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{{Infobox Card
{{Infobox Card
  |name = Cutpurse
  |name = Cutpurse
|cost = 4
  |type1 = Action
  |type1 = Action
 
|type2 = Attack
| type2 = Attack
 
  |illustrator = Martin Hoffmann
  |illustrator = Martin Hoffmann
  |text = +{{Cost|2}}<br/>Each other player discards a Copper card (or reveals a hand with no Copper).
  |text = +{{Cost|2}}<br/>Each other player discards a Copper (or reveals a hand with no Copper).
}}
}}


{{Card|Cutpurse}} is an [[Action]]-[[Attack]] card from [[Seaside]]. It is a [[terminal Silver]], since it gives +{{Cost|2}} when played, but it also makes other players discard {{Card|Copper|Coppers}}. It is similar to {{Card|Militia}} when played once, but stacks differently - multiple Cutpurses can make you discard many Coppers.  
{{Card|Cutpurse}} is an [[Action]]-[[Attack]] card from [[Seaside]]. It is a [[terminal silver]] and also makes other players discard {{Card|Copper|Coppers}}. It is somewhat similar to {{Card|Militia}} in the early game, but stacks differently in that multiple Cutpurses can make you discard many Coppers making Cutpurse particularly strong in [[multiplayer]].


== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* Other players must discard one and only one Copper.
* Each of your opponents with at least one Copper in hand discards one Copper.  
* If they do not have a Copper, they must reveal their hand for all players to see.
* Each of your opponents with no Coppers in hand reveals their hand to prove this.


=== Other Rules clarifications ===
== Strategy ==
== Strategy Article ==
Cutpurse is a [[terminal silver]] whose [[handsize attack|discarding]] [[Attack]] is often insufficiently impactful to make the card worthwhile. Like many other terminal silvers, it suffers from [[opportunity cost]] problems, as there are often better cards competing both at the {{Cost|4}} price point and for your [[terminal space]].
''[http://dominionstrategy.com/2011/02/16/seaside-cutpurse/ Original article] by theory''


Part of the reason why I hate multiplayer games.  If you’re sitting in 4th position and the preceding players all bought Cutpurse, well, you’re kinda hosed.  Even 2-player games suffer from Cutpurse, though it’s not quite as bad as Militia (e.g., if both players draw Militia + 4x Copper, player 1 gets a Gold and player 2 gets a crappy {{Cost|4}}).
In the [[opening]], Cutpurse can be fine for helping you to afford a card costing {{Cost|5}} or more, and the Attack can have some value in hindering your opponents from doing the same, since they’ll always have {{Card|Copper}} in hand and it constitutes a significant component of their [[payload]]. However, the fact that Cutpurse only reduces their hand size by one means it’s generally still weaker than a {{Card|Militia}} attack, even though the latter doesn’t always discard any of their payload.


It’s also a peculiar card, in that it’s the only non-trashing card I can think of that’s only helpful in the opening.  Of course, if you have the Action, Cutpurse always provides that +{{Cost|2}}, but in the late game Coppers 1) are probably gone, 2) are probably hard to hit even if they aren’t, and 3) probably don’t matter anyway. Sometimes this isn’t true, if your opponents are playing some sort of weird Copper strategy (most commonly, Gardens or Coppersmith; Moneylender doesn’t really count since they’re trashing all their Coppers anyway), or if it’s an attack-heavy game and every Copper matters, but frankly I’m usually happy to send my Cutpurse to the Chapel after a couple reshuffles.
As your opponents acquire [[draw]] and replace their {{Card|Copper|Coppers}} with better cards, Cutpurse does less and less damage. [[Kingdom]]s in which it might continue to provide a somewhat effective Attack throughout the game are those in which draw is limited and {{Card|Copper}} [[thinning]] is lacking, or in which a {{Card|Copper}} in an opponent’s starting hand may continue to be useful to them (e.g. with {{Card|Stables}} or {{Project|Silos}}). Cutpurse can also have some value as a generic source of Action-based payload, for example in [[draw-to-x]] decks with plentiful [[Village (card category)|villages]]; however, since these don’t tend to be scenarios in which the Attack is useful, there’s often a better option.


