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  |set = Guilds
  |set = Guilds
  |type1 = Action
  |type1 = Action
  |illustrator = Alayna Lemmer
  |illustrator = Alayna Danner
  |text = +1 Action<br/>Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card.  Put the other cards into your hand.
  |text = '''+1 Action'''<br/>Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.
}}
}}


'''Advisor''' is an [[Action]] card from [[Guilds]]. It is a [[non-terminal draw]] card that gives an opponent the choice of which cards you draw.
'''Advisor''' is an [[Action]] card from [[Guilds]]. It is a [[non-terminal draw]] card that gives an opponent the choice of which cards you draw.
 
It can be a good support card in fairly homogeneous decks, in which the opponent will be choosing between three cards of roughly equal quality and therefore can't hurt you too much. In a deck with some very good cards and some bad cards, on the other hand, Advisor can ensure you skip the good cards and draw the bad cards.


== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* If there are not three cards in your deck, reveal what you can, then shuffle your discard pile into your deck to get the other cards. If there still are not enough, just reveal what you can.  
* If you do not have the full three cards (after [[reshuffle|shuffling]]), just reveal what you can.  
* No matter how many you revealed, the player to your left chooses one for you to discard, and the remaining cards go into your hand.
* No matter how many you revealed, the player to your left chooses one for you to discard, and the remaining cards go into your hand.
== Strategy ==
Advisor is a [[non-terminal draw]] card whose strength depends on your deck composition. Since your opponent picks the card you must discard rather than put into your hand, you generally have to assume that Advisor will draw the worst available cards, while your best cards will miss the [[reshuffle|shuffle]]. Advisor is therefore best with a large ratio of good to bad cards in your deck. This ratio is largely dependent on the presence of [[thinning]] options (which lower the number of bad cards) and [[junking attack]]s (which raise the number of bad cards). While these restrictions can make Advisor less appealing in [[Kingdom]]s with other sources of [[draw]] such as {{Card|Laboratory}}, its lower [[opportunity cost]] can allow it to serve in a supplementary role. Its cost also makes it a good target for [[Workshop variant]]s, which can allow you to scale up your draw fairly quickly.
Because of its reliance on your deck’s composition, Advisor’s effectiveness varies over the course of the game. In the [[opening]] and early game, it is liable to cause your key cards (i.e. your early buys) to miss the shuffle, setting you back significantly. In the midgame, once you’ve thinned most of your starting cards and have added good cards, Advisor becomes much more effective, and gaining several copies of it can be a good idea. In the endgame once you’ve started [[greening]], Advisor becomes more liable to draw [[junk]] in the form of [[Victory]] cards, meaning Advisor-heavy decks may lose even more [[deck control]] than usual in this stage of the game.
When deciding what to discard when your opponent plays Advisor there are a few points to consider:
# In many cases, discarding draw cards is the best move because this gives you a chance of preventing your opponent from drawing their entire deck. Non-Advisor draw cards are especially good targets because another Advisor at least gives you some control over what is drawn.
# When you assume that your opponent will be unable to draw their entire deck, it can be preferable to target other especially useful cards, such as an [[Attack]], a [[Traveller]], or their best [[payload]] card.
# Generally, you will have two sources of information with which to make your decision. The first comes from carefully tracking your opponent’s deck, which lets you know what their best cards are. For example, if you know that they still need to thin to work towards deck control, denying their thinner is probably best. Alternatively, if you know your opponent is drawing with {{Card|Shepherd}}, you may want to deny {{Card|Estate}} rather than {{Card|Copper}}. The second comes from your opponent’s previous Advisor plays, which give you information about the contents of your opponent’s hand. This will sometimes let you identify and deny a card that your opponent needs to fruitfully continue their turn. For example, if you know they need a [[village (card category)|village]] to play a [[terminal draw]] card, you should probably deny the village. As a corollary, this means it is usually best to play your Advisors early in your turn to limit your opponent’s information.
There are a few minor ways to remedy some of Advisor’s weaknesses:
* Advisor works well with ways to “convert” its hand size increases into useful cards. [[Cantrip]]s, particularly in large amounts, are the most common way to do this, as your opponent does not know what they will draw (making denial of key cards more difficult). [[Sifter]]s such as {{Card|Warehouse}} are another way to replace the bad cards Advisor draws with better ones, though this is somewhat susceptible to your opponent discarding your sifters.
* It’s generally a good idea to have a way to draw cards besides Advisor, for two reasons. First, this gives you more chances to draw your key cards without giving your opponents a chance to discard them. [[Deck tracking]] can allow you to figure out the optimal play order. If, for example, the last card in your shuffle is a key card, drawing it with a cantrip is a better idea than revealing it via Advisor. Second, it is impossible to fully draw your deck with only Advisor, and so cantrips or other draw cards are necessary for [[overdraw]].
* In some cases you can retrieve good cards from your discard pile, for example with {{Card|Mountain Village}}.
* Advisor’s endgame struggles can be circumvented by either scoring without adding many [[Victory]] cards to your deck (perhaps by using {{VP}} tokens or [[Exile]] effects), or by scoring all at once while ending the game (e.g. via a [[megaturn]]).
===External strategy articles===
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* [http://forum.dominionstrategy.com/index.php?topic=9150.0 ednever's 2013 article]
* [http://forum.dominionstrategy.com/index.php?topic=9463.0 werothegreat's 2013 article]
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardVersionImage|AdvisorOld|Advisor}} || {{CardVersionImage|AdvisorDigitalOld|Advisor from Goko/Making Fun}} || '''+1 Action'''<br>Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand. || Guilds || June 2013
|-
| {{CardVersionImage|AdvisorOld2|Advisor}} || {{CardVersionImage|AdvisorDigital|Advisor from Shuffle iT}} || '''+1 Action'''<br>Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand. || Guilds & Cornucopia<br> [[Second Edition#Formatting_changes|(2017 printing)]] || March 2018
|-
| {{CardLangVersionImage}} || || '''+1 Action'''<br>Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand. || Cornucopia & Guilds<br>([[Second Edition]]) || March 2024
|}


