Triumph

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Triumph
Info
Cost 5D
Type Event
Set Empires
Illustrator(s) Joshua Stewart
Event text
Gain an Estate. If you did, +1VP per card you've gained this turn.

Triumph is an Event from Empires. For 5D, it gives you an Estate and a VP token for each card you've gained that turn.

FAQ

Official FAQ

  • You get +1VP per card you have gained, including the Estate, and any other cards bought or gained other ways; you do not get VP for Events bought.
  • Once the Estate pile is empty, this does nothing.

Other rules clarifications

  • After gaining an Estate from this, if you gain a Curse from another player's Black Cat, that will counts as a card you've gained this turn.

Strategy

As a potentially powerful source of alt-VP, Triumph can be a centralising method of scoring given a suitable Kingdom. However, the impact of this Event is heavily dependent on the availability of gains, including sources of +Buy in particular.

The ideal scenario is to build towards a megaturn that culminates in the purchase of multiple high-scoring Triumphs, while possibly ending the game (usually by emptying three Supply piles, most likely including the Estates). This type of strategy is very likely to be viable, i.e. readily outscoring an opponent who targets Provinces instead, when you can use gainers to gain multiple cards, as this additively increases the number of VP per Triumph, and have sources of +Buy to buy multiple Triumphs at once in order to multiply the amount you score. It’s also common to start the Buy phase by buying several cheap cards, often Coppers or Estates themselves in order to contest and lower the pile, before proceeding to buy as many Triumphs as you can afford. Building towards this type of turn tends to require construction of a reasonably strong engine, so that you can reliably draw your deck and play all your gainers. One advantage of building towards multiple Triumphs in this way is that each purchase of the Event during a single turn scores one more VP than the previous one did.

Realistically, setting up and executing a Triumph megaturn also requires careful attention to the state of the Supply piles and your opponents’ actions. If you buy multiple Triumphs but cannot end the game, this could leave you in a particularly poor position, given that you’re likely to be in debt and to have just added a significant amount of junk to your deck. However, this consideration needs to be balanced against the fact that it may not be possible to keep building, because your ability to execute a Triumph megaturn is reliant on the state of the Estate pile. Since you can only score via Triumph while cards remain in that pile, an opponent who is alert to your strategy may be able to undercut it by buying or gaining all or most of the remaining Estates themselves; even if they score less than you would be able to, this cuts off your ability to score Triumph VP. Therefore, if you’re aware that an opponent may be able to take many Estates on their next turn, this might mean it’s necessary to Triumph earlier and for fewer VP than you could have built towards, or to engage in judicious lowering of the Estate pile yourself in order to outmanoeuvre your opponents.

These complications mean that Triumph often fails in practice to offer enough VP to beat other high-scoring alt-VP sources, particularly those that tend to elongate the game, such as Colony and Goons. Triumph is also less attractive when your primary source of payload is cost reduction, since as an Event its price is unaffected, making it very expensive compared to the cards it’s competing with. This means there are some gainers and sources of +Buy (e.g. Inventor and Bridge) with which its synergy is relatively poor. Triumph is also unlikely to play a significant role in a Kingdom that largely or entirely lacks sources of extra gains.

Despite these drawbacks, Triumph often represents a good supplementary source of VP even in a Kingdom where you don’t build towards a megaturn. When there are ample gains, an occasional Triumph can help you accumulate VP throughout the game. This is particularly effective when there are non-terminal gainers such as Bandit Camp, multiple-card gainers such as Treasure Trove, and Throne Room variants that let you play your gainers multiple times; Horse-gainers such as Paddock can be especially potent, particularly if you have plenty of terminal space to play them. This approach is especially likely to be attractive if you have a good way to trash the Estates gained (e.g. immediately with Watchtower, or for some useful benefit later), or if they’re desirable cards for your deck (e.g. with Shepherd). A similar strategy can even work in certain games where gains are not generally abundant: for example, you might buy Triumph after gaining and/or spending your Wishes from Magic Lamp. Triumph’s 5D price supports this type of sporadic scoring, if you have more than one Buy available, by allowing you to buy the cards you wanted to add to your deck on that turn before Triumphing (which further increases its VP value as well), and then pay off the D on your next turn.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Triumph Triumph from Shuffle iT Gain an Estate.
If you did, +1VP per card you've gained this turn.
Empires June 2016

Other language versions

Language Name Print Digital Text Notes
Dutch Triomf Pak een Landgoed. Deed je dit, dan +1VP per
kaart die je deze beurt hebt gepakt.
(2016)
Finnish Voitonjuhla
(lit. celebration of victory)
French Triomphe
German Siegeszug German language Triumph 2016 by ASS Nimm ein Anwesen. Wenn du das tust:
+1 -Marker pro Karte, die du in diesem Zug genommen hast.
(2016)
German Siegeszug German language Triumph 2021 by ASS German language Triumph 2022 from Shuffle iT Nimm ein Anwesen. Wenn du das getan hast: +1VP pro Karte, die du in diesem Zug genommen hast. 2. Edition
(2021)
Japanese 凱旋
(pron. gaisen, lit. triumphant return)
屋敷1枚を獲得する。獲得した場合、このターンに獲得したカード1枚につき+1VP
Polish Triumf Polish language Triumph Dodaj Posiadłość.
Jeżeli to zrobiłeś, +1VP za każdą kartę, którą dodałeś w bieżącej turze.
(2017)
Russian Триумф (pron. triumf)

Trivia

Official card art.

Preview

Triumph has both a D cost and a VP token payout. It's like a Victory card that rewards you for getting a lot of cards in one turn, and is represented in your deck with an Estate that you can maybe get rid of. The D cost helps you afford it after buying other cards; and hey, if you don't think you're getting another turn, why not go out in D and up a few points.

Secret History

This started out as an Action for $5 that gave +1 Card +1 Action +$1, and came with +1VP per card you'd gained that turn (yes, looking a bit like Emporium). It was fun going nuts with it and so I tried variations - a Woodcutter version; one that gave +1VP per 2 cards gained. Then I made it a Victory card worth 1VP, that gave +1VP per card gained that turn. That version was nice. But some games it's just sitting out, you don't have the combos. Space was limited and it could just be an Event. So there it is.

Further thoughts by Donald X.

Since Commerce needed "differently named" because of Horse gainers, Donald X. was asked if Triumph also needed it.

No, Triumph seems good. It's much less of an issue with cards not in the set; some people might just have a few expansions including Menagerie, and would see Commerce + Horses that much more often.


Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)