Counting House: Difference between revisions
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'''Counting House''' is an [[Action]] card from [[Prosperity]]. It allows you to pull all {{Card|Copper|Coppers}} from your discard pile and place them in your hand. It is generally considered a very weak card as it is highly dependent on how many coppers you have and how many of your cards are in your discard pile. | '''Counting House''' is an [[Action]] card from [[Prosperity]]. It allows you to pull all {{Card|Copper|Coppers}} from your discard pile and place them in your hand. It is generally considered a very weak card as it is highly dependent on how many coppers you have and how many of your cards are in your discard pile. | ||
It was removed from the second edition of Prosperity and replaced with {{Card|Magnate}} which generally synergizes with having many [[Treasure]]s, not just {{Card|Copper|Coppers}}. | |||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
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* You do not have to show the other players your entire discard pile, just the Coppers you take out. | * You do not have to show the other players your entire discard pile, just the Coppers you take out. | ||
* After you take out the Coppers, you can leave your discard pile in any order. | * After you take out the Coppers, you can leave your discard pile in any order. | ||
== Strategy == | == Strategy == | ||
Counting House | Before it was removed, Counting House featured in a few [[combo]]s, but otherwise was very rarely playable. The core problem with Counting House is that it can only make a large impact in decks that have many Coppers, but these decks tend to be weak and unreliable. It also has a large [[opportunity cost]] since it is [[terminal]] and costs {{Cost|5}}, and it does nothing when your discard pile is empty, either at the top of a shuffle or after you’ve drawn your deck. | ||
Counting House’s primary use case is in the [[Combo:_Counting_House_and_Travelling_Fair|Counting House/Travelling Fair]] and (to a lesser extent) [https://dominionstrategy.com/2018/09/06/counting-house-night-watchman/ Counting House/Night Watchman] combo decks. These combos use effects that can reliably ensure a Counting House is in hand and {{Card|Copper|Coppers}} are in the discard pile every turn, and the Travelling Fair combo in particular is extremely powerful. | Counting House’s primary use case is in the [[Combo:_Counting_House_and_Travelling_Fair|Counting House/Travelling Fair]] and (to a lesser extent) [https://dominionstrategy.com/2018/09/06/counting-house-night-watchman/ Counting House/Night Watchman] combo decks. These combos use effects that can reliably ensure a Counting House is in hand and {{Card|Copper|Coppers}} are in the discard pile every turn, and the Travelling Fair combo in particular is extremely powerful. | ||
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# It can be utilized as a [[draw]] card in an [[engine]] with many [[sifting|sifters]] or discard-for-benefit cards (e.g. {{Card|Artificer}}) that can put {{Card|Copper}} into the discard pile, leaving the {{Card|Copper|Coppers}} to be drawn by Counting House. | # It can be utilized as a [[draw]] card in an [[engine]] with many [[sifting|sifters]] or discard-for-benefit cards (e.g. {{Card|Artificer}}) that can put {{Card|Copper}} into the discard pile, leaving the {{Card|Copper|Coppers}} to be drawn by Counting House. | ||
# It can be gained to hand or to the top of deck tactically in the late game if you know there are {{Card|Copper|Coppers}} in the discard pile that will enable you to buy out the last {{Card|Province|Provinces}}. | # It can be gained to hand or to the top of deck tactically in the late game if you know there are {{Card|Copper|Coppers}} in the discard pile that will enable you to buy out the last {{Card|Province|Provinces}}. | ||
# It can be used in the late game of a {{Card|Copper}}-junking [[slog]] featuring cards such as {{Card|Mountebank}}. | # It can be used in the late game of a {{Card|Copper}}-junking [[slog]] featuring cards such as the [[removed]] {{Card|Mountebank}}. | ||
# It can occasionally be used in weak [[Kingdom]]s featuring {{Event|Banquet}} or other effects that gain {{Card|Copper|Coppers}}. | # It can occasionally be used in weak [[Kingdom]]s featuring {{Event|Banquet}} or other effects that gain {{Card|Copper|Coppers}}. | ||
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|- | |- | ||
