Distant Lands: Difference between revisions
→top: added improve template |
|||
Line 75: | Line 75: | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
}} | |||
=== Donald X.'s opinion === | |||
{{Quote|Text=This is exciting for serious players. It's a nice way to get a lead in {{VP}} while continuing to build up. We already had that with e.g. {{Card|Nobles}}, but well Distant Lands is different all the ways it's different. And it's a lot of points, man, it's not stingy there. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=14609.msg569957#msg569957 Let's Discuss Adventures Cards: Distant Lands] | |||
}} | }} | ||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 07:40, 28 April 2021
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Distant Lands | |
---|---|
Info | |
Cost | |
Type(s) | Action - Reserve - Victory |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Matthias Catrein |
Card text | |
Put this on your Tavern mat. Worth 4 if on your Tavern mat at the end of the game (otherwise worth 0 ). |
Distant Lands is an Action-Reserve-Victory card from Adventures. It's an Alt-VP card worth more than Duchy at the same cost, but has to be played (and put on your Tavern mat) before you can get those points. As it removes itself from your deck in a fashion similar to Island, Distant Lands can be part of a strategy that buys and plays them constantly during the game, building up long before you would usually start greening.
FAQ
Official FAQ
- This is a Victory card. Use 8 for games with 2 players, or 12 for games with 3 or more players.
- This is also an Action card; when you play it, you put it on your Tavern mat. It will stay there the rest of the game; there is no way to call it.
- At the end of the game, Distant Lands is worth 4 if it is on your mat, or 0 if it is not. It counts as part of your deck either way (for example it can contribute to how many a Gardens is worth).
Strategy
There is no strategy article for Distant Lands, but it has been discussed on the forum.
Distant Lands is an interesting and difficult card to play well. It gives you 4 , which is more than a Duchy at the same price, but only if you manage to play it before the game ends. It is very cost-effective, even more so than a Province - you get 12 for only instead of , although you do need an extra source of +Buy for it (for example, you could swap out a Bazaar for a Worker's Village. On top of it, they remove themselves from your deck, like an Island that only works on itself.
Naturally, because you want to get through your deck quickly and need a surplus of Actions, Distant Lands is best used in a big engine. You should be careful when buying them; if you lack the terminal space (meaning: you don't have enough Villages to play them all), or you don't manage to draw your deck, they do become a dead weight and don't even give you the points you want. So if your engine is more powerful, Distant Lands gets stronger exponentially; you get rewarded for overbuilding and overdrawing your deck. Also, because it's such an efficient source of , you have more time to build. Even if your Big Money opponent gets almost all the Provinces, you can easily come back.
Synergies
- University, Altar
- Highway + Ironworks, Highway + Summon
- Royal Seal, Watchtower or Tracker, so you can play it quickly even without drawing your deck
- Sifters like Warehouse or maybe Guide
- Outpost helps if you fail to draw your deck
- Combo: Fortress and Procession can use this as payload: gain Distant Lands every time you (don't) trash a Fortress
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Put this on your Tavern mat. Worth 4 if on your Tavern mat at the end of the game (otherwise worth 0 ). |
Adventures 1st Edition | April 2015 | ||
Put this on your Tavern mat. Worth 4 if on your Tavern mat at the end of the game (otherwise worth 0 ). |
Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History
Donald X.'s opinion