Watchtower: Difference between revisions
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* Trashing a card with Watchtower does not prevent on-gain effects from happening. | * Trashing a card with Watchtower does not prevent on-gain effects from happening. | ||
* Watchtower's topdecking happens after the gain happens; the card still visits the discard pile, or whatever location it was gained to. | * Watchtower's topdecking happens after the gain happens; the card still visits the discard pile, or whatever location it was gained to. | ||
* Watchtower's topdecking has the same timing as on-gain effects, so for example you could choose to topdeck {{Card|Death Cart}} before gaining the 2 | * Watchtower's topdecking has the same timing as on-gain effects, so for example you could choose to topdeck {{Card|Death Cart}} before gaining the 2 {{Card|Ruins}}. | ||
* If you gain a Watchtower to your hand (with e.g. {{Card|Artisan}}), you can react with that Watchtower to either trash or topdeck itself. | * If you gain a Watchtower to your hand (with e.g. {{Card|Artisan}}), you can react with that Watchtower to either trash or topdeck itself. | ||
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Watchtower serves three separate functions, all of which can range from unhelpful to extremely helpful, depending on the context. Watchtower is at its best when you can make use of multiple of its effects, but sometimes it can still be worth getting for just one of them (for instance, if there are powerful [[draw-to-X]] enablers in the [[Kingdom]]). | Watchtower serves three separate functions, all of which can range from unhelpful to extremely helpful, depending on the context. Watchtower is at its best when you can make use of multiple of its effects, but sometimes it can still be worth getting for just one of them (for instance, if there are powerful [[draw-to-X]] enablers in the [[Kingdom]]). | ||
When played, Watchtower draws until you have six cards in hand. This means that it can be a potent way to draw when your hand size is small—for instance, because your opponent played a [[handsize attack]], or because you just played a discard-for-benefit card such as {{Card|Vault}}. But, if Watchtower is your primary way to draw cards, then your hand size can’t ever go higher than six, which makes it very hard for your deck to use [[Treasure]]s as [[payload]] in an [[engine]] since they take up space in your hand. Watchtower draw is strongest when you can [[thinning|thin]] your starting {{Card|Copper}} | When played, Watchtower draws until you have six cards in hand. This means that it can be a potent way to draw when your hand size is small—for instance, because your opponent played a [[handsize attack]], or because you just played a discard-for-benefit card such as {{Card|Vault}}. But, if Watchtower is your primary way to draw cards, then your hand size can’t ever go higher than six, which makes it very hard for your deck to use [[Treasure]]s as [[payload]] in an [[engine]] since they take up space in your hand. Watchtower draw is strongest when you can [[thinning|thin]] your starting {{Card|Copper|Coppers}} and {{Card|Estate|Estates}}, get your {{Cost}} from [[Action]] cards (since you can play Watchtower after playing them), and use [[Village (card category)|villages]] to allow you to play multiple Watchtowers in a turn. If you’re planning to use Watchtower to draw, it’s usually fine to start getting them early—Watchtower in the opening is +2 cards which is moderately useful [[cycling]], and if it [[collision|collides]] with another [[terminal]] and you wish to play that action instead, you can still make use of Watchtower's topdecking [[reaction]] to topdeck whatever you buy that turn. This slightly lowers the downside of the terminal collision | ||
Watchtower’s reaction has two parts—it can trash gained cards that you don’t want, or [[topdeck]] ones that you do. Topdecking cards is usually not integral to any strategy, but it can often be nice to increase your tempo in the early game, or give reliability by topdecking [[engine]] pieces in the middle or late game, possibly enabling [[gain and play]] scenarios, e.g. with {{Card|University}}. The trashing reaction can be used as a defense against [[junking attack]]s, but this is somewhat unreliable as the Watchtower must be in your starting hand for this to work. However, this reaction can also be used on your own turn against effects that give you junk (e.g. {{Event|Desperation}} or {{Card|Wild Hunt}}), or on cards with on-trash benefits (e.g. {{Card|Feodum}} or {{Card|Squire}}). For this reason, if Watchtower is in the Kingdom, it’s important to check carefully for one of these things, as the resulting interaction could end up being very important. | Watchtower’s reaction has two parts—it can trash gained cards that you don’t want, or [[topdeck]] ones that you do. Topdecking cards is usually not integral to any strategy, but it can often be nice to increase your tempo in the early game, or give reliability by topdecking [[engine]] pieces in the middle or late game, possibly enabling [[gain and play]] scenarios, e.g. with {{Card|University}}. The trashing reaction can be used as a defense against [[junking attack]]s, but this is somewhat unreliable as the Watchtower must be in your starting hand for this to work. However, this reaction can also be used on your own turn against effects that give you junk (e.g. {{Event|Desperation}} or {{Card|Wild Hunt}}), or on cards with on-trash benefits (e.g. {{Card|Feodum}} or {{Card|Squire}}). For this reason, if Watchtower is in the Kingdom, it’s important to check carefully for one of these things, as the resulting interaction could end up being very important. | ||
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| Strážní věž || || || || | | Strážní věž || || || || | ||
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!Dutch | !rowspan=2|Dutch | ||
