Quarry

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Quarry
Info
Cost $4
Type(s) Treasure
Kingdom card? Yes
Set Prosperity
Illustrator(s) Brian Brinlee
Card text
$1
This turn, Actions cost $2 less.

Quarry is a Treasure card from Prosperity. It acts like a Copper that lowers the cost of Action cards by $2.

FAQ

Official FAQ (2022)

  • All Action cards, including cards in the Supply, in play, in decks, and in hands, cost $2 less for the rest of the turn, but not less than $0.
  • This is cumulative; if you play two Quarries in your Buy phase, then King's Court will only cost $3, rather than the usual $7.
  • This is also cumulative with other effects that modify costs.

Other rules clarifications

With the 2022 updated release, Quarry (as well as Hoard) was tweaked to lose its "while in play" wording, converting it to "this turn".

  • If you play this twice with e.g. Tiara or Crown, costs will be reduced by $4, to a minimum of $0.

Deprecated official FAQ (2020)

  • While Quarry is in play, Action cards cost $2 less, to a minimum of $0.
  • This is cumulative; if you play two Quarries during your Buy phase, then King's Court will only cost $3, rather than the usual $7.
  • It is also cumulative with other effects that modify costs; if you play Worker's Village in your Action phase, then two Quarries in your Buy phase, Peddler will cost $2.
  • It affects cards everywhere, such as cards in players' hands.
Deprecated rules clarifications (2014 2016 2020)
  • If you use Counterfeit on Quarry, costs do not end up reduced at all: the Quarry ends up in the trash, not in the play area, so its cost-reducing effect is not active. The same is true if you buy Mint, trashing treasures, or gain Mandarin, top-decking treasures, with Quarry in play: costs go back up as soon as Quarry leaves the play area.
  • If you use Crown on Quarry, costs will only be reduced by $2, as there is still only one copy of Quarry in play.

Strategy

Quarry is a Kingdom Treasure whose cost reduction effect can help you buy expensive Action cards early in the game and greatly increase your overall purchasing power once you can combine it with +Buy. It can also be a strong enabler of pileouts if +Buy is easy to come by. If the Kingdom's options for +Buy are weak or non-existent, or you don’t plan on buying many Action cards over the course of the game, Quarry is much less impactful, but still effectively provides $3 towards buying an Action card, so it is a serviceable opening buy if your priority is to obtain an expensive Action card such as a strong trasher like Sentry or an important Attack like Old Witch.

Like other sources of cost reduction, Quarry is at its strongest when you combine it with sources of +Buy to multiply its impact. This is even more important with Quarry specifically, for two reasons: first, you can typically only get Quarry into play during your Buy phase, so gainers can't benefit from its effect; and second, because each copy of Quarry provides $2 of cost reduction, it scales twice as quickly with +Buy as, for example, Highway. Quarry's cost reduction can also be stacked relatively easily: although it's a stop card, and does therefore require some deck control support via thinning and draw (especially if your source of +Buy is also a stop card), it doesn't increase your need for terminal space, unlike most cost reducers. A notable alternative to or combination with +Buy is Stonemason's overpay ability, which also increases the impact of Quarry's cost reduction: for example, with a single Quarry in play, you can pay $3 for Stonemason (which now costs $0) and gain two Action cards that would normally cost $5.

If +Buy is readily available, especially in a form that it easy to play in bulk such as Market Square or Market, multiple copies of Quarry can lead to a rapid pileout by reducing the prices of cheap Action cards—and sometimes expensive ones—to $0. Grand Market is an especially relevant synergy, as Quarry makes it significantly easier to gain than usual while also taking advantage of the +Buy it provides. A special case of Quarry's interaction with +Buy that can be exceptionally strong involves Action cards that are effectively Buy-neutral: for example, you can buy out the entire Forum pile with a single Buy if you have three Quarries in play. Villa and Cavalry are particularly strong synergies, not only because they are cheap Buy-neutral cards and therefore two Quarries in play is sufficient to enable you to buy the entire pile, but also because of their other powerful on-gain effects that allow you to return to your Action phase with Quarry in play. This enables gainers to take advantage of the cost reduction, potentially enables you to put additional Quarries into play before entering another Buy phase, and generally makes a pileout likely to occur quickly. Less explosively, but often still very useful, Black Market and Storyteller also let you play Quarry before Action-phase gainers, with the former also providing an extra opportunity to take advantage of the cost reduction.

Although Quarry can be a strong facilitator of pileouts, it usually doesn't help you with scoring in the course of executing one, since it can't help you gain Victory cards cheaply except in the case of those that also have the Action type, including Nobles and Distant Lands. Unlike other sources of cost reduction, such as Bridge, it therefore doesn’t enable the same type of megaturns in which you can buy the majority of the Provinces in a single turn. This also means that during the endgame there may be a disparity in your purchasing power for Victory cards as compared to Action cards, making it potentially easier than usual for an opponent to thwart your ability to win on your next turn by scoring.

Versions

English versions

Print Digital Text Release Date
Quarry Quarry from Goko/Making Fun $1
While this is in play, Action cards cost $2 less, but not less than $0.
Prosperity October 2010
Quarry Quarry from Shuffle iT $1
While this is in play, Action cards cost $2 less, but not less than $0.
Prosperity (2016 printing) February 2017
Quarry Quarry from Shuffle iT $1
While this is in play, Action cards cost $2 less.
Prosperity (2020 printing) October 2020
Quarry Quarry from Shuffle iT $1
This turn, Actions cost $2 less.
Prosperity (Second Edition) June 2022

Other language versions

Language Name Print Digital Text Notes
Chinese 採石場 $1
當此卡在出牌區,行動卡的價值減少$2。但不會低於$0
Czech Kamenolom
Dutch Steengroeve Dutch language Quarry $1
Als deze kaart in het spel is, kost elke actiekaart $2 minder, maar nooit minder dan $0.
Steengroeve $2
Deze beurt: actiekaarten
kosten $2 minder.
2. Edition
(2022)
Finnish Louhos
French Carrière
German Steinbruch German language Quarry 2016 by ASS $1
Solange diese Karte im Spiel ist,
kostet jede Aktionskarte $2 weniger,
jedoch nicht weniger als $0.
(2016)
Steinbruch German language Quarry 2021 from Shuffle iT $1
Wenn diese Karte im Spiel ist,
kosten Aktionskarten $2 weniger.
(Nachdruck 2021)
Steinbruch $1
In diesem Zug kosten Aktionskarten $2 weniger.
2. Edition
(2022)
Italian Cava
Japanese 石切場
(pron. ishikiriba)
$1
これが場にある間、(サプライ以外も含めた)すべてのアクションカードのコストは$2下がる ($0未満にはならない)。
Polish Kamieniołom Polish language Quarry $1
Kiedy ta karta znajduje się w grze, wszystkie karty Akcji kosztują o $2 mniej (ale nie mniej niż $0).
(2016)
Russian Карьер
(pron. kar'yer)
Spanish Cantera

Trivia

Official card art.

Secret History

This started out as an action, "+$2. Action cards cost $1 less this turn." It was in Seaside; this was a better home for it. It left the set at some point, then I brought it back as a treasure, which made it a lot sexier.


Cards $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)