. The best draw cards to make Bank worthwhile also provide +Buy (e.g. Wharf) so that you can effectively use the $ it generates. A few other effects can also serve to get Treasures in play for Bank, most notably Storyteller. Gamble can also be useful for gain and playing a Bank after playing your other Treasures.

If the Kingdom offers draw, +Buy, and no superior Action-based alternatives, Bank can be suitable payload; if you are already relying primarily on Treasures, perhaps because strong draw is accompanied by weak Copper thinning, it can be a good way to increase $ output very rapidly. It can be even more appealing if you can gain it cheaply (e.g., with Hero or Tragic Hero), if it provides VP via effects such as Keep, or if it serves as a good $7 stepping stone to Province for restricted Remodel variants such as Develop.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Notes Release Date
Bank Bank from Goko/Making Fun When you play this, it’s worth $1 per Treasure card you have in play (counting this). Digital version mistakenly put $0 symbols on the top banner instead of $? symbols. Prosperity October 2010
Bank Bank from Shuffle iT When you play this, it’s worth $1 per Treasure card you have in play (counting this). Prosperity (2016 printing) February 2017
Bank Bank from Shuffle iT +$1 per Treasure card you have in play (counting this). Prosperity (2020 printing) October 2020

Other language versions

Language Name Print Digital Text Notes
Chinese 銀行 當你打出這張卡,每一張出牌區的錢幣卡,會讓此卡多給予$1。(算上這張)
Czech Banka
Dutch Bank Dutch language Bank Deze kaart is bij het spelen ervan $1 waard per geldkaart die in het spel hebt. Deze kaart telt daarbij mee.
Finnish Pankki
French Banque
German Bank German language Bank 2010 by HiG Wert $1 für jede Geldkarte, die im Spiel ist (diese eingeschlossen). omission:
"When you play this..."
(2010)
German Bank German language Bank 2022 from Shuffle iT +$1 pro Geldkarte, die du im Spiel hast (inklusive dieser). (Nachdruck 2021)
Italian Banca
Japanese 銀行 (pron. ginkō) これも含めた場の財宝カード1枚につき$1
Polish Bank Polish language Bank Kiedy zagrywasz tę kartę, jest ona warta $1 za każdą kartę Skarbu, którą masz w grze (łącznie z tą kartą). (2016)
Russian Банк (pron. bank)
Spanish Banco

Trivia

Official card art.

Preview

The first thing to do with Bank is just buy it. It will usually be worth at least $3, and when it isn't you weren't getting anything good anyway. The second thing to do is to draw cards. More cards means more treasures means a richer Bank. The third thing is to specifically seek out additional treasures. Venture plays another treasure from your deck, so it's two treasures in one; Counting House gives you a big pile of Coppers all at once. The fourth thing is to have a +Buy to go with your ridiculous mound of treasure.

Secret History

I stole this from Alchemy, where it originally cost $4P. I wanted something else really simple and classic-seeming. It had been a good fit for Alchemy, since it counts Potions even if you don't end up spending them. Alchemy was years off though, years I say, and Prosperity needed a card now. Then when Alchemy got bumped up, I didn't steal this card back, because it required a little more of the Prosperity rules than I was comfortable with putting out ahead of Prosperity.


Cards $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)