Baker: Difference between revisions

From DominionStrategy Wiki
Jump to navigation Jump to search
No edit summary
Hochstrd (talk | contribs)
Second Edition changes (Setup: is now bold)
 
(11 intermediate revisions by 6 users not shown)
Line 6: Line 6:
  |illustrator = Lynell Ingram
  |illustrator = Lynell Ingram
  |text = '''+1 Card<br/>+1 Action<br/>+1 Coffers'''
  |text = '''+1 Card<br/>+1 Action<br/>+1 Coffers'''
  |text2 = Setup: Each player gets '''+1 Coffers'''.
  |text2 = '''Setup:''' Each player gets '''+1 Coffers'''.
}}
}}


'''Baker''' is an [[Action]] card from [[Guilds]]. It is a [[cantrip]] that gives the player a [[Coffers]] token. The most notable feature of Baker is its setup: every player starts the game with a Coffers token, which can drastically change players' [[opening]] buys.
'''Baker''' is an [[Action]] card from [[Guilds]]. It is a [[cantrip]] that gives the player a [[Coffers]] token. A notable feature of Baker is its setup: every player starts the game with a Coffers token, which can change players' [[opening]] buys.


== FAQ ==
== FAQ ==
Line 17: Line 17:
* This includes games using the [[Promo|promotional card]] {{Card|Black Market}} in which Baker is in the Black Market deck.
* This includes games using the [[Promo|promotional card]] {{Card|Black Market}} in which Baker is in the Black Market deck.
== Strategy ==
== Strategy ==
Baker is a [[peddler variant]] which gives you a [[Coffers]]. It is useful in both [[money strategies]] and [[engine]]s. In the former, it is a strong purchase at {{Cost|5}} that helps you to smooth the pricepoints you hit: in particular, a small supply of Coffers will help to ensure that your deck will reliably hit {{Cost|8}} to buy a {{Card|Province}} each turn in the endgame, rather than hitting {{Cost|7}}. In engines, Baker is typically not the strongest card to purchase at {{Cost|5}} so it may never be gained due to its high [[opportunity cost]]. However, a Baker may still be useful, as a source of Coffers will similarly help to smooth pricepoints or help you spike a high price point when needed. Like all peddler variants, it is useful for increasing your [[payload]] without adding a [[stop card]], and thus is more relevant in [[Kingdom]]s with limited [[draw]].
Baker is a [[peddler variant]] that gives you a [[Coffers]]. It is useful in both [[money strategies]] and [[engine]]s. In the former, it is a strong purchase at {{Cost|5}} that helps you to smooth the pricepoints you hit: in particular, a small supply of coffers will help to ensure that your deck will reliably hit {{Cost|8}} to buy a {{Card|Province}} each turn in the endgame, rather than hitting {{Cost|7}}.  
 
Engines will also tend to benefit from adding one or two Bakers as supplementary [[payload]], as a small quantity of Coffers will similarly help to smooth pricepoints between turns or spike a high pricepoint when needed. However, Baker may nonetheless remain ungained due to its high [[opportunity cost]], as [[Kingdom]]s will often have Actions with even stronger effects at the same pricepoint that engines will value more.
 
Amassing Bakers will rarely be the best source of primary [[payload]]. A deck that banks up large quantities of Coffers between turns will scale up much more slowly than one that re-invests most of its money each turn by buying cards, and a deck that adds Bakers with intent to spend the Coffers every turn will also scale up slowly due to the inefficiency of adding payload of {{Cost|1}} at a time for {{Cost|5}} each. As a [[cantrip]], it is most useful as payload in [[Kingdom]]s with very limited [[draw]], where one will be highly averse to adding additional [[stop card]]s such as {{Card|Gold}} to the deck.


