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  |type1 = Event
  |type1 = Event
  |illustrator = Martin Hoffmann
  |illustrator = Martin Hoffmann
  |text = Gain a Province. If you do, +9{{VP}}.
  |text = Gain a Province. If you do, '''+9'''{{VP}}.
}}
}}


'''Dominate''' is an [[Event]] from [[Empires]].
'''Dominate''' is an [[Event]] from [[Empires]]. It gives the player a {{Card|Province}} plus 9 {{VP}} [[Victory token|token]]s, for a total of 15{{VP}}. It has the most expensive {{Cost}} [[cost]] of any card or Event in the game, and can be thought of as the next step up on the [[Basic cards|basic]] [[Victory]] card chain from {{Card|Colony}}.


== FAQ ==
== FAQ ==
=== Official FAQ ===
* This does nothing once the {{Card|Province}} pile is empty.
=== Other rules clarifications ===
* If you exchange the {{Card|Province}} with a {{Card|Silver}} or a {{Card|Changeling}}, you still get +9{{VP}}. But if you {{Card|Possession|Possess}} a player and make them buy Dominate, no one gets +9{{VP}}.
== Strategy ==
== Strategy ==
Dominate is a powerful source of [[alt-VP]] with very good efficiency and density (i.e. a large amount of {{VP}} scored compared to Buys used, {{Cost}} spent, and number of [[stop card]]s added to your deck). Although Dominate relies on the {{Card|Province}} pile, it is similar in effect to {{Card|Colony|Colonies}}: there is a higher density and larger total amount of {{VP}} available, and its presence tends to require and reward additional [[build|building]]. In order to buy Dominate, you need a deck with both strong [[draw]] and strong [[payload]], likely in the form of an [[engine]]; in some [[Kingdom]]s, building one may not be possible, and so buying Dominate may not be feasible.
The higher density and greater total amount of {{VP}} available has some important effects. Most crucially, you can easily come from behind using Dominate against an alternative method of scoring. This is because it will generally outscore most other sources of {{VP}}: two Dominates score as many points as three {{Card|Colony|Colonies}} and also provide more {{VP}} than the complete pile of {{Card|Duchy|Duchies}}.
Dominate relies on the {{Card|Province}} pile, so it behaves differently from typical alt-VP strategies. In particular, you can sometimes opt to buy two or more {{Card|Province|Provinces}} instead of Dominate; while this may be a less efficient way to score, it brings the end of the game much closer and helps you threaten to conclude it. By the same token, if buying Dominate would allow an opponent who has also been buying Dominate to simply buy out the remaining {{Card|Province|Provinces}} and win, you may be in a potential [[Duchy dancing]] situation. Conversely, unlike a scoring strategy that relies solely on {{Card|Province|Provinces}}, Dominate provides over half of its {{VP}} in [[VP tokens]], so you can potentially trash the {{Card|Province}} and still keep a significant amount of {{VP}}. This is most relevant with [[trash-for-benefit]] cards like {{Card|Salvager}} or {{Card|Apprentice}}, which can trash a {{Card|Province}} to help you get your next Dominate. [[Milling]] effects via [[Remodel variant]]s can also be useful.
There are several interactions that arise because Dominate is an [[Event]] rather than a [[Victory]] card. On the negative side, [[cost reduction]] (such as that of {{Card|Highway}}) does not reduce the cost of Dominate. On the other hand, buying Dominate does not entail buying a card, which negates attacks such as {{Card|Haunted Woods}} and allows you to sidestep the drawbacks of {{Event|Mission}}.
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{LandscapeVersionImage|Dominate|Dominate}} || {{LandscapeVersionImage|DominateDigital|Dominate from Shuffle iT}} || style="padding:0px 20px;"| Gain a Province. If you do, {{nowrap|'''+9'''{{VP}}.}} || Empires || June 2016
|}
===Other language versions===
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Dutch
| Overheersing || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Pak een Provincie. Die je dat, {{VP|'''+9'''}} || (2016)
|-
!Finnish
| Nöyryytys (lit. ''humiliation'') || || || ||
|-
!French
| Domination || || || style="padding:15px 0px;"| Recevez une Province. Dans ce cas, {{nowrap|'''+9'''{{VP}}.}} ||
|-
!German
| Beherrschen || {{LandscapeVersionImage|DominateGerman|German language Dominate 2016 by ASS}} || || Nimm eine Provinz.<br>Wenn du das tust: {{nowrap|+9 [[File:VPDE.png|15px]]-Marker}} || (2016)
|-
!German
| Beherrschen || || {{LandscapeLangVersionImage|German|d=1}} ||style="padding:15px 20px;"| Nimm eine Provinz. Wenn du das tust, {{nowrap|'''+9'''{{VP}}.}} || &nbsp;2.&nbsp;Edition&nbsp;<br>(2021)
|-
!Japanese
| 制圧<br>(pron. ''seiatsu'') || || || style="padding:15px 0px;"| 属州1枚を獲得する。獲得した場合、{{nowrap|'''+9'''{{VP}}。}} ||
|-
!Polish
| Dominacja || {{LandscapeLangVersionImage|Polish}} || || Dodaj Prowincję. Jeśli to zrobiłeś {{nowrap|'''+9'''{{VP}}.}} || (2017)
|-
!Russian
| Господство (pron. ''gospodstvo'') || || || ||
|}
== Trivia ==
== Trivia ==
=== In other languages ===
[[Image:DominateArt.jpg|thumb|right|500px|Official card art.]]
=== Preview ===
=== Preview ===
{{Quote|Text=Dominate is like a new [[Victory]] card above Colony - {{Cost|14}} for 15{{VP}}. But instead of a pile, it's just this Event; and you use Provinces for the Victory card, so buying Provinces also runs out the Dominates.
{{Quote|Text=Dominate is like a new [[Victory]] card above Colony - {{Cost|14}} for 15{{VP}}. But instead of a pile, it's just this Event; and you use Provinces for the Victory card, so buying Provinces also runs out the Dominates.
Line 20: Line 70:
}}
}}
=== Secret History ===
=== Secret History ===
{{Quote|Text=This never changed. Which is funny for an Event costing {{Cost|14}}. The idea was to have a next step after Colony, and I could simulate it with an Event rather than spend 12 cards on it.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]
}}
=== Why does Dominate have "if you did?" ===
{{Quote|Text=Multiple cards say "if you did" in order to make sure you can't endlessly make {{VP}} with them (except with rarer combos). With Dominate I just automatically matched the other cards. I never sat down and thought "can I cut those words here since emptying the {{Card|Province}}s ends the game, or what."
{{Card|Trader}} aside, I do like that buying {{Card|Province}}s eats up Dominates, one to one.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=15794.msg615586#msg615586 Dominate and Possession]
}}
{{Navbox Empires}}
{{Navbox Empires}}
{{Navbox Cards}}
{{Navbox Cards}}

