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'''{{Card|Captain}}''' is a [[promo|promotional]] [[Action]]-[[Duration]]-[[Command]] card. It twice [[emulator|lets you play an Action from the Supply]].  
'''{{Card|Captain}}''' is a [[promo|promotional]] [[Action]]-[[Duration]]-[[Command]] card. It [[Command variant|lets you play two Actions from the Supply]]: one now and one next turn.  


== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
 
There is no official FAQ for Captain.
 
=== Other Rules clarifications ===
=== Other Rules clarifications ===
* You choose a non-[[Duration]], non-[[Command]] [[Action]] card from the [[Supply]] that costs up to {{Cost|4}} and play it, leaving it there, then choose again at the start of your next turn.
* You choose a non-[[Duration]], non-[[Command]] [[Action]] card from the [[Supply]] that costs up to {{Cost|4}} and play it, leaving it there, then choose again at the start of your next turn.
Line 23: Line 21:
* Captain can play a card that trashes itself when played; if the card checks to see if it was trashed (such as {{Card|Mining Village}}), it was not, but if the card does not check (such as {{Card|Acting Troupe}}), it will function normally.
* Captain can play a card that trashes itself when played; if the card checks to see if it was trashed (such as {{Card|Mining Village}}), it was not, but if the card does not check (such as {{Card|Acting Troupe}}), it will function normally.
* Cards that normally move other cards from the Supply can move themselves when played via Captain; for example playing {{Card|Workshop}} can gain itself, and playing {{Card|Lurker}} can trash itself.
* Cards that normally move other cards from the Supply can move themselves when played via Captain; for example playing {{Card|Workshop}} can gain itself, and playing {{Card|Lurker}} can trash itself.
* Since the played card is not in play, "while this is in play" abilities (such as {{Card|Goons|Goons's}}) will not do anything.
* If there are no non-Duration, non-Command Action cards in the Supply that cost up to {{Cost|4}} the turn you play Captain, Captain still stays in play and tries to play a card at the start of your next turn.
* If there are no non-Duration, non-Command Action cards in the Supply that cost up to {{Cost|4}} the turn you play Captain, Captain still stays in play and tries to play a card at the start of your next turn.
* Discard Captain from play during the latest turn that either card it played would have been discarded from play.
* While Captain can't directly play Duration cards, it can still stay in play for longer than usual if, on the second turn, it plays a {{Card|Throne Room}} that then plays a {{Card|Caravan}}.


== Strategy ==
== Strategy ==
Captain is a [[Duration]] [[Command]] card that plays an [[Action]] card directly from the [[Supply]], once immediately and again at the start of your following turn. Captain is generally a very powerful card, although the exact power level is dependent on the strength of the Action cards the [[Kingdom]] offers in the relevant price range. This is because Captain can be especially valuable to increase consistency in an [[engine]] by providing start-of-turn [[draw]] and/or to supply a [[village (card category)|village]] effect, and as a Command card gives you the flexibility to play draw, village, or payload effects precisely when needed.
Captain increases your [[terminal space]] by providing an extra opportunity to play a card at the start of your next turn without using up an Action. If you use this start-of-turn play on a [[cantrip]], for example, you also now have two Actions available when you begin playing cards from your hand. This can be especially useful if there are no other villages available; aiming to consistently play at least one pair of alternating Captains every other turn is often a good choice in this scenario. Playing a [[terminal draw]] card (e.g. {{Card|Envoy}}) is another common option, preferable if villages are easy to come by. When relying on specific Actions in the Supply, it is crucial to anticipate whether any of the relevant piles will be likely to run out, since you will potentially be deprived of important engine pieces if your Captains cannot play them, and may even end up unable to play all of your Captains (e.g. if only [[terminal]] Action cards remain). For the same reason, it’s occasionally worth it to empty a low pile in the end-game for the sole purpose of denying the option to your opponents as a Captain play.
A good selection of useful options at {{Cost|4}} or below increases Captain’s utility in a Kingdom. Beyond [[non-terminal]]s, which are especially useful for the beginning-of-turn play, payload cards may be relevant on the turn you play Captain initially—Captain gives you the flexibility to play terminal [[stop card]]s such as {{Card|Monument}} and {{Card|Remodel}} when it’s most convenient, while consuming less terminal space and with far less of the associated risk of [[dud]]ding. As with other Command cards, certain cards have synergy with Captain because they provide their full benefit when played from the Supply but have their usual drawback negated: this includes [[one-shot]] effects that are either unconditional (e.g. {{Card|Acting Troupe}}) or effectively unconditional when the card must remain in the Supply (e.g. {{Card|Experiment}}). Similarly, when {{Way|Way of the Horse}} is in the Kingdom, any Action card can effectively be played by Captain for a {{Card|Laboratory}} effect, which is very powerful. Another important synergy is with [[cost reduction]], which increases the number of cards available for Captain to play; {{Project|Canal}}, {{Event|Ferry}}, and {{Card|Bridge Troll}} are particularly notable because they can also reduce costs at the beginning of your turn.
Although Captain is expensive you can typically afford it by the early midgame, at which point the reliability it offers can be greatly beneficial, while a pair of Captains can ensure your deck is very stable. If there’s a card you would like to play a lot of, it's typically better to get an additional copy of Captain rather than the target card. Thus, in Kingdoms with strong Captain targets, it’s usually wise to get many Captains.


