Seaway
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Seaway | |
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Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Julien Delval |
Event text | |
Gain an Action card costing up to | . Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.)
Seaway is an Event from Adventures. It places the buyer's +1 Buy token and gains the player a copy of the chosen card. Unlike the other vanilla bonus token Events, it has a cost restriction on the card pile that the token can be moved to.
FAQ
Official FAQ
- When you buy this, first you gain an Action card costing up to . The Action card comes from the Supply and is put into your discard pile.
- Then move your +1 Buy token to the pile the Action card came from.
- The token gives you +1 Buy when playing a card from that pile; see the Tokens section.
- It only matters how much the card costs that you gain; the cost is not checked later. For example you can play Bridge Troll, then use Seaway to gain a Bridge Troll (currently costing due to its own effect), and the token will stay there even when Bridge Troll costs later.
- You can use Seaway to gain Sir Martin (from Dark Ages) when he's on top of the Knights pile; then your +1 Buy token will be on the Knights pile, even though any remaining Knights will cost .
- You cannot use Seaway on an empty pile just to move the +1 Buy token; you have to pick a card you can gain.
Other rules clarifications
- Unlike Pathfinding, Lost Arts, Training, and Teacher, Seaway doesn't require the pile to be an Action pile. This means (with cost-reduction), you can put the +1 Buy token on Castles. And with Inheritance, you can put the +1 Buy token on Estates.
Strategy
There is no strategy article for Seaway yet, as Adventures is still quite new, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
Synergies
- Kingdoms lacking Buy
- You would rather gain a $4-cost than a $5-cost
- Cost reduction
Anti-synergies
- Plentiful buy
- $5 cards that you should not miss, such as cursers, margrave, lab, etc.
Versions
English versions
Digital | Text | Release | Date | |
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Gain an Action card costing up to | . Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).Adventures 1st Edition | April 2015 | ||
Gain an Action card costing up to | . Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.)Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History
I had a version that worked on any pile but only gave you a card if it was cheap enough. It was just simpler to tie the token to the gaining. So, you can't put +1 Buy on expensive cards, except of course all the ways that you can, this is Dominion.