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{{Infobox Card
{{Infobox Card
  |name = Amulet
  |name = Amulet
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'''Amulet''' is an [[Action]]-[[Duration]] from [[Adventures]]. It acts as a sort of Duration {{Card|Steward}}, giving you a choice between three options now and later (you may make a different choice each time). It is a [[trasher]], a [[gainer]], and a source of {{Cost}}.
'''Amulet''' is an [[Action]]-[[Duration]] from [[Adventures]]. It gives you a choice between three options now and later (you may make a different choice each time). It is a [[trasher]], a [[gainer]] of {{Card|Silver|Silvers}}, and a source of {{Cost}}.


== FAQ ==
== FAQ ==
Line 18: Line 16:


== Strategy ==
== Strategy ==
There is no strategy article for Amulet, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14529.0 forum.]
Amulet is a cheap and flexible [[Duration]] whose most important role is as an efficient [[trasher]]. Amulet‘s strength as a trasher comes from two aspects:
 
# It’s a relatively fast [[thinning|thinner]], as it can trash two cards (over two turns) for the cost of a single [[terminal]] play, which is comparable to other fast thinners such as {{Card|Steward}}.
Amulet is a strong and flexible card, that can be bought in the opening and used in a wide variety of decks. In [[engine|engines]], it is most useful as a trasher, and it is often compared to {{Card|Steward}} for this ability. The consensus is that Steward is slightly stronger as a trasher; both cards trash two cards for each play, but Amulet misses a lot more [[shuffle|shuffles]] due to being a Duration card. It has been calculated how many cards both Steward and Amulet trash during the second and third shuffle together: Steward has an average of 3.6 cards trashed, while Amulet only manages 2.4 cards. Still, Amulet is a lot quicker than single-card trashers, such as {{Card|Trade Route}} and {{Card|Forager}}.  In order to avoid the problem of missing the shuffle, it can often be a good idea to open with two Amulets.
# It’s very flexible, as its +{{Cost|1}} option can allow you to hit a price point rather than trash a card. This can be used to react to [[reshuffle|shuffles]]: for example, if you draw an Amulet and four {{Card|Copper|Coppers}} and you do not want any of the {{Cost|3}} cards, it can be better to buy a {{Cost|5}} card rather than trash a {{Card|Copper}} and buy a {{Card|Silver}}.
 
For these reasons, Amulet is usually a strong [[opening]] buy (unless an even more efficient trasher like {{Card|Chapel}} is available) and can help you achieve [[deck control]] quickly. However, as a Duration card, Amulet has the usual disadvantages of missing shuffles and spreading its impact over two turns; this means that an Amulet played on turn 3 is far more impactful than an Amulet played on turn 4. This can usually be counteracted by using a pair of Amulets for consistent thinning. This might mean buying a second Amulet after playing your first on turn 4, but can also mean opening with two copies of Amulet, which does risk terminal [[collision]], but can speed up your trashing significantly if they do not collide.  
The fact that Amulet's trashing is more spread out does have some merit if there are no good {{Cost|2}} cards. In these cases, Steward has the unfortunate tendency to be a weaker {{Card|Chapel}} - trash two cards, have two Coppers left, pass. Amulet can trash a single card this turn, so you might still have 3 Coppers left, which gets you another Amulet or a Silver or maybe something more exciting like a {{Card|Village}}.
 
In general, it is advised not to fall into the trap of taking +{{Cost|1}} too often. Trashing is most important, especially in engines. The exception may be when there is a very important {{Cost|5}} or higher cost card you absolutely want early - but in that case, you might not want to open Amulet at all. Like always, it depends on the board.


After trashing down, Amulet is often not too useful anymore - in an engine, you generally do not want too many Silvers, so you're often more or less forced to use Amulet for the money, which is not that exciting. Again, the comparison with Steward can be made; at the very least, Steward can provide you with draw if there is an abundance of Villages.  
Later in the game, Amulet often transitions into a more [[payload]]-oriented role. Its ability to act as a {{Card|Silver}} [[gainer]] is useful to ramp up your economy, while the +{{Cost|1}} option generally plays the role of a fall-back that can be used if you don’t want either of the other effects (because you do not want to trash anything in your hand and do not want to add a [[stop card]] to your deck).  


Amulet can also be useful outside of engines. It is a very decent card in Big Money and slogs, due to its ability to gain loads of Silver - at most two with each play. In Big Money, it can play the role of a slightly weaker {{Card|Jack of all Trades}}, since it trashes and gains silver, but doesn't spy or draw. On the other hand, unlike Jack, it's able to trash Coppers. In Slogs, you often have a lot of green in your deck, so having something that boosts your money density is always nice. Amulet works well with {{Card|Gardens}} and {{Card|Silk Road}}, but of course, it shines most when {{Card|Feodum}} is on the board. However, as a Feodum enabler, it is outclassed only by the two behemoths of Feodum enabling, {{Card|Trader}} and {{Card|Masterpiece}}.
== Versions ==
== Versions ==
===English versions===
===English versions===
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|-
|-
!Dutch  
!Dutch  
| Amulet || || || ||  
| Amulet || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Kies nu en aan het begin van je<br>volgende beurt één van de<br>volgende: +{{Coin|1}}; of vernietig<br>1 kaart uit je hand; of pak 1 Zilver. || (2015)
|-
|-
!Finnish  
!Finnish  
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One thing about Amulet is the temptation to take +{{Cost|1}} for a better buy, even though you could trash something. Try not to be a sucker.
One thing about Amulet is the temptation to take +{{Cost|1}} for a better buy, even though you could trash something. Try not to be a sucker.