== Strategy Article ==
===Other language versions===
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Dutch
| Adviseur || || || ||
|-
!Finnish
| Neuvonantaja || || || ||
|-
!French
| Conseiller || || || ||
|-
!German
| Berater ||{{CardVersionImage|AdvisorGerman2019rulebook|German language Advisor 2019 by ASS}}|| {{CardLangVersionImage|German|d=1}} ||'''+1 Aktion'''<br>Decke die obersten 3 Karten deines Nachziehstapels auf. Dein linker Mitspieler wählt eine davon, die du ablegst. Nimm den Rest auf deine Hand. || (2019)
|-
!Japanese
| 助言者<br> (pron. ''jogensha'') || || || '''+1 アクション'''<br>山札の上から3枚を公開する。左隣のプレイヤーはその中の1枚を選択する。あなたはそれを捨て札にし、残りを手札に加える。 ||
|-
!Korean
| 고문 (pron. ''gomun'') || || || ||
|-
!Polish
| Doradca || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small>
|-
!Russian
| Советник (pron. ''sovyetnik'') || || || ||
|}


== Trivia ==
== Trivia ==
[[Image:AdvisorArt.jpg|thumb|right|354px|Official card art.]]
This card is the source of the [[Bad Advisor]] meme.
This card is the source of the [[Bad Advisor]] meme.
=== Secret History ===
=== Secret History ===
{{Quote|Text={{Card|Envoy}} was an Intrigue outtake. If it hadn't been used as a promo, I would have eventually fixed it up. One day I decided, what's stopping me? The key thing was to give it +1 Action, so that you didn't just say, lol here are some actions you can't play. I originally made Advisor for Dark Ages, but moved it here because it seemed to fit with the emphasis on decisions this set has.
{{Quote|Text={{Card|Envoy}} was an Intrigue outtake. If it hadn't been used as a promo, I would have eventually fixed it up. One day I decided, what's stopping me? The key thing was to give it +1 Action, so that you didn't just say, lol here are some actions you can't play. I originally made Advisor for Dark Ages, but moved it here because it seemed to fit with the emphasis on decisions this set has.
Line 27: Line 84:
  |Source=[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards]
}}
}}
 
=== Donald X.'s opinion ===
{{Quote|Text=I like Advisor except for how slow it can be to resolve a bunch of them. It's fine that if you're drawing your deck the choice matters less; there are still plenty of times when the choice matters.
| Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg870884#msg870884 Interview with Donald X.]
}}
{{Navbox Guilds}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:non-terminals]]
[[category:draw]]
[[category:handsize positive]]
[[category:Opponent interaction]]

Revision as of 15:56, 27 July 2024

Advisor
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Guilds
Illustrator(s) Alayna Danner
Card text
+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.

Advisor is an Action card from Guilds. It is a non-terminal draw card that gives an opponent the choice of which cards you draw.

FAQ

Official FAQ

  • If you do not have the full three cards (after shuffling), just reveal what you can.
  • No matter how many you revealed, the player to your left chooses one for you to discard, and the remaining cards go into your hand.

Strategy

Advisor is a non-terminal draw card whose strength depends on your deck composition. Since your opponent picks the card you must discard rather than put into your hand, you generally have to assume that Advisor will draw the worst available cards, while your best cards will miss the shuffle. Advisor is therefore best with a large ratio of good to bad cards in your deck. This ratio is largely dependent on the presence of thinning options (which lower the number of bad cards) and junking attacks (which raise the number of bad cards). While these restrictions can make Advisor less appealing in Kingdoms with other sources of draw such as Laboratory, its lower opportunity cost can allow it to serve in a supplementary role. Its cost also makes it a good target for Workshop variants, which can allow you to scale up your draw fairly quickly.

