Bonfire: Difference between revisions
→Unofficial FAQ (2022): update rules pdf 2022 |
Wikiwikiwiki (talk | contribs) No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 28: | Line 28: | ||
Bonfire is an effective {{Card|Copper}} [[thinning|thinner]]. Since it trashes two {{Card|Copper|Coppers}} instantly when you buy it (and you can use the targeted {{Card|Copper|Coppers}} themselves to help pay for it), it is faster than many trashers which you have to buy and draw before using, although it is outclassed by faster options still, particularly those such as {{Card|Chapel}} that can also target {{Card|Estate}} and other kinds of [[junk]]. | Bonfire is an effective {{Card|Copper}} [[thinning|thinner]]. Since it trashes two {{Card|Copper|Coppers}} instantly when you buy it (and you can use the targeted {{Card|Copper|Coppers}} themselves to help pay for it), it is faster than many trashers which you have to buy and draw before using, although it is outclassed by faster options still, particularly those such as {{Card|Chapel}} that can also target {{Card|Estate}} and other kinds of [[junk]]. | ||
Buying a single Bonfire in the [[opening]] is often a good move to thin your deck before your very first [[reshuffle]]. This allows you to [[cycling|cycle]] more quickly and see your other early game buys more often. However, doing so immediately reduces your deck's economy and [[money density]], which means it may be difficult to hit important price points (particularly {{Cost|5}}) on turn 3 or 4 if you open with Bonfire. While some opening buys that provide [[payload]] (such as {{Card|Bounty Hunter}} or {{Card|Baron}}) can remedy this, in most cases you will need to weigh this tradeoff between immediate thinning and delaying [[build]]ing. Since Bonfire cannot thin your {{Card|Estate|Estates}}, it pairs very well with cards that can, like {{Card|Remodel}} or {{Card|Jack of All Trades}}. The very early thinning is also particularly useful alongside opening partners that benefit from especially rapid cycling, notably | Buying a single Bonfire in the [[opening]] is often a good move to thin your deck before your very first [[reshuffle]]. This allows you to [[cycling|cycle]] more quickly and see your other early game buys more often. However, doing so immediately reduces your deck's economy and [[money density]], which means it may be difficult to hit important price points (particularly {{Cost|5}}) on turn 3 or 4 if you open with Bonfire. While some opening buys that provide [[payload]] (such as {{Card|Bounty Hunter}} or {{Card|Baron}}) can remedy this, in most cases you will need to weigh this tradeoff between immediate thinning and delaying [[build]]ing. Since Bonfire cannot thin your {{Card|Estate|Estates}}, it pairs very well with cards that can, like {{Card|Remodel}} or {{Card|Jack of All Trades}}. The very early thinning is also particularly useful alongside opening partners that benefit from especially rapid cycling, notably {{Card|Traveller|Travellers|file=Travellers}}. If there is no particularly good option to open together with Bonfire, it is usually preferable to delay the use of Bonfire until after the first or second reshuffle, buying it opportunistically when you miss more important price points. Even if you do open with Bonfire, you’ll likely still have many {{Card|Copper|Coppers}} left to trash, so buying it to continue thinning in the early midgame is usually a good idea. | ||
== Versions == | == Versions == | ||
Line 35: | Line 35: | ||
! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
| {{LandscapeVersionImage|BonfireOld|Bonfire}} || {{ | | {{LandscapeVersionImage|BonfireOld|Bonfire}} || {{LandscapeLangVersionImage|o=1|d=g}} || style="padding:0px 20px;"| Trash up to 2 cards you have in play. || Adventures || April 2015 | ||
|- | |- | ||
| {{LandscapeVersionImage|BonfireOld2|Bonfire}} || {{LandscapeLangVersionImage|d= | | {{LandscapeVersionImage|BonfireOld2|Bonfire}} || {{LandscapeLangVersionImage|d=s|o=2}} || style="padding:0px 20px;"| Trash up to 2 cards you have in play. || Adventures [[Second Edition#Formatting_changes|(2017 printing)]] || August 2017 | ||
|- | |- | ||