That having been said, it’s definitely a brutal attack in the early game. Compare it to Militia, one of the best opening {{Cost|4}}′s: in the early game, Militia is only superior if you draw no Victory cards.  But even then, Cutpurse is not really all that worse: this ordinarily means a hand of 5 Copper. Militia drops you down to {{Cost|3}}, and Cutpurse down to {{Cost|4}}.  Either way, the damage is done: it’s cutting you off from the {{Cost|5}} that really hurts. (The rare exception is if you hit a Silver + 4x Copper hand, whereupon Militia gets you down to {{Cost|4}} but Cutpurse only to {{Cost|5}}.  But even then, going from {{Cost|6}} to {{Cost|5}} is still much worse than going from {{Cost|5}} to {{Cost|4}}.)  And in multiplayer games, as alluded to before, Cutpurse stacks, but Militia doesn’t.
Late in the game, Cutpurse’s Attack component may have some incidental use as a hand inspector. If an opponent has no {{Card|Copper|Coppers}} in hand (as is often likely at this point), playing Cutpurse has no discarding effect but does force them to reveal their hand to you. This is occasionally helpful in an endgame situation in which you can make good use of the information: for instance, your play may be influenced by the presence or absence of a [[Reaction]] such as {{Card|Black Cat}} in an opponent’s hand or the knowledge that they’re about to have a [[dud]] turn. Very rarely, it could even be tactically worthwhile to [[gain-and-play]] a Cutpurse for this purpose.


(One can only imagine how ridiculously brutal Cutpurse used to be, when it read “+{{Cost|2}}; name a Treasure card; each other player discards it.”)
===External strategy articles===
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* [http://dominionstrategy.com/2011/02/16/seaside-cutpurse/ theory's 2011 article]


In other words, Cutpurse is probably one of the best early game attacks, along with Sea Hag, Militia, and Ambassador. If you’re feeling especially vindictive, an early second copy of Cutpurse can work wonders.
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardVersionImage|CutpurseOld|Cutpurse}} || {{CardVersionImage|CutpurseDigitalOld|Cutpurse from Goko/Making Fun}} || +{{Cost|2}}<br>Each other player discards a Copper card (or reveals a hand with no Copper). || Seaside || October 2009
|-
| {{CardVersionImage|Cutpurse|Cutpurse}} || {{CardVersionImage|CutpurseDigital|Cutpurse from Shuffle iT}} || +{{Cost|2}}<br>Each other player discards a Copper (or reveals a hand with no Copper). || Seaside (2017 printing) || July 2017
|}