| Uitkijktoren || {{CardLangVersionImage|Dutch}} || || Trek kaarten tot je er 6 in handen hebt{{divline}}Als je een kaart pakt, mag je de Uitkijktoren uit je hand tonen. Doe je dat, dan vernietig je de gepakte kaart of leg je deze op je trekstapel. || | | Uitkijktoren || {{CardLangVersionImage|Dutch}} || || Trek kaarten tot je er 6 in handen hebt{{divline}}Als je een kaart pakt, mag je de Uitkijktoren uit je hand tonen. Doe je dat, dan vernietig je de gepakte kaart of leg je deze op je trekstapel. || | ||
|- | |||
| Uitkijktoren || {{CardLangVersionImage|DutchWatchtower2022}} || {{CardLangVersionImage|Dutch|d=s}} || Trek kaarten totdat je<Br>6 kaarten in je hand hebt.{{Divline}}Pak je een kaart, dan mag je<br>de Uitkijktoren uit je hand<br>tonen om de gepakte kaart<br>te vernietigen of op je trek-<br>stapel te leggen. || 2. Edition<br>(2022) | |||
|- | |- | ||
!Finnish | !Finnish |
Latest revision as of 20:24, 10 September 2024
Watchtower | |
---|---|
Info | |
Cost | |
Type(s) | Action - Reaction |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Rick Hershey |
Card text | |
Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand, to either trash that card or put it onto your deck. |
Watchtower is an Action–Reaction card from Prosperity. It is useful in certain engines and as a defense against many attacks—its Action effect defends against handsize attacks and its reaction against junking attacks. It reacts any time a card is gained, including when you gain one during your or another player's turn, allowing you to trash the card or put it on top of your deck.
FAQ
Official FAQ
- When you play this, you draw cards one at a time until you have 6 cards in hand.
- If you have 6 or more cards in hand already, you don't draw any cards.
- When you gain a card, directly afterwards, you may reveal Watchtower from your hand, to either trash the gained card or put it on top of your deck (with Watchtower staying in your hand).
- You may reveal Watchtower whether you gained the card due to buying it, or gained it some other way, such as with Expand or Mountebank.
- You may reveal Watchtower each time you gain a card, and each gain is a separate decision; for example if another player plays Mountebank, you may reveal Watchtower to trash both the Copper and Curse, or just one, or trash one and put the other on your deck, and so on.
- Cards trashed with Watchtower were still gained; they were just immediately trashed afterwards.
- If a gained card is going somewhere other than to your discard pile, such as a card gained with Mine, you can still use Watchtower to trash it or put it on your deck.
Other Rules clarifications
- Trashing a card with Watchtower does not prevent on-gain effects from happening.
- Watchtower's topdecking happens after the gain happens; the card still visits the discard pile, or whatever location it was gained to.
- Watchtower's topdecking has the same timing as on-gain effects, so for example you could choose to topdeck Death Cart before gaining the 2 Ruins.
- If you gain a Watchtower to your hand (with e.g. Artisan), you can react with that Watchtower to either trash or topdeck itself.
Strategy
Watchtower serves three separate functions, all of which can range from unhelpful to extremely helpful, depending on the context. Watchtower is at its best when you can make use of multiple of its effects, but sometimes it can still be worth getting for just one of them (for instance, if there are powerful draw-to-X enablers in the Kingdom).
When played, Watchtower draws until you have six cards in hand. This means that it can be a potent way to draw when your hand size is small—for instance, because your opponent played a handsize attack, or because you just played a discard-for-benefit card such as Vault. But, if Watchtower is your primary way to draw cards, then your hand size can’t ever go higher than six, which makes it very hard for your deck to use Treasures as payload in an engine since they take up space in your hand. Watchtower draw is strongest when you can thin your starting Coppers and Estates, get your from Action cards (since you can play Watchtower after playing them), and use villages to allow you to play multiple Watchtowers in a turn. If you’re planning to use Watchtower to draw, it’s usually fine to start getting them early—Watchtower in the opening is +2 cards which is moderately useful cycling, and if it collides with another terminal and you wish to play that action instead, you can still make use of Watchtower's topdecking reaction to topdeck whatever you buy that turn. This slightly lowers the downside of the terminal collision
Watchtower’s reaction has two parts—it can trash gained cards that you don’t want, or topdeck ones that you do. Topdecking cards is usually not integral to any strategy, but it can often be nice to increase your tempo in the early game, or give reliability by topdecking engine pieces in the middle or late game, possibly enabling gain and play scenarios, e.g. with University. The trashing reaction can be used as a defense against junking attacks, but this is somewhat unreliable as the Watchtower must be in your starting hand for this to work. However, this reaction can also be used on your own turn against effects that give you junk (e.g. Desperation or Wild Hunt), or on cards with on-trash benefits (e.g. Feodum or Squire). For this reason, if Watchtower is in the Kingdom, it’s important to check carefully for one of these things, as the resulting interaction could end up being very important.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck. |
Prosperity | October 2010 | ||
Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand, to either trash that card or put it onto your deck. |
Prosperity (2016 printing) Prosperity (Second Edition) |
February 2017 |
Other language versions
Trivia
Secret History