Outtakes: Difference between revisions

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** Was originally in the [[Dominion (Base Set)|Base Set]]. It was moved to [[Intrigue]], then [[Dark Ages]], where it was finally cut for being too similar to existing cards.
** Was originally in the [[Dominion (Base Set)|Base Set]]. It was moved to [[Intrigue]], then [[Dark Ages]], where it was finally cut for being too similar to existing cards.
* '''Tower''': a [[Reaction]] that allowed you to gain a card costing up to {{Cost|5}} when another player bought a card costing {{Cost|6}} or more
* '''Tower''': a [[Reaction]] that allowed you to gain a card costing up to {{Cost|5}} when another player bought a card costing {{Cost|6}} or more
* '''Highway''': a [[terminal]] providing both +2 Cards and +{{cost|2}}; cut for being uninteresting
* '''Campaign''': a [[one-shot]] that played all [[Attack]] cards in your deck
* '''Campaign''': a [[one-shot]] that played all [[Attack]] cards in your deck
* '''Bandit''': a Thief-like card that could steal any [[type]] of cards
* '''Bandit''': a Thief-like card that could steal any [[type]] of cards
* '''Bribe''': a [[Reaction]] card that you could reveal when you trashed a card to gain a new copy of the trashed card
* '''Bribe''': a [[Reaction]] card that you could reveal when you trashed a card to gain a new copy of the trashed card
* '''Keep''': a [[cantrip]] that could discard for +{{Cost|}} like {{Card|Vault}} or {{Card|Secret Chamber}}
* '''Keep''': a [[cantrip]] that could discard for +{{Cost|}} like {{Card|Vault}} or {{Card|Secret Chamber}}
* '''Inn''': +2 cards, +1 action, discard a card
** This proved to be too strong to cost {{Cost|4}} but is [[strictly better|strictly worse]] than {{Card|Laboratory}} so can't cost {{Cost|5}}.
* '''Procession''': a [[Duration]] variant of {{Card|Throne Room}}: play an [[Action]] now, and again on your next turn
* '''Procession''': a [[Duration]] variant of {{Card|Throne Room}}: play an [[Action]] now, and again on your next turn
** This card was too weak, and it was difficult to make it interact with other Duration cards.
** This card was too weak, and it was difficult to make it interact with other Duration cards.
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** "It played poorly and no one liked it." —DXV
** "It played poorly and no one liked it." —DXV
* '''Transmute''': a [[remodeler]] that {{Card|Expand|Expanded}} the top card of your deck
* '''Transmute''': a [[remodeler]] that {{Card|Expand|Expanded}} the top card of your deck
* '''Kitchen''': Play an Action card. Trash it. Gain an Action card costing up to {{Cost|2}} or {{Cost|P}} more. Play it.
* '''Kitchen''': Play an Action card. Trash it. Gain an Action card costing up to {{Cost|2}} or {{Cost||||P}} more. Play it.
* '''Enchant''': a card that increased numerical values on other cards by 2
* '''Enchant''': a card that increased numerical values on other cards by 2
* '''Silver Mine''': Gain a {{Card|Silver}}.
* '''Silver Mine''': Gain a {{Card|Silver}}.
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** This card was cut because of the confusing ramifications of allowing buying during the Action phase.
** This card was cut because of the confusing ramifications of allowing buying during the Action phase.
* '''Manor''': a half-{{Card|Harem}} with [[+Buy]]
* '''Manor''': a half-{{Card|Harem}} with [[+Buy]]
** This is too weak to cost {{Cost|3}} but is strictly better than {{Card|Estate}}.
** This is too weak to cost {{Cost|3}} but is [[strictly better]] than {{Card|Estate}}.
* '''Flea Market''': a card that reduced the [[cost]] of cards that nobody had yet gained a copy of
* '''Flea Market''': a card that reduced the [[cost]] of cards that nobody had yet gained a copy of
** This was cut in part because it gave too strong an [[turn advantage|advantage to the first player]].
** This was cut in part because it gave too strong an [[turn advantage|advantage to the first player]].
* '''Mob''': a [[trashing attack]] that [[dig]]s for an opponents' [[Victory]] card and replaces it with a cheaper Victory card plus an Estate