Finally, when paired with Chapel (or similar early trasher), Cutpurse works similarly to a Militia/Chapel opening, in that it is a good way to boost yourself up while hurting your opponent’s trashing.  As if first player didn’t already have enough reasons to celebrate Cutpurse being in the set.
===Other language versions===
=== Synergies/Combos ===
{| class="wikitable" style="text-align:center;"
* Other handsize-reducers ({{Card|Militia}}, {{Card|Goons}}, {{Card|Torturer}}, {{Card|Ghost Ship}}, etc.): just remember to play them first before the Cutpurse!
! Language !! Name !! Print !! Digital !! Text !! Notes
* Heavy attack-focused games, where Coppers matter for a while
|-
* {{Card|Chapel}}, as part of a Cutpurse/Chapel opening to slow your opponent’s trashing
!Chinese
* {{Card|Ambassador}}, which ensures that Coppers will always be floating around
| 扒手 (pron. ''páshǒu'', lit. ''pickpocket'') || || || ||
* Cards that get rid of Cutpurse for some benefit ({{Card|Bishop}}, {{Card|Apprentice}}, {{Card|Salvager}})
|-
* Opponents that depend on Copper (e.g., {{Card|Gardens}} players, {{Card|Coppersmith}} strategies)
!Czech
* Being first player
| Kapsář (lit. ''pickpocket'') || || || ||
=== Antisynergies ===
|-
* Opponents’ {{Card|Counting House}}
!Dutch
* {{Card|Pirate Ship}}
| Beurzensnijder || {{CardLangVersionImage|Dutch}} || || +{{Cost|2}}<br>Iedere andere speler legt een Koper af (of toont een hand zonder Koper). || Hijs de Zeilen (2de Editie) 999 Games (2022)
* {{Card|Potion}} games
|-
* {{Card|Chapel}}, and other early trashing (especially treasure-focused: {{Card|Moneylender}}/{{Card|Loan}}/{{Card|Mine}}), in the sense that the Coppers will be gone quickly
!Finnish
* Being the last player
| Taskuvaras (lit. ''pickpocket'') || || || ||
|-
!French
| Coupeur de bourse || || || ||
|-
!German
| Beutelschneider || {{CardVersionImage|CutpurseGerman2018rulebook|German language Cutpurse 2018 by ASS}} || {{CardLangVersionImage|German|d=1}} ||+{{Cost|2}}<br>Jeder Mitspieler legt ein Kupfer aus der Hand ab (oder deckt seine Kartenhand ohne Kupfer auf). || (Nachdruck 2018)<hr>''one or more other <br>versions listed [[%C3%9Cbersetzungsfehler_(German_translation_errors)#H91|here]]''
|-
!Italian
| Borseggiatore (lit. ''pickpocket'') || || || ||
|-
!Japanese
| 巾着切り (pron. ''kinchakukiri'') || || || +{{Cost|2}}<br>他のプレイヤーは全買、銅貨1枚を捨て札にする (銅貨がない場合、手札を公開する)。||
|-
!Korean
| 소매치기 (pron. ''somaechigi'', lit. ''pickpocket'') || || || ||
|-
!Polish
| Kieszonkowiec (lit. ''pickpocket'') || {{CardLangVersionImage|Polish}} || || +{{Cost|2}}<br>Każdy z pozostałych graczy odrzuca Miedziaka (lub odkrywa rękę bez Miedziaków). || (2016)
|-
!Russian
| Карманник<br>(pron. ''karmannik'', lit. ''pickpocket'') || || {{CardLangVersionImage|DigitalRussian}} || +{{Cost|2}}<br>Каждый другой игрок сбрасывает карту Меди из руки (или раскрывает руку без Меди). ||
|-
!Spanish
| Ratero (lit. ''pickpocket'') || {{CardLangVersionImage|Spanish}} || || +{{Cost|2}}<br>Cada jugador (menos tú) descarta una carta de Cobre (o revela su mano si no tiene ninguna carta de Cobre). ||
|}


== Trivia ==
== Trivia ==
[[Image:CutpurseArt.jpg|thumb|right|354px|Official card art.]]
=== Secret History ===
=== Secret History ===
{{Quote
{{Quote
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}}
}}


{{Navbox Seaside}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:virtual coin]]
[[category:offense]]
[[category:attack]]
[[category:handsize attack]]
[[category:terminals]]

Latest revision as of 05:22, 7 September 2024

Cutpurse
Info
Cost $4
Type(s) Action - Attack
Kingdom card? Yes
Set Seaside
Illustrator(s) Martin Hoffmann
Card text
+$2
Each other player discards a Copper (or reveals a hand with no Copper).

Cutpurse is an Action-Attack card from Seaside. It is a terminal silver and also makes other players discard Coppers. It is somewhat similar to Militia in the early game, but stacks differently in that multiple Cutpurses can make you discard many Coppers making Cutpurse particularly strong in multiplayer.

FAQ

Official FAQ

  • Each of your opponents with at least one Copper in hand discards one Copper.
  • Each of your opponents with no Coppers in hand reveals their hand to prove this.