| || {{LandscapeLangVersionImage|d= | | || {{LandscapeLangVersionImage|d=s}} || Trash up to 2 Coppers you have in play. || Adventures ([[2022 Errata|2022 printing]]) || [http://forum.dominionstrategy.com/index.php?topic=21326.0 June 29, 2022] | ||
|} | |} | ||
Line 84: | Line 84: | ||
=== 2022 Errata === | === 2022 Errata === | ||
{{Quote|Text= | {{Quote|Text= | ||
Bonfire goes further, and only trashes {{Card|Copper}} | Bonfire goes further, and only trashes {{Card|Copper|Coppers}} now. However sad that may seem, in practice it's almost identical to how it was before. Almost... identical. Bonfire needed to not trash other cards from play because this breaks the game at a basic level. Going into play "uses up" a card for the turn; letting you trash it lets you re-use it. If you {{Card|Procession}} a card, well, {{Card|Procession}} itself is in play, being used up; it only goes so far. But Bonfire is an Event and you can endlessly buy it. So there were infinite loops you could get with it. These are not things that happen in games! They just aren't. But I fixed it anyway. The fix was trivial, a very simple wording that almost completely failed to change the card at all, despite one's ability to be sad about it. When I leave cards able to break the game, eventually they break the game. So, no regrets! Well I mean, except for letting Bonfire trash other cards in the first place. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=21326.0 The Why of the Errata] | |Source=[http://forum.dominionstrategy.com/index.php?topic=21326.0 The Why of the Errata] |
Latest revision as of 21:17, 10 September 2024
Bonfire | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Brian Brinlee |
Event text | |
Trash up to 2 Coppers you have in play. |
Bonfire is an Event from Adventures. It's a trasher that can only trash Coppers in play.
FAQ
Official FAQ (2022)
- This only trashes Coppers you have in play.
- This does not remove the Coppers. For example, with 5 Coppers in play and two Buys, you could pay for a Bonfire to trash two of the Coppers, then spend the other on a Peasant. you got from playing those
Deprecated official FAQ (2021) |
|
Strategy
Bonfire is an effective Copper thinner. Since it trashes two Coppers instantly when you buy it (and you can use the targeted Coppers themselves to help pay for it), it is faster than many trashers which you have to buy and draw before using, although it is outclassed by faster options still, particularly those such as Chapel that can also target Estate and other kinds of junk.
Buying a single Bonfire in the opening is often a good move to thin your deck before your very first reshuffle. This allows you to cycle more quickly and see your other early game buys more often. However, doing so immediately reduces your deck's economy and money density, which means it may be difficult to hit important price points (particularly ) on turn 3 or 4 if you open with Bonfire. While some opening buys that provide payload (such as Bounty Hunter or Baron) can remedy this, in most cases you will need to weigh this tradeoff between immediate thinning and delaying building. Since Bonfire cannot thin your Estates, it pairs very well with cards that can, like Remodel or Jack of All Trades. The very early thinning is also particularly useful alongside opening partners that benefit from especially rapid cycling, notably Travellers. If there is no particularly good option to open together with Bonfire, it is usually preferable to delay the use of Bonfire until after the first or second reshuffle, buying it opportunistically when you miss more important price points. Even if you do open with Bonfire, you’ll likely still have many Coppers left to trash, so buying it to continue thinning in the early midgame is usually a good idea.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash up to 2 cards you have in play. | Adventures | April 2015 | ||
Trash up to 2 cards you have in play. | Adventures (2017 printing) | August 2017 | ||
Trash up to 2 Coppers you have in play. | Adventures (2022 printing) | June 29, 2022 |
Other language versions
Trivia
Secret History
Donald X.'s opinion
2022 Errata