=== Antisynergies ===
Captain’s value may be reduced in a particular Kingdom if important cards in the right price range are either unplayable by Captain (due to being Durations, e.g. {{Card|Fishing Village}}) or otherwise do not provide their full benefit:
* {{Card|Enchantress}}
* Conditional one-shot effects that require you to trash or otherwise move the card (like {{Card|Pixie}} or {{Card|Treasure Map}}) may be weak or useless as Captain targets.
* Cards with strong on-gain effects (e.g. {{Card|Lackeys}}) may still be useful Captain targets, but you’d likely prefer to add them to your deck instead.
* {{Card|Traveller|Travellers|file=Travellers}} played by Captain cannot be exchanged for their later stages.


== Versions ==
== Versions ==
Line 38: Line 44:
! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || Now and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to {{Cost|4}}, leaving it there. || Captain || Summer 2019  
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1}} || Now and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to {{Cost|4}}, leaving it there. || Captain || Summer 2019  
|-
|-
|  || {{CardVersionImage|CaptainDigital2|Captain 2019 Version from Shuffle iT}} || Now and at the start of your next turn: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there. || [[Dominion 2019 Errata and Rules Tweaks|Dominion 2019 Errata and Rules Tweaks Errata]] || October 10, 2019  
|  || {{CardLangVersionImage|d=1}} || Now and at the start of your next turn: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there. || [[Dominion 2019 Errata and Rules Tweaks|Dominion 2019 Errata and Rules Tweaks Errata]] || October 10, 2019  
|}
|}


===Other language versions===
===Other language versions===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Note
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!rowspan=2|German
| Kapitän Tobias (lit. ''Captain Tobias'') || {{CardLangVersionImage|German|o=1|German language Captain 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} || Jetzt und zu Beginn deines nächsten Zuges: Spiele eine Aktionskarte im Vorrat, die keine Dauerkarte ist und bis zu {{Cost|4}} kostet und lasse sie dort liegen. || (2019)
|-
| Kapitän Tobias (lit. ''Captain Tobias'') || {{CardLangVersionImage|German|German language Captain 2020 by ASS}} || {{CardVersionImage|CaptainGerman2021Digital|German language Captain 2021 from Shuffle iT}} || Jetzt und zu Beginn deines nächsten Zuges: Spiele eine Aktionskarte im Vorrat, die keine Dauer- oder Befehlskarte ist und bis zu {{Cost|4}} kostet und lasse sie dort liegen. || (2020)
|-
!Japanese
| 船長 (pron. ''senchō'') || || || ||
|-
!Polish
| Kapitan || {{CardLangVersionImage|Polish}} || || Teraz i na początku twojej następnej tury: zagraj z Zasobów (i pozostaw ją tam) kartę Akcji kosztującą do {{Cost|4}}, niebędącą kartą Następstwa ani Rozkazu. || (2022)
|-
|-
!German
| Kapitän Tobias (lit. ''Captain Tobias'') || || {{CardLangVersionImage|German|d=1}} || Jetzt und zu Beginn deines nächsten Zuges:
Spiele eine Aktionskarte im Vorrat, die keine Dauerkarte ist und bis zu {{Cost|4}} kostet und lasse sie dort liegen.
|}
|}


