Mine

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Mine
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Base
Illustrator(s) Claus Stephan
Card text
You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to $3 more than it.

Mine is an Action card from the Base set. It is a remodeler which allows you to trash your Coppers to gain Silvers and trash your Silvers to gain Golds. It can also trash and gain other Kingdom Treasures. Since it gains the treasures directly to your hand, you get to use them immediately, and you get the benefit of the improved Treasure for the rest of the game.

FAQ

Official FAQ

  • You can, for example, trash a Copper to gain a Silver, or trash a Silver to gain a Gold.
  • The Treasure you gain comes from the Supply and is put into your hand; you can play it for the same turn.
  • If you do not have a Treasure to trash, you do not gain one.

Other rules clarifications

  • The Treasure you gain does not need to cost exactly $3 more than the trashed Treasure; it can cost that much or less, and can even be another copy of the trashed Treasure.

First edition

In the first edition of Dominion, Mine's text did not include "you may": trashing a Treasure was mandatory if Mine was played. Donald X. Vaccarino revised the card because that offered no provision for keeping the player honest: if a player claimed that they had no Treasure in hand, and that was why they weren't activating Mine's ability, there was no way for their opponents to verify that this was the case. This rarely made a difference in gameplay, however.

Strategy

Mine is rarely worth gaining, primarily due to its high opportunity cost: it’s an expensive card at $5, a price point highly likely to offer something that will benefit your deck much more than Mine at any stage of the game.

Although trashing your Coppers is usually an important objective, the primary reason to do so is to thin your deck by reducing the density of stop cards, allowing you to draw and play your powerful Action cards more frequently. Mine’s major weakness is that it doesn’t help with this goal, because it replaces Copper with another Treasure. Swapping Copper for Silver or Silver for Gold increases your purchasing power slightly (analogous to gaining a Peddler), but won’t do anything to help your deck run more smoothly. Mine is also very slow to enact these improvements: although you can at least play your new Treasure immediately, Mine only upgrades one Treasure at a time. Because this benefit is slow to accumulate, it has the greatest impact when Mine is acquired early; but as a payload card that doesn’t help with deck control, it’s a poor choice early on. Furthermore, as a terminal card, Mine competes for terminal space with other cards that are likely to have a much greater impact, such as draw cards like Smithy or more effective trashers like Chapel.

Mine might have a role to play when useful Kingdom Treasures such as Supplies are in the game and gains are otherwise severely limited. Gaining Ducat with Mine does provide a thinning effect, since you can trash an additional Copper; gaining Stockpile works similarly, since the Stockpile is Exiled when you play it. Finally, with Capitalism, Mine can gain certain Action cards, which is likely to be more powerful than gaining Treasures.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Mine Mine from Goko/Making Fun Trash a Treasure card from your hand.
Gain a Treasure card costing up to $3 more; put it into your hand.
Dominion October 2008
Mine Mine from Shuffle iT You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to $3 more than it. Dominion (Second Edition) October 2016

Other language versions

Language Name Print Digital Text Notes
Chinese 礦坑 (pron. kuàngkēng)
Czech Důl
Dutch Mijn

Vernietig een geldkaart uit je hand.
Neem een geldkaart die ten hoogste $3 meer waard is en neem deze op handen.

(2009)
Mijn Dutch language Mine Je mag een geldkaart uit je hand vernietigen.
Neem een geldkaart die ten hoogste $3 meer kost en neem deze op handen.
Tweede editie
(herdruk 2019/2020)
one or more other
versions listed here

"…en neem deze direct op handen."

Finnish Kaivos
French Mine Vous pouvez écarter une carte Trésor de votre main. Recevez une carte Trésor coûtant jusqu'à $3 de plus Erreur de traduction en Français : La Carte Trésor est reçu dans la main.
German Mine German language Mine 2008 by HiG Entsorge eine Geldkarte aus deiner Hand.
Nimm dir eine Geldkarte, die bis zu $3 mehr kostet.
Nimm diese Geldkarte sofort auf die Hand.
(2008)
Mine German language Mine 2019 by ASS German language Mine from Shuffle iT Du darfst eine Geldkarte aus deiner Hand entsorgen. Nimm eine Geldkarte auf deine Hand, die bis zu $3 mehr als sie kostet. 2. Edition
(2019)
one or more other
versions listed here
Hungarian Bánya
Italian Miniera
Japanese 鉱山 (pron. kōzan) 手札の財宝カード1枚を廃棄してもよい。 それよりコストが最大$3高い財宝カード1枚を手札に獲得する。
Korean 광산 (pron. gwangsan)
Norwegian Gruve
Polish Kopalnia Polish language Mine Wyrzuć z ręki na śmietnisko dowolną kartę skarbu. Dodaj kartę skarbu o koszcie większym maksymalnie o $3 od kosztu wyrzuconej karty. Weź nową kartę skarbu na rękę. (2015)
Kopalnia Polish language Mine Możesz wyrzucić z ręki na Śmietnisko dowolną kartę Skarbu. Dodaj na rękę kartę Skarbu kosztującą maksymalnie o $3 więcej od wyrzuconej karty. II Edycja
(2018)
Romanian Mină
Russian Рудник
(pron. rudnik)
Russian language Mine from Shuffle iT Вы можете выкинуть Сокровище из руки. Получите в руку Сокровище не более чем на $3 дороже выкинутого.
Spanish Mina Spanish language Mine Elimina una carta de Tesoro de tu mano. Gana una carta de Tesoro que cueste $3 más.
La carta ganada va directamente a tu mano.
(2009)
doesn't have the "up to" of "Gain a Treasure card costing up to $3 more"
"…Gana una carta de Tesoro que cueste hasta $3 más…"
Mina Spanish language Mine Puedes eliminar una carta de Tesoro de tu mano. Gana una carta de Tesoro que cueste hasta $3 más.
La carta ganada va directamente a tu mano.
Segunda Edición
(2021)

Trivia

Official card art.

Secret History

Of the 10 Actions in the first game ever of Dominion, this has changed the least. It always cost $5, and always let you trade Copper for Silver or Silver for Gold. The only difference is that now it phrases this as "gain a Treasure costing up to $3 more," as if someday there might be other treasures that this would also work with.

Development

Another early principle was to not change cards that were working fine. For early cards in general, I simply didn't try alternate versions; the card had to be clearly weak or strong or bad in whatever way for me to change it. We bought Mine; it was always $5. The one thing that changed about it was phrasing it as "costing up to $3 more" rather than "Copper for Silver or Silver for Gold," so as to include expansion Treasures.

Another early principle was to not be so clear as to how good cards were. Mine seemed better then.

There were enough cards to want to replace in the main set that I didn't get to Mine. And it certainly does fine work for new players.


Cards $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Combos and Counters Beggar/GardensWorkshop/Gardens
Other concepts Vanilla
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)