Baker’s setup instructions greatly affect the opening, giving players the option to open {{Split|5|3}}, {{Split|4|4}}, or even {{Split|6|2}} (on a {{Split|5|2}} opening split). In particular, this means that players can always afford a {{Cost|5}} card before the first [[shuffle]].
Baker’s setup instructions greatly affect the opening, giving players the option to open {{Split|5|3}}, {{Split|4|4}}, or even {{Split|6|2}} (on a {{Split|5|2}} opening split). In particular, this means that players can always afford a {{Cost|5}} card before the first [[shuffle]].
Line 26: Line 30:
! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardVersionImage|BakerOld|Baker}} || {{CardVersionImage|BakerDigitalOld|Baker from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''. Take a Coin token.<br>Setup: Each player takes a Coin token. || Guilds 1st Edition || June 2013
| {{CardLangVersionImage|o=1}} || {{CardVersionImage|BakerDigitalOld|Baker from Goko/Making Fun}} || style="padding:0px 20px;"| '''+1 Card<br>+1 Action'''<br>Take a Coin token.{{divline}}Setup: Each player takes a Coin token. || Guilds || June 2013
|-
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=1}} || '''+1 Card<br>+1 Action<br>+1&nbsp;Coffers'''{{divline}}Setup: Each player gets '''+1 Coffers'''. || Guilds & Cornucopia<br>[[Second Edition#Formatting_changes|(2017 printing)]] || March 2018
|-
|-
| {{CardVersionImage|Baker|Baker}} || {{CardVersionImage|BakerDigital|Baker from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. '''+1 Coffers'''<br>Setup: Each player gets '''+1 Coffers'''. || Guilds [[Second Edition|2nd Edition]] || March 2018
| {{CardLangVersionImage}} || || '''+1 Card<br>+1 Action<br>+1&nbsp;Coffers'''{{divline}}'''Setup:''' Each player gets '''+1 Coffers'''. || Cornucopia & Guilds<br>([[Second Edition]]) || March 2024
|}
|}
===Other language versions===
===Other language versions===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
Line 41: Line 48:
|-
|-
!French
!French
| Boulanger || || || '''+1 Carte'''. '''+1 Action'''. '''+1 Coffre'''. Mise en place : pour tous les joueurs, +1 Coffre. ||
| Boulanger || || {{CardVersionImage|BakerFrench2021Digital|French language Baker 2021 from Shuffle iT}} || '''+1 Carte<br>+1 Action<br>+1 Coffre'''{{divline}}Mise en place : pour tous les joueurs, '''+1&nbsp;Coffre'''. ||
|-
|-
!German
!rowspan=2|German
| Bäcker ||{{CardLangVersionImage|German}}|| || '''+1 Karte<br>+1 Aktion'''<br>Nimm eine Münze.<br>Spielvorbereitung: Zu Spielbeginn erhält jeder Spieler eine Münze. ||
| Bäcker || {{CardVersionImage|BakerGerman|German language Baker 2013 by ASS}} || || '''+1 Karte<br>+1 Aktion'''<br>Nimm eine Münze.{{divline}}Spielvorbereitung: Zu Spielbeginn erhält jeder Spieler eine Münze. || (2013)
|-
| Bäcker || {{CardVersionImage|BakerGerman2019rulebook|German language Baker 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} || '''+1 Karte<br>+1 Aktion<br>+1 Taler'''{{divline}}Spielvorbereitung: Jeder Spieler erhält '''+1&nbsp;Taler'''. || (2019)
|-
|-
!Japanese
!Japanese
| パン屋 (pron. ''pan-ya'', lit. ''bakery'') || || || '''+1 カードを引く''''''+1 アクション'''コイントークン1枚を得る。準備:プレイヤーは全員、コイントークン1枚を得る。 ||
| パン屋 (pron. ''pan-ya'', lit. ''bakery'') || || || style="padding:15px 0px;"| '''+1 カードを引く'''<br>'''+1 アクション'''{{divline}} コイントークン1枚を得る。準備:プレイヤーは全員、コイントークン1枚を得る。 ||
|-
|-
!Korean
!Korean
| 제빵사 (pron. ''jeppangsa'') || || || ||
| 제빵사 (pron. ''jeppangsa'') || || || ||
|-
!Polish
| Piekarz || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small>
|-
|-
!Russian
!Russian

Latest revision as of 16:05, 27 July 2024

Baker
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Guilds
Illustrator(s) Lynell Ingram
Card text
+1 Card
+1 Action
+1 Coffers

Setup: Each player gets +1 Coffers.

Baker is an Action card from Guilds. It is a cantrip that gives the player a Coffers token. A notable feature of Baker is its setup: every player starts the game with a Coffers token, which can change players' opening buys.

FAQ

Official FAQ

  • You draw a card, get +1 Action, and add a token to your Coffers mat.
  • In games using this card, each player starts the game with a token on their Coffers.
  • This includes games using the promotional card Black Market in which Baker is in the Black Market deck.

Strategy

Baker is a peddler variant that gives you a Coffers. It is useful in both money strategies and engines. In the former, it is a strong purchase at $5 that helps you to smooth the pricepoints you hit: in particular, a small supply of coffers will help to ensure that your deck will reliably hit $8 to buy a Province each turn in the endgame, rather than hitting $7.

Engines will also tend to benefit from adding one or two Bakers as supplementary payload, as a small quantity of Coffers will similarly help to smooth pricepoints between turns or spike a high pricepoint when needed. However, Baker may nonetheless remain ungained due to its high opportunity cost, as Kingdoms will often have Actions with even stronger effects at the same pricepoint that engines will value more.

Amassing Bakers will rarely be the best source of primary payload. A deck that banks up large quantities of Coffers between turns will scale up much more slowly than one that re-invests most of its money each turn by buying cards, and a deck that adds Bakers with intent to spend the Coffers every turn will also scale up slowly due to the inefficiency of adding payload of $1 at a time for $5 each. As a cantrip, it is most useful as payload in Kingdoms with very limited draw, where one will be highly averse to adding additional stop cards such as Gold to the deck.