Line 56: Line 70:
This card was designed together with {{card|Church}} on request by [[ASS Altenburger|ASS]] to commemorate the victors of the "''Jubiläumsmeisterschaft''" (jubilee championship), organized 2018 in Germany and Austria to celebrate ten years of Dominion. The man shown in the art is [http://forum.dominionstrategy.com/index.php?action=profile;u=1973 RTT], winner of the German championship in 2018. His real name is Tobias, which is referenced in the German name of the card.
This card was designed together with {{card|Church}} on request by [[ASS Altenburger|ASS]] to commemorate the victors of the "''Jubiläumsmeisterschaft''" (jubilee championship), organized 2018 in Germany and Austria to celebrate ten years of Dominion. The man shown in the art is [http://forum.dominionstrategy.com/index.php?action=profile;u=1973 RTT], winner of the German championship in 2018. His real name is Tobias, which is referenced in the German name of the card.


Before the [[Dominion 2019 Errata and Rules Tweaks|2019 errata]], you could enter an infinite loop with Captain, {{Card|Band of Misfits}}, {{Event|Ferry}}, and [[cost reduction]]: With your –{{Cost|2}} cost token on the Captain Supply pile, Band of Misfits can be played as Captain, and with cost reduction, Captain can play Band of Misfits. This let you play Captain as many times as you want, and play that many cards at the start of your next turn.
Before the [[Dominion 2019 Errata and Rules Tweaks|2019 errata]], you could enter an infinite loop with Captain, {{Card|Band of Misfits|oi=2}}, {{Event|Ferry}}, and [[cost reduction]]: With your –{{Cost|2}} cost token on the Captain Supply pile, Band of Misfits can be played as Captain, and with cost reduction, Captain can play Band of Misfits. This let you play Captain as many times as you want, and play that many cards at the start of your next turn.


=== Secret History ===
=== Secret History ===
{{Quote|Text=[[ASS Altenburger|Altenburger]] wanted another [[promo]], for the player winning the big tournament. They forgot about this later, or misunderstood, but we'd already said we were doing it, so we still did it. Since {{Card|Church}} was a more normal card, this one tried to be more exotic. We tried a bunch of things. One card that stood out as fun was Big {{Card|Feast}}, which was trashed to gain two cheaper cards ({{Cost|4}}'s) and play them. It had issues, like being crazy and running out piles like mad. I replaced it with Two Bands, which was a [[one-shot]] two plays of {{Card|Band of Misfits}}. It was fun too, but had (easier) infinite loops, which I briefly addressed (but did not remove) by having it gain a {{Card|Silver}} too. That made it clunkier and uh less a thing of joy. The next version switched to being Band of Misfits on two different turns, and hooray, that's how it ended up. The final version has an infinite loop due to saying "up to {{Cost|4}}" instead of e.g. the odious "costing no more than {{Cost|2}} less than" (you put {{Card|Ferry}} on it and play e.g. a {{Card|Bridge}}, and then it can play Band of Misfits and Band of Misfits can play it). That still may get fixed via errata to Band of Misfits when next we reprint {{Set|Dark Ages}}, as part of my purge of shapeshifting problems (with Band of Misfits, {{Card|Overlord}}, and {{Card|Inheritance}}). The German version will be Kapitän Tobias, after the winner of the tournament, and the art depicts him. He is around on the discord and forums as RTT. |Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=153.msg806968#msg806968 The Secret History of the Dominion Promos]}}
{{Quote|Text=[[ASS Altenburger|Altenburger]] wanted another [[promo]], for the player winning the big tournament. They forgot about this later, or misunderstood, but we'd already said we were doing it, so we still did it. Since {{Card|Church}} was a more normal card, this one tried to be more exotic. We tried a bunch of things. One card that stood out as fun was Big {{Card|Feast}}, which was trashed to gain two cheaper cards ({{Cost|4}}'s) and play them. It had issues, like being crazy and running out piles like mad. I replaced it with Two Bands, which was a [[one-shot]] two plays of {{Card|Band of Misfits|oi=2}}. It was fun too, but had (easier) infinite loops, which I briefly addressed (but did not remove) by having it gain a {{Card|Silver}} too. That made it clunkier and uh less a thing of joy. The next version switched to being Band of Misfits on two different turns, and hooray, that's how it ended up. The final version has an infinite loop due to saying "up to {{Cost|4}}" instead of e.g. the odious "costing no more than {{Cost|2}} less than" (you put {{Event|Ferry}} on it and play e.g. a {{Card|Bridge}}, and then it can play Band of Misfits and Band of Misfits can play it). That still may get {{Card|Band of Misfits|fixed}} via errata to Band of Misfits when next we reprint {{Set|Dark Ages}}, as part of my purge of shapeshifting problems (with {{Card|Band of Misfits|oi=2}}, {{Card|Overlord|oi=1}}, and {{Landscape|Inheritance|oi=2|link=Inheritance#Versions}}). The German version will be Kapitän Tobias, after the winner of the tournament, and the art depicts him. He is around on the discord and forums as RTT. |Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=153.msg806968#msg806968 The Secret History of the Dominion Promos]}}


