Masterpiece: Difference between revisions

From DominionStrategy Wiki
Jump to navigation Jump to search
DZ (talk | contribs)
Tick Tock (talk | contribs)
→‎Other language versions: replaced img and txt (German) with latest version
Line 80: Line 80:
|-
|-
!German
!German
| Meisterstück ||{{CardLangVersionImage|German}}|| || {{Cost|1}}<br>Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Pro {{Cost|1}}, das du zusätzlich zahlst, nimmst du ein Silber.
| Meisterstück ||{{CardVersionImage|MasterpieceGerman2019rulebook|German language Masterpiece 2019 by ASS}}|| || {{Cost|1}}<hr style="width:66%;text-align:center;margin-left:17%;">Wenn du diese Karte kaufst, darfst du<br> &uuml;berzahlen. Pro {{Cost|1}}, das du &uuml;berzahlst,<br>nimm ein Silber. || (2019)
|-
|-
!Japanese
!Japanese

Revision as of 20:38, 4 October 2021

This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate.


Masterpiece
Info
Cost $3+
Type(s) Treasure
Kingdom card? Yes
Set Guilds
Illustrator(s) Kelli Stakenas
Card text
$1
When you buy this, you may overpay for it. For each $1 you overpaid, gain a Silver.

Masterpiece is a Treasure card from Guilds. It is an overpay card that can net the player a lot of Silvers.

FAQ

Official FAQ

  • When you buy this, you gain a Silver for each extra $1 you pay over the cost. For example if you buy a Masterpiece for $6, you will gain three Silvers.

Strategy Article

original article by werothegreat

There's a lot to be said for Silver. For a while, Silver was used as a baseline for moderate-price cards, although the "Silver test" is regarded more with scorn than anything nowadays. Silver is reliable - it adds literal buying power to your deck. Over the expansions, we've seen cards that devalue and revalue Silver - from the highs of the base set where Big Money reigned supreme, to the lows of Prosperity where Silver just couldn't cut it anymore, and back up again with Hinterlands and Dark Ages, the latter of which gave us Feodum, finally giving Silver its place in the sun - no longer just the means to gaining VP, but potentially the actual VP itself. Trader, Bureaucrat, Talisman - all great Feodum enablers, but all of them pale in comparison to Masterpiece.

Well, what is it?

Masterpiece is quite simple - perhaps the only simpler kingdom Treasure is Cache. When you buy Masterpiece, the number of coins you overpay is turned into the same number of Silvers for you to gain. Once it's in your deck, it's just an expensive Copper. Unlike other overpay cards which are at least sometimes worth buying for their nominal cost, Masterpiece is an idiotic purchase to make at its stated price. $3 for a Copper? You must be out of your mind. Well, how about $4? Now you're getting a Silver with your Copper, but often you'd be happy buying Silver at $4 anyway, so what do you need this extra junk for? $5 - now we're getting somewhere. Two Silvers for less than the price of two, and all I need to do is take a Copper with it? Not a bad deal. At $6 and beyond you are now really starting to get your money's worth. But how often do you want an enormous pile of Silvers? In Big Money strategies, buying Masterpiece for $6 or more can sometimes be superior to Gold, but most engines will sputter and die with that many non-drawing cards in your deck.

So how do I use it?

For BM-Terminal draw, focus on getting big Masterpiece buys. After getting your Council Room or DoubleJack, purchase a Gold on your first $6, and then buy one big pile of Silvers. You want the benefit of the Silvers to overpower the single "Copper" you're buying as much as possible, so aim high! Then just reel in the Provinces. The initial Gold will immensely help in fielding enough $ to make your Masterpiece purchase worth it. Once your deck is filled with Silvers, you can start to green earlier, as it is less likely that Victory cards will cause your deck to falter.

Other than BM kingdoms (or just plain crappy ones), Masterpiece is best in kingdoms that want lots and lots of Silver - in other words, alt-VP kingdoms. Gardens and Tower (if you can empty the Silver pile) directly benefit, and Silk Road and Duke are much helped by the influx of coin. But Feodum is the superstar here. Paying $6 for a Masterpiece immediately raises the point value of each of your Feoda by 1 VP. If you take every Masterpiece (at a good price), and take, say, 36 of the 40 Silvers, you're looking at 12 point Feoda. That's DOUBLE Province, and more than Colony. With all 8 Feoda, you're looking at a maximum of 96 points. Obviously, only an idiot (or a bot) would let you take the whole Feodum and Silver piles, but even with half of each, that's still 4 6-point Feoda for a total of 24 points. Not to mention that 20 Silvers in your deck will help buying other Victory cards. A note for this strategy - it's far more important to win the Silver split than the Feodum split - better to ratchet up the Feoda you have (while increasing your buying power) than to crack down hard on the pile. Masterpiece works similarly with Tower, with the added bonus that you're not contesting a Victory card pile, just the Silvers.