Amulet provides economy, so you never need to be worried about trashing too many {{Card|Copper}}s. That's nice.
Amulet provides economy, so you never need to be worried about trashing too many {{Card|Copper|Coppers}}. That's nice.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=14529.msg569948#msg569948 Let's Discuss Adventures Cards: Amulet]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=14529.msg569948#msg569948 Let's Discuss Adventures Cards: Amulet]

Latest revision as of 04:27, 5 September 2024

Amulet
Info
Cost $3
Type(s) Action - Duration
Kingdom card? Yes
Set Adventures
Illustrator(s) Matthias Catrein
Card text
Now and at the start of your next turn, choose one: +$1; or trash a card from your hand; or gain a Silver.

Amulet is an Action-Duration from Adventures. It gives you a choice between three options now and later (you may make a different choice each time). It is a trasher, a gainer of Silvers, and a source of $.

FAQ

Official FAQ

  • You choose something when you play it, and again at the start of your next turn; the choices may be the same or different.

Strategy

Amulet is a cheap and flexible Duration whose most important role is as an efficient trasher. Amulet‘s strength as a trasher comes from two aspects:

  1. It’s a relatively fast thinner, as it can trash two cards (over two turns) for the cost of a single terminal play, which is comparable to other fast thinners such as Steward.
  2. It’s very flexible, as its +$1 option can allow you to hit a price point rather than trash a card. This can be used to react to shuffles: for example, if you draw an Amulet and four Coppers and you do not want any of the $3 cards, it can be better to buy a $5 card rather than trash a Copper and buy a Silver.

For these reasons, Amulet is usually a strong opening buy (unless an even more efficient trasher like Chapel is available) and can help you achieve deck control quickly. However, as a Duration card, Amulet has the usual disadvantages of missing shuffles and spreading its impact over two turns; this means that an Amulet played on turn 3 is far more impactful than an Amulet played on turn 4. This can usually be counteracted by using a pair of Amulets for consistent thinning. This might mean buying a second Amulet after playing your first on turn 4, but can also mean opening with two copies of Amulet, which does risk terminal collision, but can speed up your trashing significantly if they do not collide.

Later in the game, Amulet often transitions into a more payload-oriented role. Its ability to act as a Silver gainer is useful to ramp up your economy, while the +$1 option generally plays the role of a fall-back that can be used if you don’t want either of the other effects (because you do not want to trash anything in your hand and do not want to add a stop card to your deck).

Versions

English versions

Print Digital Text Release Date
Amulet Amulet from Goko/Making Fun Now and at the start of your next turn, choose one: +$1; or trash a card from your hand; or gain a Silver. Adventures 1st Edition April 2015
Amulet Amulet from Shuffle iT Now and at the start of your next turn, choose one: +$1; or trash a card from your hand; or gain a Silver. Adventures 2nd Edition August 2017

Other language versions

Language Name Print Digital Text Notes
Dutch Amulet Kies nu en aan het begin van je
volgende beurt één van de
volgende: +$1; of vernietig
1 kaart uit je hand; of pak 1 Zilver.
(2015)
Finnish Amuletti
French Amulette
German Amulett German language Amulet 2015 by ASS Jetzt und zu Beginn deines nächsten Zuges, wähle jeweils eins:
+$1
oder
entsorge 1 Handkarte
oder
nimm dir 1 Silber.
(2015)
German Amulett German language Amulet 2021 from Shuffle iT Jetzt und zu Beginn deines nächsten Zuges, wähle eins: +$1 oder entsorge eine deiner Handkarten oder nimm ein Silber. (Nachdruck 2021)
Japanese 魔除け
(pron. mayoke)
現在とあなたの次のターンの開始時に、次のうち1つ選ぶ:「+$1 」:「手札1枚を廃棄する」:「銀貨1枚を獲得する」。
Polish Amulet Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Амулет (pron. amulyet)

Trivia

Official card art.

Preview

Amulet is a basic Duration card. It gives you a choice on both turns, that's its special thing. Amulet is super-flexible; it gets rid of garbage, provides money for the same turn, and gets Silvers for later.

Secret History

I tried a couple choose-one duration cards and quickly settled on this one.

Relevant outtakes

In the Amulet slot, I tried a Duration card that gave the other players a bonus of your choice at the start of their intervening turns - +1 Action or +$1. I liked it in theory.

Donald X.'s opinion

Amulet is pretty sweet. I open with it a lot.

One thing about Amulet is the temptation to take +$1 for a better buy, even though you could trash something. Try not to be a sucker.

Amulet provides economy, so you never need to be worried about trashing too many Coppers. That's nice.


Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)