{{Navbox Promo}}
{{Navbox Promo}}
{{Navbox Cards}}
{{Navbox Cards}}

Revision as of 21:21, 10 September 2024

Captain
Info
Cost $6
Type(s) Action - Duration - Command
Kingdom card? Yes
Set Promo
Illustrator(s) Julien Delval
Card text
Now and at the start of your next turn: Play a non-Duration, non-Command Action card from the Supply costing up to $4, leaving it there.

Captain is a promotional Action-Duration-Command card. It lets you play two Actions from the Supply: one now and one next turn.

FAQ

Official FAQ

There is no official FAQ for Captain.

Other Rules clarifications

  • You choose a non-Duration, non-Command Action card from the Supply that costs up to $4 and play it, leaving it there, then choose again at the start of your next turn.
  • On the second turn, you can choose to play a different card, or the same card if there is still a copy of it in the Supply.
  • Captain can only play a visible card in the Supply, and the top card of a pile; it cannot play a card from an empty pile, or a card that has not been uncovered from a split pile, or a card from a split pile that has been bought out, or a non-Supply card (such as Mercenary).
  • The Action card stays in the Supply; if an effect tries to move it (such as Island putting itself on your Island Mat) it will fail to move it.
  • Captain can play a card that trashes itself when played; if the card checks to see if it was trashed (such as Mining Village), it was not, but if the card does not check (such as Acting Troupe), it will function normally.
  • Cards that normally move other cards from the Supply can move themselves when played via Captain; for example playing Workshop can gain itself, and playing Lurker can trash itself.
  • If there are no non-Duration, non-Command Action cards in the Supply that cost up to $4 the turn you play Captain, Captain still stays in play and tries to play a card at the start of your next turn.
  • While Captain can't directly play Duration cards, it can still stay in play for longer than usual if, on the second turn, it plays a Throne Room that then plays a Caravan.

Strategy

Captain is a Duration Command card that plays an Action card directly from the Supply, once immediately and again at the start of your following turn. Captain is generally a very powerful card, although the exact power level is dependent on the strength of the Action cards the Kingdom offers in the relevant price range. This is because Captain can be especially valuable to increase consistency in an engine by providing start-of-turn draw and/or to supply a village effect, and as a Command card gives you the flexibility to play draw, village, or payload effects precisely when needed.

Captain increases your terminal space by providing an extra opportunity to play a card at the start of your next turn without using up an Action. If you use this start-of-turn play on a cantrip, for example, you also now have two Actions available when you begin playing cards from your hand. This can be especially useful if there are no other villages available; aiming to consistently play at least one pair of alternating Captains every other turn is often a good choice in this scenario. Playing a terminal draw card (e.g. Envoy) is another common option, preferable if villages are easy to come by. When relying on specific Actions in the Supply, it is crucial to anticipate whether any of the relevant piles will be likely to run out, since you will potentially be deprived of important engine pieces if your Captains cannot play them, and may even end up unable to play all of your Captains (e.g. if only terminal Action cards remain). For the same reason, it’s occasionally worth it to empty a low pile in the end-game for the sole purpose of denying the option to your opponents as a Captain play.

A good selection of useful options at $4 or below increases Captain’s utility in a Kingdom. Beyond non-terminals, which are especially useful for the beginning-of-turn play, payload cards may be relevant on the turn you play Captain initially—Captain gives you the flexibility to play terminal stop cards such as Monument and Remodel when it’s most convenient, while consuming less terminal space and with far less of the associated risk of dudding. As with other Command cards, certain cards have synergy with Captain because they provide their full benefit when played from the Supply but have their usual drawback negated: this includes one-shot effects that are either unconditional (e.g. Acting Troupe) or effectively unconditional when the card must remain in the Supply (e.g. Experiment). Similarly, when Way of the Horse is in the Kingdom, any Action card can effectively be played by Captain for a Laboratory effect, which is very powerful. Another important synergy is with cost reduction, which increases the number of cards available for Captain to play; Canal, Ferry, and Bridge Troll are particularly notable because they can also reduce costs at the beginning of your turn.