Baker’s setup instructions greatly affect the opening, giving players the option to open $5/$3, $4/$4, or even $6/$2 (on a $5/$2 opening split). In particular, this means that players can always afford a $5 card before the first shuffle.

Versions

English versions

Print Digital Text Release Date
Baker Baker from Goko/Making Fun +1 Card
+1 Action

Take a Coin token.
Setup: Each player takes a Coin token.
Guilds June 2013
Baker Baker from Shuffle iT +1 Card
+1 Action
+1 Coffers

Setup: Each player gets +1 Coffers.
Guilds & Cornucopia
(2017 printing)
March 2018
Baker +1 Card
+1 Action
+1 Coffers

Setup: Each player gets +1 Coffers.
Cornucopia & Guilds
(Second Edition)
March 2024

Other language versions

Language Name Print Digital Text Notes
Dutch Bakker
Finnish Leipuri
French Boulanger French language Baker 2021 from Shuffle iT +1 Carte
+1 Action
+1 Coffre

Mise en place : pour tous les joueurs, +1 Coffre.
German Bäcker German language Baker 2013 by ASS +1 Karte
+1 Aktion

Nimm eine Münze.
Spielvorbereitung: Zu Spielbeginn erhält jeder Spieler eine Münze.
(2013)
Bäcker German language Baker 2019 by ASS German language Baker from Shuffle iT +1 Karte
+1 Aktion
+1 Taler

Spielvorbereitung: Jeder Spieler erhält +1 Taler.
(2019)
Japanese パン屋 (pron. pan-ya, lit. bakery) +1 カードを引く
+1 アクション
コイントークン1枚を得る。準備:プレイヤーは全員、コイントークン1枚を得る。
Korean 제빵사 (pron. jeppangsa)
Polish Piekarz Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Пекарь (pron. pyekar')

Trivia

Official card art.

Preview

Casimir III, greatest of the Polish kings, came into power in 1333. He took a country in ruins, and brought prosperity to it, while doubling its size, in part by claiming the Duchy of Halicz. Since I am previewing Dominion cards though, that's all pretty irrelevant.

Guilds is the 8th Dominion expansion. Man. That's a bunch of expansions. People always ask about a 9th expansion, and I always say, well who knows, but there are good reasons for stopping. You can go read them in some other thread, I am busy previewing a card here, I will get to it any second now. Guilds itself only exists because I needed a small expansion to go in-between Hinterlands and Dark Ages. Base Cards ended up showing up there instead, but I'd already made Guilds, so why not release it.

Guilds has two main mechanics, as you can see in the terse sentences that accompany the flavor paragraph. One of them is coin tokens. And here today is a card that uses them.

The coin tokens are those metal things in Seaside and Prosperity. Guilds has cards that give you some, and then they're yours, they don't belong to some Pirates or anything. The significance of a coin token is, in your buy phase, before buying cards, you can cash in any number of coin tokens for +$1 each. That's it, that's all there is to know. They're money you can spend later. The turn you play Baker, you get a coin token; you can cash it in that turn, but you can also hold onto it.

Guilds is the most skill-based expansion, and coin tokens are a big part of that. There you are with $5 some turn; you could buy a card for $5, or maybe a cheaper one. There are a certain number of options. Coin tokens increase your options; with just one coin token, you can now consider cashing it in and getting a card for $6 instead.

Baker has another special twist, which is, it gives players a coin token at the start of the game. You only get one coin token then, not one per Baker in the pile, why is anyone even asking that. You get the coin token even though no-one has a Baker yet and possibly no-one will end up buying one. It's a free sample.

That starting coin token drastically shakes up the opening two turns. You can get a $3 and a $5 no matter what your starting draw is. If you got $2/$5, you also have the option of $2/$6; if you got $3/$4, you have the option of $4/$4. You can also save that coin token for later and live with your draw.

That's the preview, I'm here all week.

Secret History

Originally it didn't have the setup part. It was just a very basic coin token card. When I thought of the setup thing, I realized that whatever card I put it on might sometimes not be bought, such that that starting coin token was all the card did. I decided that was okay though, and to just put the ability on something simple and likely to be bought.

Why put the setup clause on Baker?

I wanted a card that made players start with a coin token. The idea wasn't that all games with coin tokens would have you start with one, the idea was that some of them would. That kind of variety is like a premise of the game. The card wanted to be a simple one that used coin tokens - simple to fit the text, involving coin tokens so that it felt less tacked on. Butcher had too much text, and Plaza did too at the time (it let you pay a coin token to draw a card). Merchant Guild already had a dividing line. It could have been Candlestick Maker instead. It's Baker.


Cards $2 Candlestick Maker $2+ Stonemason $3+ DoctorMasterpiece $4 AdvisorPlazaTaxman $4+ Herald $5 BakerButcherJourneymanMerchant GuildSoothsayer
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)