Baker: Difference between revisions

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There is no strategy article for Baker. See [http://forum.dominionstrategy.com/index.php?topic=9370.0 here] for a discussion about Baker on the forums.
There is no strategy article for Baker. See [http://forum.dominionstrategy.com/index.php?topic=9370.0 here] for a discussion about Baker on the forums.


Baker is an interesting card. The main use of Baker is to get a lot of coin tokens throughout the game. The main way to enable this is to buy a lot of Bakers very early on. The "+1 Action +1 Card" bonuses give Baker the advantage  
Baker is an interesting card. The main use of Baker is to get a lot of coin tokens throughout the game. The main way to enable this is to buy a lot of Bakers very early on. The "+1 Action +1 Card" bonuses give Baker the advantage of being a non-terminal action card that can be very useful in engine-based strategies, which leads to another benefit: The "take a coin token"
of being a non-terminal action card that can be very useful in engine-based strategies, which leads to another benefit: The "take a coin token"
bonus. This is what makes Baker a very good engine card, primarily because the more Bakers you have in your deck, the higher chance of them stacking, and the more coin tokens you have to spend, almost eliminating those very annoying {{Cost|7}} or {{Cost|10}} hands that are hated by practically all Dominion players.  
bonus. This is what makes Baker a very good engine card, primarily because the more Bakers you have in your deck, the higher chance of them stacking, and the more coin tokens you have to spend, almost eliminating those very annoying {{Cost|7}} or {{Cost|10}} hands that are hated by practically all Dominion players.  


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Trashing favors Baker more than other nonterminals because you *always* want to play Baker as often as possible to stockpile coins (as opposed to, say, Market, which isn't super useful in a hand with $8). A deck of mostly Baker and enough money to buy things without using the tokens will very quickly amass Coin tokens, enabling a possible mega-turn or two, or letting you buy a Province in the late game once your deck is clogged with green. {{Card|Altar}} is an exceptionally good Baker enabler, as it both Trashes and gains you a Baker instantly.
Trashing favors Baker more than other nonterminals because you *always* want to play Baker as often as possible to stockpile coins (as opposed to, say, Market, which isn't super useful in a hand with $8). A deck of mostly Baker and enough money to buy things without using the tokens will very quickly amass Coin tokens, enabling a possible mega-turn or two, or letting you buy a Province in the late game once your deck is clogged with green. {{Card|Altar}} is an exceptionally good Baker enabler, as it both Trashes and gains you a Baker instantly.
Baker games also significantly alter play even when not bought; the starting Coin token allows for non-traditional openings, particularly {{Cost|5}}/{{Cost|3}}, {{Cost|6}}/{{Cost|2}}, and {{Cost|4}}/{{Cost|4}}.


=== Synergies ===
=== Synergies ===

Revision as of 05:22, 27 December 2014

Baker
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Guilds
Illustrator(s) Lynell Ingram
Card text

+1 Card
+1 Action
Take a Coin token.


Setup: Each player takes a Coin token.

Baker is an Action card from Guilds. It is a cantrip that gives the player a Coin token. The most notable feature of Baker is its setup, which can drastically change players' opening buys.

FAQ

Official FAQ

  • When you play this, you draw a card, get +1 Action, and take a Coin token.
  • In games using this card, each player starts the game with a Coin token. This includes games using the promo card Black Market in which Baker is in the Black Market deck.

Strategy Article

There is no strategy article for Baker. See here for a discussion about Baker on the forums.

Baker is an interesting card. The main use of Baker is to get a lot of coin tokens throughout the game. The main way to enable this is to buy a lot of Bakers very early on. The "+1 Action +1 Card" bonuses give Baker the advantage of being a non-terminal action card that can be very useful in engine-based strategies, which leads to another benefit: The "take a coin token" bonus. This is what makes Baker a very good engine card, primarily because the more Bakers you have in your deck, the higher chance of them stacking, and the more coin tokens you have to spend, almost eliminating those very annoying $7 or $10 hands that are hated by practically all Dominion players.

Like many cards, such as Rebuild and Mine, Baker is best played early and often. If going for a Baker strategy, one should almost always open with it, as the Coin token given at the start of the game guarantees that you can buy a Baker before the first reshuffle. The sooner you start stockpiling tokens, the more you'll have to smooth out hands where you're just a bit short of coin.

Baker combos really well with strategies that allow you to draw high volumes of cards, especially if you can throw Throne Room or King's Court into the mix. Laboratory works well as a non-terminal engine enabler, especially with King's Court. It competes with Baker for cost, but it does allow you to connect more Bakers together before you play your terminal (such as a Trasher). Wharf and especially Tactician work extremely well with Baker - the +Buy can enable huge swings when you have a big stockpile of Coin tokens, and starting your hand with 7 or 10 cards makes it that much easier to connect your Bakers together.

Trashing favors Baker more than other nonterminals because you *always* want to play Baker as often as possible to stockpile coins (as opposed to, say, Market, which isn't super useful in a hand with $8). A deck of mostly Baker and enough money to buy things without using the tokens will very quickly amass Coin tokens, enabling a possible mega-turn or two, or letting you buy a Province in the late game once your deck is clogged with green. Altar is an exceptionally good Baker enabler, as it both Trashes and gains you a Baker instantly.

Baker games also significantly alter play even when not bought; the starting Coin token allows for non-traditional openings, particularly $5/$3, $6/$2, and $4/$4.

Synergies

  • Engines that rely on actions as a source of income
  • Decks that don't consistently hit $8 or $11 - stockpiling Coin tokens and using them to make up the difference can get you a critical Province or Colony when you otherwise couldn't.
  • King's Court - Multiple KCs + multiple Bakers leads to not only a very efficient engine, but a massive income gain potential in the form of coin tokens generated by Baker.
  • Tactician
  • Non-terminal draw in general
  • Strong Trashing, particularly Altar

Anti-Synergies

  • Trashing / Cursing / Junking attack cards
  • Terminal draw Big Money

Trivia

In other languages

  • Dutch: Bakker
  • French: Boulanger
  • German: Bäcker

Secret History

Originally it didn't have the setup part. It was just a very basic coin token card. When I thought of the setup thing, I realized that whatever card I put it on might sometimes not be bought, such that that starting coin token was all the card did. I decided that was okay though, and to just put the ability on something simple and likely to be bought.


Cards $2 Candlestick Maker $2+ Stonemason $3+ DoctorMasterpiece $4 AdvisorPlazaTaxman $4+ Herald $5 BakerButcherJourneymanMerchant GuildSoothsayer
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)