Because of its reliance on your deck’s composition, Advisor’s effectiveness varies over the course of the game. In the opening and early game, it is liable to cause your key cards (i.e. your early buys) to miss the shuffle, setting you back significantly. In the midgame, once you’ve thinned most of your starting cards and have added good cards, Advisor becomes much more effective, and gaining several copies of it can be a good idea. In the endgame once you’ve started greening, Advisor becomes more liable to draw junk in the form of Victory cards, meaning Advisor-heavy decks may lose even more deck control than usual in this stage of the game.

When deciding what to discard when your opponent plays Advisor there are a few points to consider:

  1. In many cases, discarding draw cards is the best move because this gives you a chance of preventing your opponent from drawing their entire deck. Non-Advisor draw cards are especially good targets because another Advisor at least gives you some control over what is drawn.
  2. When you assume that your opponent will be unable to draw their entire deck, it can be preferable to target other especially useful cards, such as an Attack, a Traveller, or their best payload card.
  3. Generally, you will have two sources of information with which to make your decision. The first comes from carefully tracking your opponent’s deck, which lets you know what their best cards are. For example, if you know that they still need to thin to work towards deck control, denying their thinner is probably best. Alternatively, if you know your opponent is drawing with Shepherd, you may want to deny Estate rather than Copper. The second comes from your opponent’s previous Advisor plays, which give you information about the contents of your opponent’s hand. This will sometimes let you identify and deny a card that your opponent needs to fruitfully continue their turn. For example, if you know they need a village to play a terminal draw card, you should probably deny the village. As a corollary, this means it is usually best to play your Advisors early in your turn to limit your opponent’s information.

There are a few minor ways to remedy some of Advisor’s weaknesses:

  • Advisor works well with ways to “convert” its hand size increases into useful cards. Cantrips, particularly in large amounts, are the most common way to do this, as your opponent does not know what they will draw (making denial of key cards more difficult). Sifters such as Warehouse are another way to replace the bad cards Advisor draws with better ones, though this is somewhat susceptible to your opponent discarding your sifters.
  • It’s generally a good idea to have a way to draw cards besides Advisor, for two reasons. First, this gives you more chances to draw your key cards without giving your opponents a chance to discard them. Deck tracking can allow you to figure out the optimal play order. If, for example, the last card in your shuffle is a key card, drawing it with a cantrip is a better idea than revealing it via Advisor. Second, it is impossible to fully draw your deck with only Advisor, and so cantrips or other draw cards are necessary for overdraw.
  • In some cases you can retrieve good cards from your discard pile, for example with Mountain Village.
  • Advisor’s endgame struggles can be circumvented by either scoring without adding many Victory cards to your deck (perhaps by using VP tokens or Exile effects), or by scoring all at once while ending the game (e.g. via a megaturn).

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Advisor Advisor from Goko/Making Fun +1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Guilds June 2013
Advisor Advisor from Shuffle iT +1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.
Guilds & Cornucopia
(2017 printing)
March 2018
Advisor +1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.
Cornucopia & Guilds
(Second Edition)
March 2024

Other language versions

Language Name Print Digital Text Notes
Dutch Adviseur
Finnish Neuvonantaja
French Conseiller
German Berater German language Advisor 2019 by ASS German language Advisor from Shuffle iT +1 Aktion
Decke die obersten 3 Karten deines Nachziehstapels auf. Dein linker Mitspieler wählt eine davon, die du ablegst. Nimm den Rest auf deine Hand.
(2019)
Japanese 助言者
(pron. jogensha)
+1 アクション
山札の上から3枚を公開する。左隣のプレイヤーはその中の1枚を選択する。あなたはそれを捨て札にし、残りを手札に加える。
Korean 고문 (pron. gomun)
Polish Doradca Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Советник (pron. sovyetnik)

Trivia

Official card art.

This card is the source of the Bad Advisor meme.

Secret History

Envoy was an Intrigue outtake. If it hadn't been used as a promo, I would have eventually fixed it up. One day I decided, what's stopping me? The key thing was to give it +1 Action, so that you didn't just say, lol here are some actions you can't play. I originally made Advisor for Dark Ages, but moved it here because it seemed to fit with the emphasis on decisions this set has.

Donald X.'s opinion

I like Advisor except for how slow it can be to resolve a bunch of them. It's fine that if you're drawing your deck the choice matters less; there are still plenty of times when the choice matters.


Cards $2 Candlestick Maker $2+ Stonemason $3+ DoctorMasterpiece $4 AdvisorPlazaTaxman $4+ Herald $5 BakerButcherJourneymanMerchant GuildSoothsayer
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)