Farming Village

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Farming Village
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Cornucopia & Guilds
Illustrator(s) Garret DeChellis
Card text
+2 Actions
Reveal cards from your deck until you reveal a Treasure or Action card. Put that card into your hand and discard the rest.

Farming Village is an Action card from Cornucopia & Guilds. It is a village that digs for an Action or Treasure, instead of merely drawing the top card of the deck like the vanilla Village does. Its digging effect is usually relatively weak; its main utility is simply as a source of +Actions.

Farming Village was removed from the second edition of Cornucopia & Guilds; it was replaced with Farmhands to maintain the number of villages in the set.

FAQ

Official FAQ

  • Reveal cards from the top of your deck until you reveal a Treasure or Action card.
  • If you fail to find one (even after shuffling), just discard all of the revealed cards.
  • If you do find a Treasure or Action card, put it into your hand, and discard the rest of the revealed cards.
  • You do not choose Treasure or Action - you stop on the first card matching either type.

Strategy

Farming Village is a simple village whose small sifting effect of drawing only an Action card or Treasure is generally of limited value. Although it’s among the weakest of the Village variants costing $4, it’s still a very useful engine component and the bonus is occasionally helpful.

Farming Village is typically gained and used in the same way as any other village: it’s usually not a good choice in the opening, but once you’ve added at least a couple of terminals to your deck and started working on deck control so that you have the potential to play more than one of them, Farming Village is a good way to increase your terminal space; you’re likely to want several if it’s the best available village. Although Farming Village compares unfavourably to the strongest $4 villages, such as Wandering Minstrel or Worker's Village, it’s often preferable to a stop card (e.g. Squire), and its lower price can mean it’s significantly easier to gain multiple copies (e.g. using a Workshop variant) in comparison to powerful but expensive villages like Hunting Lodge.

Once you’ve constructed a reasonably reliable engine, Farming Village’s sifting bonus doesn’t typically provide much help, as it’s likely that you can draw your deck equally well without this effect; in the midgame, you may not even have any Victory cards or Curses to skip over, and Farming Village doesn’t sift past Treasures, which you’d usually prefer to draw towards the end of your turn. Conversely, in a very junky deck where sifting tends to be useful more generally, it’s much less likely that you’ll have a use for the village effect that constitutes Farming Village’s primary purpose, since it won’t reliably collide with multiple terminals. Furthermore, because it fails to discard certain types of junk (e.g. Coppers and Ruins), the small amount of sifting is still of limited use; and in this scenario, Farming Village can also sift unhelpfully past cards that you’d prefer to draw, such as Vampire and other important Night cards. Therefore, the best case for Farming Village’s bonus tends to lie somewhere between these two scenarios: it’s at its most helpful when you have a moderately reliable engine that still contains some skippable junk you’d prefer to sift past, e.g. because the Kingdom offers no way to trash your starting Estates, or because your deck’s reliability is starting to deteriorate due to greening towards the end of the game. This is especially true if you’re likely to have skippable junk on top of your deck, e.g. because an opponent is playing with Rabble. You might also set this up mid-turn before playing a Farming Village (e.g. by topdecking a Victory card with Courtyard).

Versions

English versions

Print Digital Text Release Date
Farming Village Farming Village from Goko/Making Fun +2 Actions
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
Cornucopia 1st Edition June 2011
Farming Village Farming Village from Shuffle iT +2 Actions
Reveal cards from your deck until you reveal a Treasure or Action card. Put that card into your hand and discard the rest.
Cornucopia & Guilds 2nd Edition March 2018

Other language versions

Language Name Print Digital Text Notes
Czech Selský dvůr
Dutch Boerendorp
Finnish Talonpoikaiskylä (lit. peasant village)
French Village agricole German language Farming Village 2021 from Shuffle iT +2 Actions
Dévoilez des cartes de votre pioche jusqu'à dévoiler une carte Trésor ou Action. Prenez en main cette carte et défaussez les autrez.
German Bauerndorf German language Farming Village 2014 by ASS +2 Aktionen
Decke solange Karten vom Nachziehstapel auf, bis du entweder eine Aktionskarte oder eine Geldkarte aufgedeckt hast.
Nimm diese auf die Hand und lege die anderen aufgedeckten Karten ab.
(2014)
German Bauerndorf German language Farming Village 2019 by ASS German language Farming Village from Shuffle iT +2 Aktionen
Decke Karten von deinem Nachziehstapel auf, bis du eine Geld- oder Aktionskarte aufgedeckt hast. Nimm jene Karte auf die Hand und lege den Rest ab.
(2019)
Italian Villaggio Agricolo
Japanese 農村 (pron. nōson) +2 アクション
財宝カードかアクションカード1枚が公開されるまで山札を上から公開する。その1枚を手札に加え、残りを捨て札にする。
Polish Farma (lit. farm) Polish language Farming Village +2 akcje
Odkrywaj karty z wierzchu swojej talii, aż odkryjesz kartę Akcji lub Skarbu. Weź tę kartę na rękę i odrzuć pozostałe odkryte karty.
(2011)
Russian Деревня Фермеров
(pron. dyeryevnya fyermyerov)
Spanish Poblado Agrícola

Trivia

Official card art.

Secret History

I had previously tried a card that drew you an action or treasure but did nothing else (just +1 Action), for $2 in another set. It was fine but there was no room for it there in the end. I moved it here as a Village.

Retrospective

I guess my top thing is, it would be nice to have another card that really makes you want a variety of cards. Just to push the theme a little more. Probably Farming Village would go to have room for it. People like Farming Village but it's the off-theme card I need the least here.

Second Edition removal

This one can be hard to see. Isn't this card great? Well it's a village, Village is great. It does almost nothing more though; game after game you just treat it like Village. A new card could actually do something.


Cards $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown) • Merchant GuildSoothsayer $6 Fairgrounds
Removed cards $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)