* '''Mob''': a [[trashing attack]] that [[dig|digs]] for an opponents' [[Victory]] card and replaces it with a cheaper Victory card plus an Estate
* '''Jester''': a card that let you play another card, swapping its various [[vanilla]] bonuses for other vanilla bonuses
* '''Jester''': a card that let you play another card, swapping its various [[vanilla]] bonuses for other vanilla bonuses
* '''Craftsman''': +1 card, +1 action, discard any number of cards, gain a card costing up to {{Cost|1}} per card discarded, putting it into your hand
* '''Tithe Collector''': a [[handsize attack]] that only affected opponents with duplicate cards in hand
* '''Tithe Collector''': a [[handsize attack]] that only affected opponents with duplicate cards in hand
* '''Barn''': +2 actions; +1 card per differently named card in play; then discard that many cards
* '''Barn''': +2 actions; +1 card per differently named card in play; then discard that many cards
** A Cornucopia card that was cut due to space constraints.
** A [[Cornucopia]] card that was cut due to space constraints.
* '''War Axe''': an on-gain trashing attack
* '''War Axe''': an on-gain trashing attack
* '''Raider''': a [[handsize attack]] that, like {{Card|Noble Brigand}}, attacks on gain as well as on play
* '''Raider''': a [[handsize attack]] that, like {{Card|Noble Brigand}}, attacks on gain as well as on play
* '''Hatter''': +1 card, +1 action, play the top card of the [[Ruins]] pile
* '''Hatter''': +1 card, +1 action, play the top card of the [[Ruins]] pile
* '''Rebuild''': [[remodel]] one of the top three cards of your deck, discard the other two, putting the gained card on top of your deck
* '''Rebuild''': [[Trasher#Remodelers|Remodel]] one of the top three cards of your deck, discard the other two, putting the gained card on top of your deck
** Had lots of playtesting and was balanced, but was a dud with several playtesters.
** Had lots of playtesting and was balanced, but was a dud with several playtesters.
* '''Barbarian''': a trashing attack that replaces an opponent's card with a cheaper card of the same [[type]]
* '''Barbarian''': a trashing attack that replaces an opponent's card with a cheaper card of the same [[type]]
* '''Mercenary''': a handsize attack that makes other players discard down to 2 cards and then draw one
* '''Mercenary''': a handsize attack that makes other players discard down to 2 cards and then draw one
** The attack was too brutal. Margrave (as published) takes this in the other direction.
** The attack was considered too brutal. Eventually {{Card|Legionary}} was released, but to temper the attack, it requires a {{Card|Gold}} to be revealed.
* '''Cemetery''': a card that trashes other players' Victory cards at the end of the game
* '''Cemetery''': a card that trashes other players' Victory cards at the end of the game
** Trashing one card was too weak, but trashing two was too strong.
** Trashing one card was too weak, but trashing two was too strong.
* '''[[Confusion]]''': a [[dead]] card with no other effect
* '''[[Confusion]]''': a [[dead]] card with no other effect
** This was too similar to Curse to be worth taking up 30 cards in the box.
** This was too similar to {{Card|Curse}} to be worth taking up 30 cards in the box.
== Unreleased Expansions ==
*'''Abroad''': Originally the second expansion, it was split up into Seaside and Hinterlands, though "Abroad" remained the name for Hinterlands for quite some time.
*'''Prophecy''': Originally intended to be the seventh expansion to Dominion, with a "top-of-deck" theme. Prophecy was dissolved and never released after too many cards were moved from it to other sets.
*'''War''': The forerunner of [[Dark Ages]], with a theme of player interaction.  Dominion's German publisher objected to "War" as a theme for the set, and non-Attack player interaction cards were needed in every set, so the set was changed.
*'''Alchemy''': Originally the final expansion to Dominion, it was split into the current [[Alchemy]] and [[Cornucopia]] when Dominion's German publisher asked for smaller expansions.