!Dutch | !Dutch | ||
| Boekhouding (lit. ''accounting'') || || || || | | Boekhouding (lit. ''accounting'') || {{CardLangVersionImage|Dutch}} || || Bekijk je aflegstapel, toon daaruit zoveel koperkaarten als je wilt en neem deze in je hand. || | ||
|- | |- | ||
!Finnish | !Finnish | ||
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
|Text={{Card|Dame Josephine|My wife}} came up with this card. Her version got you back all of the {{Card|Silver}}, which was crazy. Women! The {{Card|Copper}} | |Text={{Card|Dame Josephine|My wife}} came up with this card. Her version got you back all of the {{Card|Silver}}, which was crazy. Women! The {{Card|Copper|Coppers}} version worked out, and just left getting a good wording. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | ||
}} | |||
=== Second edition removal === | |||
{{Quote| | |||
|Text= It used to be I felt like I could make an occasional intentionally weak card, that could be fun to win with in the rare games where it was useful. I later realized that I would make those cards without trying, and so shouldn't try to make them. These days my rugs try to be perfect. Counting House was very weak, except for a few combos that made it powerful. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[https://forum.dominionstrategy.com/index.php?topic=21253.msg892115#msg892115 Prosperity 2E Preview 1] | |||
}} | }} | ||
{{Navbox Prosperity}} | {{Navbox Prosperity}} |
Latest revision as of 04:26, 5 September 2024
Counting House | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Matthias Catrein |
Card text | |
Look through your discard pile, reveal any number of Coppers from it, and put them into your hand. |
Counting House is an Action card from Prosperity. It allows you to pull all Coppers from your discard pile and place them in your hand. It is generally considered a very weak card as it is highly dependent on how many coppers you have and how many of your cards are in your discard pile.
It was removed from the second edition of Prosperity and replaced with Magnate which generally synergizes with having many Treasures, not just Coppers.
FAQ
Official FAQ
- This card lets you look through your discard pile, something you normally are not allowed to do.
- You only get to look through your discard pile when you play this.
- You do not have to show the other players your entire discard pile, just the Coppers you take out.
- After you take out the Coppers, you can leave your discard pile in any order.
Strategy
Before it was removed, Counting House featured in a few combos, but otherwise was very rarely playable. The core problem with Counting House is that it can only make a large impact in decks that have many Coppers, but these decks tend to be weak and unreliable. It also has a large opportunity cost since it is terminal and costs , and it does nothing when your discard pile is empty, either at the top of a shuffle or after you’ve drawn your deck.
Counting House’s primary use case is in the Counting House/Travelling Fair and (to a lesser extent) Counting House/Night Watchman combo decks. These combos use effects that can reliably ensure a Counting House is in hand and Coppers are in the discard pile every turn, and the Travelling Fair combo in particular is extremely powerful.
Other use cases are very rare:
- It can be utilized as a draw card in an engine with many sifters or discard-for-benefit cards (e.g. Artificer) that can put Copper into the discard pile, leaving the Coppers to be drawn by Counting House.
- It can be gained to hand or to the top of deck tactically in the late game if you know there are Coppers in the discard pile that will enable you to buy out the last Provinces.
- It can be used in the late game of a Copper-junking slog featuring cards such as the removed Mountebank.
- It can occasionally be used in weak Kingdoms featuring Banquet or other effects that gain Coppers.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand. | Prosperity | October 2010 | ||
Look through your discard pile, reveal any number of Coppers from it, and put them into your hand. | Prosperity (2016 printing) | February 2017 |
Other language versions
Trivia
Donald X. and his playtesters nicknamed this card "Counting Horse".
The name is a reference to the nursery rhyme, Sing a Song of Sixpence.
Card Art
Secret History
Retrospective
Second edition removal