Although Captain is expensive you can typically afford it by the early midgame, at which point the reliability it offers can be greatly beneficial, while a pair of Captains can ensure your deck is very stable. If there’s a card you would like to play a lot of, it's typically better to get an additional copy of Captain rather than the target card. Thus, in Kingdoms with strong Captain targets, it’s usually wise to get many Captains.

Captain’s value may be reduced in a particular Kingdom if important cards in the right price range are either unplayable by Captain (due to being Durations, e.g. Fishing Village) or otherwise do not provide their full benefit:

  • Conditional one-shot effects that require you to trash or otherwise move the card (like Pixie or Treasure Map) may be weak or useless as Captain targets.
  • Cards with strong on-gain effects (e.g. Lackeys) may still be useful Captain targets, but you’d likely prefer to add them to your deck instead.
  • Travellers played by Captain cannot be exchanged for their later stages.

Versions

English versions

Print Digital Text Release Date
Captain Captain from Shuffle iT Now and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to $4, leaving it there. Captain Summer 2019
Captain from Shuffle iT Now and at the start of your next turn: Play a non-Duration, non-Command Action card from the Supply costing up to $4, leaving it there. Dominion 2019 Errata and Rules Tweaks Errata October 10, 2019

Other language versions

Language Name Print Digital Text Notes
German Kapitän Tobias (lit. Captain Tobias) German language Captain 2019 by ASS German language Captain from Shuffle iT Jetzt und zu Beginn deines nächsten Zuges: Spiele eine Aktionskarte im Vorrat, die keine Dauerkarte ist und bis zu $4 kostet und lasse sie dort liegen. (2019)
Kapitän Tobias (lit. Captain Tobias) German language Captain 2020 by ASS German language Captain 2021 from Shuffle iT Jetzt und zu Beginn deines nächsten Zuges: Spiele eine Aktionskarte im Vorrat, die keine Dauer- oder Befehlskarte ist und bis zu $4 kostet und lasse sie dort liegen. (2020)
Japanese 船長 (pron. senchō)
Polish Kapitan Polish language Captain Teraz i na początku twojej następnej tury: zagraj z Zasobów (i pozostaw ją tam) kartę Akcji kosztującą do $4, niebędącą kartą Następstwa ani Rozkazu. (2022)

Trivia

Official card art.

This card was designed together with Church on request by ASS to commemorate the victors of the "Jubiläumsmeisterschaft" (jubilee championship), organized 2018 in Germany and Austria to celebrate ten years of Dominion. The man shown in the art is RTT, winner of the German championship in 2018. His real name is Tobias, which is referenced in the German name of the card.

Before the 2019 errata, you could enter an infinite loop with Captain, Band of Misfits, Ferry, and cost reduction: With your –$2 cost token on the Captain Supply pile, Band of Misfits can be played as Captain, and with cost reduction, Captain can play Band of Misfits. This let you play Captain as many times as you want, and play that many cards at the start of your next turn.

Secret History

Altenburger wanted another promo, for the player winning the big tournament. They forgot about this later, or misunderstood, but we'd already said we were doing it, so we still did it. Since Church was a more normal card, this one tried to be more exotic. We tried a bunch of things. One card that stood out as fun was Big Feast, which was trashed to gain two cheaper cards ($4's) and play them. It had issues, like being crazy and running out piles like mad. I replaced it with Two Bands, which was a one-shot two plays of Band of Misfits. It was fun too, but had (easier) infinite loops, which I briefly addressed (but did not remove) by having it gain a Silver too. That made it clunkier and uh less a thing of joy. The next version switched to being Band of Misfits on two different turns, and hooray, that's how it ended up. The final version has an infinite loop due to saying "up to $4" instead of e.g. the odious "costing no more than $2 less than" (you put Ferry on it and play e.g. a Bridge, and then it can play Band of Misfits and Band of Misfits can play it). That still may get fixed via errata to Band of Misfits when next we reprint Dark Ages, as part of my purge of shapeshifting problems (with Band of Misfits, Overlord, and Inheritance). The German version will be Kapitän Tobias, after the winner of the tournament, and the art depicts him. He is around on the discord and forums as RTT.


Cards $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events $5 Summon
Combos and Counters Black Market/Tactician
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)