Outside of alt-VP strategies and Big Money, you probably won't want to buy more than one Masterpiece. Just picking up one for $6-$9 will dramatically improve your deck. And the Masterpiece itself then makes an excellent target for trash for benefit cards, such as Salvager, Apprentice, Bishop, Mine, Counterfeit, Remodel... The Silvers gained with it can also make good targets for these cards. Or you can just pass the Masterpiece to your opponent with Ambassador or Masquerade - the only useful part of the card is its on-buy overpay, which your opponent will not be able to get here. These two cards are also great for trashing away the Estates and Coppers in your starting deck, and along with Chapel, they are great companions to Masterpiece - trash away everything except your pile of Silvers, and you'll be getting Provinces quite quickly. But bear in mind that dumping a bunch of Silver into your deck will make it less likely that a trash for benefit card will line up with your Masterpiece.

Because the Masterpiece itself is just a Copper, if you're going for a TfB or Big Money strategy, you'll want to either find some way to quickly get rid of the Masterpiece, or to never gain it all together. Trader it into one more Silver, or Watchtower it into the trash. Watchtower can then dump the whole pile of Silvers on top of your deck, possibly ensuring a Province buy.

But if you're going for an engine, you may want to ignore Masterpiece entirely, particularly on boards where you're ignoring Silver anyway, such as Colony/Platinum boards, where Silver can actually be just as bad as Copper. Why would you overpay for a Masterpiece when you can get one Platinum that won't clog your Goons engine?

My opponent just bought a huge pile of Silvers with Masterpiece! What do I do?

There are a couple options. You could try to outrace them with a sleek engine that isn't clogged with Silvers. You could wait them out with a VP token or Gardens strategy. You could buy your own Masterpiece! But there are direct ways to combat the pile of Silvers. Discard Attacks are the obvious route, as 3-card hands aren't very good at buying Provinces in decks with mainly Silver. General discarding Attacks like Militia or Margrave fill this role, but Treasure specific Attacks are also useful - Cutpurse more so at the beginning, to prevent your opponent from getting the Masterpiece in the first place, whereas Taxman will be useful the whole game. Even Thief is useful against a Masterpiece deck, as you are now much more likely to hit a "good" Treasure than to whiff on Copper. And, as usual, Cursers and Looters will make it much harder for your opponent to line up enough Silvers. That said, Masterpiece is actually a great defense against junking, since the influx of Silver can help compensate for the junk.

Conclusion

So Masterpiece will work in some decks, but not in others. Regardless, there's an elegance to how the card works. There's even a certain elegance to the theme of this card - you get out of it exactly what you put into it, which is the case for actual works of art. The more you put into it, the more you reap.

Synergies:

  • Feodum, Gardens
  • Other Alt-VP (except perhaps Fairgrounds)
  • Any BM strategy
  • Trash-for-benefit cards
  • Heavy trashing (Chapel, Ambassador, etc)
  • Watchtower/Trader

Anti-synergies:

  • Engines
  • Colony/Platinum

Versions

English versions

Print Digital Text Release Date
Masterpiece Masterpiece from Goko/Making Fun $1.
When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.
Guilds 1st Edition June 2013
Masterpiece Masterpiece from Shuffle iT $1.
When you buy this, you may overpay for it. For each $1 you overpaid, gain a Silver.
Guilds 2nd Edition March 2018

Other language versions

Language Name Print Digital Text Notes
Dutch Meesterwerk
Finnish Mestariteos
French Chef-d'œuvre
German Meisterstück German language Masterpiece 2019 by ASS $1
Wenn du diese Karte kaufst, darfst du
überzahlen. Pro $1, das du überzahlst,
nimm ein Silber.
(2019)
Japanese 名品 (pron. meihin) $1。 これを購入するとき、追加でコストを支払ってもよい。追加で払ったコスト$1につき銀貨1枚を獲得する。
Korean 명작 (pron. myeongjag)
Russian Шедевр (pron. shyedyevr)

Trivia

Official card art.

If you look closely at Candlestick Maker, you'll notice the man depicted is making the candelabra depicted in Masterpiece. The cards' art share the same artist.

Secret History

This was just the most basic possible overpay. Early on Ben bought one for $10 or so and said "achievement unlocked." It turned out to be a fine play though.

Retrospective

Some games it's good to get a lot of Silvers. Feodum is what you first think of. Often there are better things to do. Something has to be at the bottom.


Cards $2 Candlestick Maker $2+ Stonemason $3+ DoctorMasterpiece $4 AdvisorPlazaTaxman $4+ Herald $5 BakerButcherJourneymanMerchant GuildSoothsayer
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)