Changeling: Difference between revisions

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confusing that obtaining Traveler is usually through exchange, not gain
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* Changeling cannot gain cards that are not available - for example it cannot gain any of {{Card|Knights}} (since all Knights are different), a [[Ruins]] when the Ruins card you have in play is not the same as the top card on the Ruins pile, a card from a [[split pile]] when it is covered by the other card from that pile (like {{Card|Plunder}}, when it is covered by {{Card|Encampment}}), etc.
* Changeling cannot gain cards that are not available - for example it cannot gain any of {{Card|Knights}} (since all Knights are different), a [[Ruins]] when the Ruins card you have in play is not the same as the top card on the Ruins pile, a card from a [[split pile]] when it is covered by the other card from that pile (like {{Card|Plunder}}, when it is covered by {{Card|Encampment}}), etc.
* You can choose any card you have in play, but if that card's pile is empty, or its name does not match the name of the top card on that pile, or that card's pile is not in the Supply, or that card has no pile, you gain nothing.
* You can choose any card you have in play, but if that card's pile is empty, or its name does not match the name of the top card on that pile, or that card's pile is not in the Supply, or that card has no pile, you gain nothing.
* You can exchange for Changeling when gaining non-Supply cards, as long as they come from a pile, such as {{Card|Ghost}}, and the more expensive [[Traveller]] upgrades. You cannot exchange for non-Supply cards that do not have an associated pile, such as the [[Zombie]]s.
* You can exchange for Changeling when gaining non-Supply cards, as long as they come from a pile, such as {{Card|Ghost}}. You cannot exchange for non-Supply cards that do not have an associated pile, such as the [[Zombie]]s.
* Remember that you can choose the order in which simultaneous effects happen. When you gain a card that either gains other cards (like Skulk above) or moves itself (like {{Card|Villa}}), and you allow that gaining or moving effect to happen first, Changeling will [[Lose Track rule|lose track]] of the card and not be able to exchange with it.  If you want to exchange, make sure you do that first.
* Remember that you can choose the order in which simultaneous effects happen. When you gain a card that either gains other cards (like Skulk above) or moves itself (like {{Card|Villa}}), and you allow that gaining or moving effect to happen first, Changeling will [[Lose Track rule|lose track]] of the card and not be able to exchange with it.  If you want to exchange, make sure you do that first.



Revision as of 00:33, 27 September 2018

Changeling
Info
Cost $3
Type(s) Night
Kingdom card? Yes
Set Nocturne
Illustrator(s) Jason Slavin
Card text
Trash this. Gain a copy of a card you have in play.
In games using this, when you gain a card costing $3 or more, you may exchange it for a Changeling.

Changeling is a Night card from Nocturne. It's a one-shot gainer that copies any card that you have in play, making it one of the few gainers in the game with no cost or type restriction. It also has an ability that lets you swap any card you gain (that costs more than $3) for a Changeling; this can let you avoid expensive junk (like Rats or a Silver from an opponent's Governor), or get the on-gain effect of a card without taking the card itself.

FAQ

Official FAQ

  • When Changeling is in the Supply, any time you gain a card costing at least $3, you may exchange it for a Changeling from the Supply.
  • You can only do this if you can actually return the card you gained, and there is at least one Changeling in the Supply.
  • The Changeling goes to your discard pile, no matter where the gained card went.
  • Things that happen due to gaining the gained card still happen.
  • So for example you could gain Skulk, exchange it for a Changeling (returning Skulk to the Supply and putting Changeling into your discard pile), and still gain a Gold from Skulk's ability.
  • Exchanging for a Changeling is optional.
  • You cannot do it if the gained card costs less than $3, even if it normally costs $3 or more, and you cannot do it if the cost is neither more or less than $3 (such as Transmute from Alchemy).
  • When you play Changeling, you trash it and gain a copy of a card you have in play; that can be any card you have in play, including Actions, Treasures, and Night cards, and including Duration cards you played on a previous turn that are still in play.