Revision as of 10:28, 13 June 2024

Dominate
Info
Cost $14
Type Event
Set Empires
Illustrator(s) Martin Hoffmann
Event text
Gain a Province. If you do, +9VP.

Dominate is an Event from Empires. It gives the player a Province plus 9 VP tokens, for a total of 15VP. It has the most expensive $ cost of any card or Event in the game, and can be thought of as the next step up on the basic Victory card chain from Colony.

FAQ

Official FAQ

  • This does nothing once the Province pile is empty.

Other rules clarifications

  • If you exchange the Province with a Silver or a Changeling, you still get +9VP. But if you Possess a player and make them buy Dominate, no one gets +9VP.

Strategy

Dominate is a powerful source of alt-VP with very good efficiency and density (i.e. a large amount of VP scored compared to Buys used, $ spent, and number of stop cards added to your deck). Although Dominate relies on the Province pile, it is similar in effect to Colonies: there is a higher density and larger total amount of VP available, and its presence tends to require and reward additional building. In order to buy Dominate, you need a deck with both strong draw and strong payload, likely in the form of an engine; in some Kingdoms, building one may not be possible, and so buying Dominate may not be feasible.

The higher density and greater total amount of VP available has some important effects. Most crucially, you can easily come from behind using Dominate against an alternative method of scoring. This is because it will generally outscore most other sources of VP: two Dominates score as many points as three Colonies and also provide more VP than the complete pile of Duchies.

Dominate relies on the Province pile, so it behaves differently from typical alt-VP strategies. In particular, you can sometimes opt to buy two or more Provinces instead of Dominate; while this may be a less efficient way to score, it brings the end of the game much closer and helps you threaten to conclude it. By the same token, if buying Dominate would allow an opponent who has also been buying Dominate to simply buy out the remaining Provinces and win, you may be in a potential Duchy dancing situation. Conversely, unlike a scoring strategy that relies solely on Provinces, Dominate provides over half of its VP in VP tokens, so you can potentially trash the Province and still keep a significant amount of VP. This is most relevant with trash-for-benefit cards like Salvager or Apprentice, which can trash a Province to help you get your next Dominate. Milling effects via Remodel variants can also be useful.

There are several interactions that arise because Dominate is an Event rather than a Victory card. On the negative side, cost reduction (such as that of Highway) does not reduce the cost of Dominate. On the other hand, buying Dominate does not entail buying a card, which negates attacks such as Haunted Woods and allows you to sidestep the drawbacks of Mission.

Versions

English versions

Print Digital Text Release Date
Dominate Dominate from Shuffle iT Gain a Province. If you do, +9VP. Empires June 2016

Other language versions

Language Name Print Digital Text Notes
Dutch Overheersing Pak een Provincie. Die je dat, +9VP (2016)
Finnish Nöyryytys (lit. humiliation)
French Domination Recevez une Province. Dans ce cas, +9VP.
German Beherrschen German language Dominate 2016 by ASS Nimm eine Provinz.
Wenn du das tust: +9 -Marker
(2016)
German Beherrschen German language Dominate from Shuffle iT Nimm eine Provinz. Wenn du das tust, +9VP.  2. Edition 
(2021)
Japanese 制圧
(pron. seiatsu)
属州1枚を獲得する。獲得した場合、+9VP
Polish Dominacja Polish language Dominate Dodaj Prowincję. Jeśli to zrobiłeś +9VP. (2017)
Russian Господство (pron. gospodstvo)

Trivia

Official card art.

Preview

Dominate is like a new Victory card above Colony - $14 for 15VP. But instead of a pile, it's just this Event; and you use Provinces for the Victory card, so buying Provinces also runs out the Dominates.

Secret History

This never changed. Which is funny for an Event costing $14. The idea was to have a next step after Colony, and I could simulate it with an Event rather than spend 12 cards on it.

Why does Dominate have "if you did?"

Multiple cards say "if you did" in order to make sure you can't endlessly make VP with them (except with rarer combos). With Dominate I just automatically matched the other cards. I never sat down and thought "can I cut those words here since emptying the Provinces ends the game, or what." Trader aside, I do like that buying Provinces eats up Dominates, one to one.


Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)