{{Navbox Cards}}
{{Navbox Cards}}


[[Category:Unpublished cards]]
[[Category:Unpublished cards]]

Revision as of 05:25, 10 June 2024

After the release of Guilds, Donald X. Vaccarino published a lengthy list of Dominion outtakes—cards that he playtested and decided not to publish for one reason or another. The full list can be found here, and includes many early versions of cards that were eventually revised and released; what follows is a list of some of the most distinctive and interesting outtakes that are not simply early versions of eventually-published cards, but have been discussed elsewhere or been influential on game rules or future card design. Some have the same names as cards that ended up getting published.

  • Dungeon: Trash a card from your hand; discard a card; +3 cards
    • Was originally in the Base Set. It was moved to Intrigue, then Dark Ages, where it was finally cut for being too similar to existing cards.
  • Tower: a Reaction that allowed you to gain a card costing up to $5 when another player bought a card costing $6 or more
  • Highway: a terminal providing both +2 Cards and +$2; cut for being uninteresting
  • Campaign: a one-shot that played all Attack cards in your deck
  • Bandit: a Thief-like card that could steal any type of cards
  • Bribe: a Reaction card that you could reveal when you trashed a card to gain a new copy of the trashed card
  • Keep: a cantrip that could discard for +$ like Vault or Secret Chamber
  • Procession: a Duration variant of Throne Room: play an Action now, and again on your next turn
    • This card was too weak, and it was difficult to make it interact with other Duration cards.
  • Landfill: a scaling alt-VP card that depended on the number of cards in the Trash
    • "It played poorly and no one liked it." —DXV
  • Transmute: a remodeler that Expanded the top card of your deck
  • Kitchen: Play an Action card. Trash it. Gain an Action card costing up to $2 or P more. Play it.
  • Enchant: a card that increased numerical values on other cards by 2
  • Silver Mine: Gain a Silver.
  • Market Square: a cantrip that allowed you to buy a card immediately and put it in your hand
    • This card was cut because of the confusing ramifications of allowing buying during the Action phase.
  • Manor: a half-Harem with +Buy
  • Flea Market: a card that reduced the cost of cards that nobody had yet gained a copy of
  • Mob: a trashing attack that digs for an opponents' Victory card and replaces it with a cheaper Victory card plus an Estate
  • Jester: a card that let you play another card, swapping its various vanilla bonuses for other vanilla bonuses
  • Tithe Collector: a handsize attack that only affected opponents with duplicate cards in hand
  • Barn: +2 actions; +1 card per differently named card in play; then discard that many cards
    • A Cornucopia card that was cut due to space constraints.
  • War Axe: an on-gain trashing attack
  • Raider: a handsize attack that, like Noble Brigand, attacks on gain as well as on play
  • Hatter: +1 card, +1 action, play the top card of the Ruins pile
  • Rebuild: Remodel one of the top three cards of your deck, discard the other two, putting the gained card on top of your deck
    • Had lots of playtesting and was balanced, but was a dud with several playtesters.
  • Barbarian: a trashing attack that replaces an opponent's card with a cheaper card of the same type
  • Mercenary: a handsize attack that makes other players discard down to 2 cards and then draw one
    • The attack was considered too brutal. Eventually Legionary was released, but to temper the attack, it requires a Gold to be revealed.
  • Cemetery: a card that trashes other players' Victory cards at the end of the game
    • Trashing one card was too weak, but trashing two was too strong.
  • Confusion: a dead card with no other effect
    • This was too similar to Curse to be worth taking up 30 cards in the box.

Unreleased Expansions

  • Abroad: Originally the second expansion, it was split up into Seaside and Hinterlands, though "Abroad" remained the name for Hinterlands for quite some time.
  • Prophecy: Originally intended to be the seventh expansion to Dominion, with a "top-of-deck" theme. Prophecy was dissolved and never released after too many cards were moved from it to other sets.
  • War: The forerunner of Dark Ages, with a theme of player interaction. Dominion's German publisher objected to "War" as a theme for the set, and non-Attack player interaction cards were needed in every set, so the set was changed.
  • Alchemy: Originally the final expansion to Dominion, it was split into the current Alchemy and Cornucopia when Dominion's German publisher asked for smaller expansions.


Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)