Other rules clarifications

  • Changeling cannot gain a copy of Changeling, since it is not in play when the effect happens - it's either in the trash (in normal turn) or set aside (when played in a Possessed turn).
  • Changeling can gain only Supply cards - for example it cannot gain an Imp, any Traveller upgrades, etc.
  • Changeling cannot gain cards that are not available - for example it cannot gain any of Knights (since all Knights are different), a Ruins when the Ruins card you have in play is not the same as the top card on the Ruins pile, a card from a split pile when it is covered by the other card from that pile (like Plunder, when it is covered by Encampment), etc.
  • You can choose any card you have in play, but if that card's pile is empty, or its name does not match the name of the top card on that pile, or that card's pile is not in the Supply, or that card has no pile, you gain nothing.
  • You can exchange for Changeling when gaining non-Supply cards, as long as they come from a pile, such as Ghost. You cannot exchange for non-Supply cards that do not have an associated pile, such as the Zombies.
  • Remember that you can choose the order in which simultaneous effects happen. When you gain a card that either gains other cards (like Skulk above) or moves itself (like Villa), and you allow that gaining or moving effect to happen first, Changeling will lose track of the card and not be able to exchange with it. If you want to exchange, make sure you do that first.

Strategy

Synergies

  • Cards that enable you to receive a supply of Changelings (typically from Silver) include: Bureaucrat, Explorer, Trader, Jack of All Trades, Rats, Beggar, Masterpiece and your opponents' Embassy. Be reminded that other cards such as Port, Tunnel and Market Square typically allow you to gain a card that would be far more useful than Changelings, often Gold, which itself would be a target for Changelings.
  • Events you can buy a large quantity of Silver can instead allow you to receive a large supply of Changelings include: Delve and Conquest.
  • Cards that have an on-buy or on-gain effect that you would then rather swap out for Changeling include: Farmland, Ill-Gotten Gains, Cemetery and Skulk.
  • Changeling targets require you to have at least one copy already in play, but if you can line them up with your Changelings, it would transform the otherwise less useful card you had gained, such as Silver, with a more useful card. Target swap-outs for Changelings include: high-value Action cards such as Hunting Grounds, Royal Blacksmith (bypassing the debt requirement); Treasures such as Fortune (bypassing the debt requirement), Gold and Platinum; playable alt-VP cards such as Harem, Nobles (often a worthy late-game consideration); and powerful Night cards such as Raider.
  • Changeling shines in longer games that require strong engines for lining up cards, and allows you to gain additional engine components. For this reason, it may be a reasonable pick-up in Platinum/Colony games.

Antisynergies

  • Changelings require lining up your Changeling with other useful cards for a good swap-out, which means that junking attacks or the absence of good draw support will make it challenging to do so.
  • Changelings also require good Kingdom cards present for a good swap-out; often, this is not the case, making Changelings a highly situational card.

Versions

English versions

Print Digital Text Release Date
Changeling Changeling from Shuffle iT Trash this. Gain a copy of a card you have in play.
In games using this, when you gain a card costing $3 or more, you may exchange it for a Changeling.
Nocturne November 2017

Other language versions

Language Name Print Digital Text
French Changelin
German Wechselbalg Entsorge diese Karte. Nimm eine Karte, von der du eine gleiche im Spiel hast.
In Spielen mit dieser Karte:
Wenn du eine Karte nimmst, die $3 oder mehr kostet, darfst du sie in einen Wechselbalg eintauschen.
Japanese 取り替え子 (pron. torikaeko) これを廃棄すろ。場のカード1枚と同じカード1枚を獲得する。取り替え子を使用するゲームで、コスト$3以上のカード1枚を獲得するとき、それを取り替え子と交換してもよい。
Russian Подменыш (pron. podmyenysh)

Trivia

Official card art.

Secret History

For a while this was just the top, a sleek simple classic card. We liked it but Matt's group not so much. I tried putting the gained card on your deck, but I like to go light on that as it's easy to forget and a more complex concept. Then I thought of the bottom as a way to hit the flavor harder; your Skulk is swapped at birth for a Changeling.


Cards $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons EarthFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Other concepts NightHeirloomFateDoomSpiritState
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)