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Night Watchman enables you to buy a strong {{Cost|5}} card very early in the game. With a {{Split|3|4}} or {{Split|4|3}} opening, buy a {{Card|Silver}} (or a [[terminal silver]]) on turn 1, and then buy and play Night Watchman at the end of turn 2. Revealing cards triggers a [[reshuffle|shuffle]] on all the cards from turn 1. Only discard up to one Estate if it is among the revealed cards, because discarding more than that will trigger a premature reshuffle when you draw your next hand of 5 cards. Then on turn 3 you can buy the {{Cost|5}} card, shuffling it into your deck when you draw your hand for turn 4. Specifically with the {{Split|4|3}} opening, this strategy actually makes {{Cost|6}}, which is useful for the occasional [[Kingdom]] with desirable early {{Cost|6}} purchases. | Night Watchman enables you to buy a strong {{Cost|5}} card very early in the game. With a {{Split|3|4}} or {{Split|4|3}} opening, buy a {{Card|Silver}} (or a [[terminal silver]]) on turn 1, and then buy and play Night Watchman at the end of turn 2. Revealing cards triggers a [[reshuffle|shuffle]] on all the cards from turn 1. Only discard up to one Estate if it is among the revealed cards, because discarding more than that will trigger a premature reshuffle when you draw your next hand of 5 cards. Then on turn 3 you can buy the {{Cost|5}} card, shuffling it into your deck when you draw your hand for turn 4. Specifically with the {{Split|4|3}} opening, this strategy actually makes {{Cost|6}}, which is useful for the occasional [[Kingdom]] with desirable early {{Cost|6}} purchases. | ||
Keep in mind that this opening strategy usually requires both your opening buys. If there are strong, cheap cards in the game, the opportunity cost of skipping or delaying those may be greater than the benefit of the early {{Cost|5}} or {{Cost|6}} card. Night Watchman may still be useful in this situation. When buying a strong, cheap card on turn 1, a turn 2 Night Watchman guarantees that the turn 1 buy is played on turn 3 and shuffled back into the deck afterward. For example, a | Keep in mind that this opening strategy usually requires both your opening buys. If there are strong, cheap cards in the game, the opportunity cost of skipping or delaying those may be greater than the benefit of the early {{Cost|5}} or {{Cost|6}} card. Night Watchman may still be useful in this situation. When buying a strong, cheap card on turn 1, a turn 2 Night Watchman guarantees that the turn 1 buy is played on turn 3 and shuffled back into the deck afterward. For example, a {{Card|Traveller|file=Travellers}} can get a head start on advancing up its progression line. When applying this strategy to {{Card|Page}}, as long as the card is revealed by Night Watchman, do not discard any cards, otherwise drawing 1 card will trigger the reshuffle before the {{Card|Page}} is exchanged for {{Card|Treasure Hunter}}. Cards that draw more than 1 card do not work well with this strategy because the premature reshuffle cannot be avoided. | ||
After the opening, Night Watchman is a much lower impact card. Night Watchman is most relevant in decks where you have some powerful cards and a lot of [[junk]] to sift through. If there are less than five cards remaining in your deck, playing Night Watchman will trigger a reshuffle, putting all of the cards you recently gained into your deck, while ensuring that the junk in play and in your hand misses the shuffle. This backfires if all your good cards are currently in play, so you may want to refrain from playing Night Watchman if that is the case. Similarly, if you are tracking your deck and know your next hand will be mostly junk, playing a Night Watchman might prevent a [[dud]] turn. | After the opening, Night Watchman is a much lower impact card. Night Watchman is most relevant in decks where you have some powerful cards and a lot of [[junk]] to sift through. If there are less than five cards remaining in your deck, playing Night Watchman will trigger a reshuffle, putting all of the cards you recently gained into your deck, while ensuring that the junk in play and in your hand misses the shuffle. This backfires if all your good cards are currently in play, so you may want to refrain from playing Night Watchman if that is the case. Similarly, if you are tracking your deck and know your next hand will be mostly junk, playing a Night Watchman might prevent a [[dud]] turn. |
Latest revision as of 21:30, 10 September 2024
Night Watchman | |
---|---|
Info | |
Cost | |
Type(s) | Night |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Elisa Cella |
Card text | |
Look at the top 5 cards of your deck, discard any number, and put the rest back in any order. This is gained to your hand (instead of your discard pile). |
Night Watchman is a Night card from Nocturne. It's a sifting deck inspector that is gained to your hand for immediate use.
FAQ
Official FAQ
- Since Night is after the Buy phase, normally you can play this the turn you buy it.
Other rules clarifications
- If you gain this onto your deck (with e.g. Armory), you didn't gain it to your discard pile, so Night Watchman's ability doesn't trigger and it stays on your deck.
Strategy
Night Watchman is a weak card with very specific uses:
Night Watchman’s weakness stems from three components:
- it does nothing for your current turn
- it does little for your next turn in well-thinned decks
- it costs opportunity cost in the opening, which is typically when Night Watchman is most relevant and a Buy, often a high
Night Watchman enables you to buy a strong / or / opening, buy a Silver (or a terminal silver) on turn 1, and then buy and play Night Watchman at the end of turn 2. Revealing cards triggers a shuffle on all the cards from turn 1. Only discard up to one Estate if it is among the revealed cards, because discarding more than that will trigger a premature reshuffle when you draw your next hand of 5 cards. Then on turn 3 you can buy the card, shuffling it into your deck when you draw your hand for turn 4. Specifically with the / opening, this strategy actually makes , which is useful for the occasional Kingdom with desirable early purchases.
card very early in the game. With aKeep in mind that this opening strategy usually requires both your opening buys. If there are strong, cheap cards in the game, the opportunity cost of skipping or delaying those may be greater than the benefit of the early Traveller can get a head start on advancing up its progression line. When applying this strategy to Page, as long as the card is revealed by Night Watchman, do not discard any cards, otherwise drawing 1 card will trigger the reshuffle before the Page is exchanged for Treasure Hunter. Cards that draw more than 1 card do not work well with this strategy because the premature reshuffle cannot be avoided.
or card. Night Watchman may still be useful in this situation. When buying a strong, cheap card on turn 1, a turn 2 Night Watchman guarantees that the turn 1 buy is played on turn 3 and shuffled back into the deck afterward. For example, aAfter the opening, Night Watchman is a much lower impact card. Night Watchman is most relevant in decks where you have some powerful cards and a lot of junk to sift through. If there are less than five cards remaining in your deck, playing Night Watchman will trigger a reshuffle, putting all of the cards you recently gained into your deck, while ensuring that the junk in play and in your hand misses the shuffle. This backfires if all your good cards are currently in play, so you may want to refrain from playing Night Watchman if that is the case. Similarly, if you are tracking your deck and know your next hand will be mostly junk, playing a Night Watchman might prevent a dud turn.
Notable Synergies
- or cards that are good in the early game
- Travellers - Page and Peasant appreciate the early cycling and exchanging
- Night Watchman featured in a combo with Counting House before the removal of the latter in the second edition of Prosperity: Combo: Counting House + Night Watchman
Versions
English versions
Other language versions
Trivia
Secret History
Donald X.'s opinion