Steward: Difference between revisions
Wikiwikiwiki (talk | contribs) No edit summary |
|||
Line 19: | Line 19: | ||
Steward is a versatile [[terminal]] that offers you a choice between [[trashing]], [[terminal draw]], and {{Cost}}. While the draw and {{Cost}} effects on their own are overshadowed by other cards, the strong trashing effect with added flexibility makes Steward a strong tool for [[deck control]] early, and a passable option for [[payload]] later. This means Steward is usually a good [[opening]] choice for building an [[engine]], though it is most likely skippable if even stronger trashers such as {{Card|Chapel}} or {{Event|Donate}} are present in the [[Kingdom]]. | Steward is a versatile [[terminal]] that offers you a choice between [[trashing]], [[terminal draw]], and {{Cost}}. While the draw and {{Cost}} effects on their own are overshadowed by other cards, the strong trashing effect with added flexibility makes Steward a strong tool for [[deck control]] early, and a passable option for [[payload]] later. This means Steward is usually a good [[opening]] choice for building an [[engine]], though it is most likely skippable if even stronger trashers such as {{Card|Chapel}} or {{Event|Donate}} are present in the [[Kingdom]]. | ||
In the early game it is often best to trash two cards instead of drawing or generating {{Cost}} in order to afford a {{Cost|4}} or {{Cost|5}} [[Action]], as the rapid increase in deck control often outweighs the benefit of [[cycling]] or a card you would buy instead. Additionally, if you can trash one or even two {{Card|Estate|Estates}} or | In the early game it is often best to trash two cards instead of drawing or generating {{Cost}} in order to afford a {{Cost|4}} or {{Cost|5}} [[Action]], as the rapid increase in deck control often outweighs the benefit of [[cycling]] or a card you would buy instead. Additionally, if you can trash one or even two {{Card|Estate|Estates}} or {{Card|Shelters}}, Steward is also likely to improve your deck quality and [[money density]]. Steward therefore works well with strong {{Cost|2}} cards like {{Card|Border Guard}} or {{Card|Lackeys}} that you can still buy when trashing. Given Steward is terminal and rapidly thins your deck, you usually only need one copy and would prefer to open it alongside a [[non-terminal]], with a [[sifter]] such as {{Card|Dungeon}} being a good example. | ||
Once the trashing is no longer necessary, Steward flexibly provides you with either card draw or {{Cost}}, which is generally useful when you need draw for increased deck control and reliability, or payload when you have sufficient draw otherwise. While the availability of both options can be useful in a few cases (e.g., to hit a price point without triggering a [[reshuffle|shuffle]]), in general using Steward for either effect is a relatively inefficient use of [[terminal space]], as it is the equivalent of a {{Card|Moat}} or [[terminal Silver]]. The main reason to use Steward for either is usually just that it’s already in your deck, having completed its primary purpose as a thinner. | Once the trashing is no longer necessary, Steward flexibly provides you with either card draw or {{Cost}}, which is generally useful when you need draw for increased deck control and reliability, or payload when you have sufficient draw otherwise. While the availability of both options can be useful in a few cases (e.g., to hit a price point without triggering a [[reshuffle|shuffle]]), in general using Steward for either effect is a relatively inefficient use of [[terminal space]], as it is the equivalent of a {{Card|Moat}} or [[terminal Silver]]. The main reason to use Steward for either is usually just that it’s already in your deck, having completed its primary purpose as a thinner. |
Revision as of 20:27, 10 September 2024
Steward | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Matthias Catrein |
Card text | |
Choose one: +2 Cards; or + | ; or trash 2 cards from your hand.
Steward is an Action card from Intrigue. Keeping with the choices theme in Intrigue, Steward gives you a choice of whether to use it as a trasher, a terminal Silver, or terminal card draw. It is most often used as a fast early-game trasher, with some mid- and late-game uses.
FAQ
Official FAQ
- First choose one of the three options, then do it.
- If you pick "trash 2 cards from your hand" and only have one card in hand, you trash that card; if you choose that option and have 2 or more cards in hand, you have to trash 2.
Other Rules clarifications
- You first choose which two cards to trash, then trash them both at the same time, and then choose which order to activate any when-trashed effects.
Strategy
Steward is a versatile terminal that offers you a choice between trashing, terminal draw, and . While the draw and effects on their own are overshadowed by other cards, the strong trashing effect with added flexibility makes Steward a strong tool for deck control early, and a passable option for payload later. This means Steward is usually a good opening choice for building an engine, though it is most likely skippable if even stronger trashers such as Chapel or Donate are present in the Kingdom.
In the early game it is often best to trash two cards instead of drawing or generating Action, as the rapid increase in deck control often outweighs the benefit of cycling or a card you would buy instead. Additionally, if you can trash one or even two Estates or Shelters, Steward is also likely to improve your deck quality and money density. Steward therefore works well with strong cards like Border Guard or Lackeys that you can still buy when trashing. Given Steward is terminal and rapidly thins your deck, you usually only need one copy and would prefer to open it alongside a non-terminal, with a sifter such as Dungeon being a good example.
in order to afford a orOnce the trashing is no longer necessary, Steward flexibly provides you with either card draw or shuffle), in general using Steward for either effect is a relatively inefficient use of terminal space, as it is the equivalent of a Moat or terminal Silver. The main reason to use Steward for either is usually just that it’s already in your deck, having completed its primary purpose as a thinner.
, which is generally useful when you need draw for increased deck control and reliability, or payload when you have sufficient draw otherwise. While the availability of both options can be useful in a few cases (e.g., to hit a price point without triggering aWith Capitalism, Steward can act as non-terminal draw in your Buy phase. It is important to consider that in most cases, any Action cards drawn this way cannot be played; this use is therefore only viable if you rely almost exclusively on cards you can play at this point in your turn or later, i.e. Night cards and Treasures (including other cards under the effect of Capitalism). This may be overly restrictive on your deck construction, and often the Kingdom will not offer sufficient payload options. However, if they are available it may be worth it to get deck control with Steward early, buy Capitalism, and quickly acquire more Stewards for cheap non-terminal draw.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Choose one: +2 Cards; or + | ; or trash 2 cards from your hand.Intrigue 1st Edition | July 2009 | ||
Choose one: +2 Cards; or + | ; or trash 2 cards from your hand.Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History
The first version of this gave you a choice between +2 Actions/Buys/Cards/ It wasn't interesting enough, so I traded in the Actions and Buys for trashing two cards. .
I changed a few card names late in the process, to synch things up better with the Intrigue theme, and confuse the playtesters. This card had been named Butler. As it happens, a medieval butler was a wine guy. A steward was the guy who ran your castle. Anyway when the art came in for Steward, it showed a guy with some serving dishes. Like a steward on an airplane. Also Pawn came in showing someone being forced to sign something. As you can see, we got replacement art. As of Seaside we are providing notes on what the card names mean for the artists. These aren't always just your everyday words here.