Strategy

Cutpurse is a terminal silver whose discarding Attack is often insufficiently impactful to make the card worthwhile. Like many other terminal silvers, it suffers from opportunity cost problems, as there are often better cards competing both at the $4 price point and for your terminal space.

In the opening, Cutpurse can be fine for helping you to afford a card costing $5 or more, and the Attack can have some value in hindering your opponents from doing the same, since they’ll always have Copper in hand and it constitutes a significant component of their payload. However, the fact that Cutpurse only reduces their hand size by one means it’s generally still weaker than a Militia attack, even though the latter doesn’t always discard any of their payload.

As your opponents acquire draw and replace their Coppers with better cards, Cutpurse does less and less damage. Kingdoms in which it might continue to provide a somewhat effective Attack throughout the game are those in which draw is limited and Copper thinning is lacking, or in which a Copper in an opponent’s starting hand may continue to be useful to them (e.g. with Stables or Silos). Cutpurse can also have some value as a generic source of Action-based payload, for example in draw-to-x decks with plentiful villages; however, since these don’t tend to be scenarios in which the Attack is useful, there’s often a better option.

Late in the game, Cutpurse’s Attack component may have some incidental use as a hand inspector. If an opponent has no Coppers in hand (as is often likely at this point), playing Cutpurse has no discarding effect but does force them to reveal their hand to you. This is occasionally helpful in an endgame situation in which you can make good use of the information: for instance, your play may be influenced by the presence or absence of a Reaction such as Black Cat in an opponent’s hand or the knowledge that they’re about to have a dud turn. Very rarely, it could even be tactically worthwhile to gain-and-play a Cutpurse for this purpose.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Cutpurse Cutpurse from Goko/Making Fun +$2
Each other player discards a Copper card (or reveals a hand with no Copper).
Seaside October 2009
Cutpurse Cutpurse from Shuffle iT +$2
Each other player discards a Copper (or reveals a hand with no Copper).
Seaside (2017 printing) July 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 扒手 (pron. páshǒu, lit. pickpocket)
Czech Kapsář (lit. pickpocket)
Dutch Beurzensnijder Dutch language Cutpurse +$2
Iedere andere speler legt een Koper af (of toont een hand zonder Koper).
Hijs de Zeilen (2de Editie) 999 Games (2022)
Finnish Taskuvaras (lit. pickpocket)
French Coupeur de bourse
German Beutelschneider German language Cutpurse 2018 by ASS German language Cutpurse from Shuffle iT +$2
Jeder Mitspieler legt ein Kupfer aus der Hand ab (oder deckt seine Kartenhand ohne Kupfer auf).
(Nachdruck 2018)
one or more other
versions listed here
Italian Borseggiatore (lit. pickpocket)
Japanese 巾着切り (pron. kinchakukiri) +$2
他のプレイヤーは全買、銅貨1枚を捨て札にする (銅貨がない場合、手札を公開する)。
Korean 소매치기 (pron. somaechigi, lit. pickpocket)
Polish Kieszonkowiec (lit. pickpocket) Polish language Cutpurse +$2
Każdy z pozostałych graczy odrzuca Miedziaka (lub odkrywa rękę bez Miedziaków).
(2016)
Russian Карманник
(pron. karmannik, lit. pickpocket)
DigitalRussian language Cutpurse +$2
Каждый другой игрок сбрасывает карту Меди из руки (или раскрывает руку без Меди).
Spanish Ratero (lit. pickpocket) Spanish language Cutpurse +$2
Cada jugador (menos tú) descarta una carta de Cobre (o revela su mano si no tiene ninguna carta de Cobre).

Trivia

Official card art.

Secret History

This started out as "Cards cost $1 less this turn, then $1 more until your next turn." That doesn't have the same timing as the other duration cards - it goes away at the end of the previous player's turn, rather than at the end of your turn. The developers didn't like that. I replaced it with "+$2, name a treasure card, each other player discards it." That was quite strong. You don't have to discard Gold very many times before you're sick of it. I reined it in by having it only hit Copper. It's still quite annoying if multiples get played against you early on.


Cards $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)