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'''Treasure Hunter''' is an [[Action]]-[[Traveller]] card from [[Adventures]]. It gains you a {{Card|Silver}} for every card the player to your right gained during their last turn. It is not in the [[Supply]], but can be [[exchange|exchanged]] for using a {{Card|Page}}. Treasure Hunter itself, once discarded from play, can be exchanged for a {{Card|Warrior}}. There are only 5 copies of Treasure Hunter in the Treasure Hunter pile.  
'''Treasure Hunter''' is an [[Action]]-{{Card|Traveller|file=Travellers}} card from [[Adventures]]. It gains you a {{Card|Silver}} for every card the player to your right gained during their last turn. It is not in the [[Supply]], but can be [[exchange|exchanged]] for using a {{Card|Page}}. Treasure Hunter itself, once discarded from play, can be exchanged for a {{Card|Warrior}}. There are only 5 copies of Treasure Hunter in the Treasure Hunter pile.  


Treasure Hunter is the second step in its line of Travellers: {{Card|Page}} - Treasure Hunter - {{Card|Warrior}} - {{Card|Hero}} - {{Card|Champion}}.  
Treasure Hunter is the second step in its line of Travellers: {{Card|Page}} - Treasure Hunter - {{Card|Warrior}} - {{Card|Hero}} - {{Card|Champion}}.  
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* The gained Silvers are put into your discard pile.
* The gained Silvers are put into your discard pile.
=== Other Rules clarifications ===
=== Other Rules clarifications ===
* Cards "the player to your right gained" include non-Supply cards, like {{Card|Spoils}} or [[Prize|Prizes]], as well as cards gained from the [[Trash]], such as through {{Card|Graverobber}}.  On the other hand, Traveller upgrades are exchanged for, not gained, and do not count for this.
* Cards "the player to your right gained" include non-Supply cards, like {{Card|Spoils}} or {{Card|Prize|Prizes|file=Prizes}}, as well as cards gained from the [[Trash]], such as through {{Card|Graverobber}}.  On the other hand, Traveller upgrades are exchanged for, not gained, and do not count for this.


== Strategy ==
== Strategy ==
''To better understand the [[Kingdom]]s and contexts in which Treasure Hunter appears, it may be useful to refer to the overall [[Page#Strategy|strategy section]] for this [[Traveller]] line.''
''To better understand the [[Kingdom]]s and contexts in which Treasure Hunter appears, it may be useful to refer to the overall [[Page#Strategy|strategy section]] for this {{Card|Traveller|file=Travellers}} line.''


<onlyinclude><includeonly>{{Card|Treasure Hunter}}</includeonly><noinclude>Treasure Hunter</noinclude> is mostly relevant as a step in acquiring {{Card|Warrior}} and the later Travellers. If it gains a single {{Card|Silver}}, this can often be a welcome addition of payload to your deck, since it's likely that you've concentrated on Traveller advancement in the [[opening]]. However, gaining two or more {{Card|Silver|Silvers}} is less likely to be desirable, because adding multiple [[stop card]]s to your deck reduces your [[deck control]] and [[cycling]] speed, slowing down your overall Traveller progression. As such, it’s fairly important to consider how many cards your opponent has gained before you play Treasure Hunter. Gaining multiple {{Card|Silver|Silvers}} is most likely to occur because your opponent has played their own Treasure Hunter on the previous turn (in addition to buying a card); in this situation the downside of delaying your overall Traveller progression very likely outweighs any benefit you might get by avoiding multiple {{Card|Silver|Silvers}}. Later in the game, however, it can often be preferable to avoid playing Treasure Hunter, since the need to exchange subsequent Travellers is usually less urgent and the number of {{Card|Silver|Silvers}} it adds to your deck can become very large. The availability of a [[Way]] is sometimes an important factor in considering whether to advance additional <noinclude>{{Card|Page|Pages}}</noinclude><includeonly>Pages</includeonly>, since this allows you to avoid the {{Card|Silver}} gaining while still [[exchange|exchanging]] for a {{Card|Warrior}}. In some cases, you may be able to impede your opponent’s ability to play their own Treasure Hunter by making extensive use of [[gainer]]s, notably {{Card|Horse}} gainers.  
<onlyinclude><includeonly>{{Card|Treasure Hunter}}</includeonly><noinclude>Treasure Hunter</noinclude> is mostly relevant as a step in acquiring {{Card|Warrior}} and the later Travellers. If it gains a single {{Card|Silver}}, this can often be a welcome addition of payload to your deck, since it's likely that you've concentrated on Traveller advancement in the [[opening]]. However, gaining two or more {{Card|Silver|Silvers}} is less likely to be desirable, because adding multiple [[stop card]]s to your deck reduces your [[deck control]] and [[cycling]] speed, slowing down your overall Traveller progression. As such, it’s fairly important to consider how many cards your opponent has gained before you play Treasure Hunter. Gaining multiple {{Card|Silver|Silvers}} is most likely to occur because your opponent has played their own Treasure Hunter on the previous turn (in addition to buying a card); in this situation the downside of delaying your overall Traveller progression very likely outweighs any benefit you might get by avoiding multiple {{Card|Silver|Silvers}}. Later in the game, however, it can often be preferable to avoid playing Treasure Hunter, since the need to exchange subsequent Travellers is usually less urgent and the number of {{Card|Silver|Silvers}} it adds to your deck can become very large. The availability of a [[Way]] is sometimes an important factor in considering whether to advance additional <noinclude>{{Card|Page|Pages}}</noinclude><includeonly>Pages</includeonly>, since this allows you to avoid the {{Card|Silver}} gaining while still [[exchange|exchanging]] for a {{Card|Warrior}}. In some cases, you may be able to impede your opponent’s ability to play their own Treasure Hunter by making extensive use of [[gainer]]s, notably {{Card|Horse}} gainers.  

Latest revision as of 02:24, 11 September 2024

Treasure Hunter
Info
Cost $3*
Type(s) Action - Traveller
Kingdom card? No
Set Adventures
Illustrator(s) Alayna Danner
Card text
+1 Action
+$1
Gain a Silver per card the player to your right gained on their last turn.

When you discard this from play, you may exchange it for a Warrior.
(This is not in the Supply.)

Treasure Hunter is an Action-Traveller card from Adventures. It gains you a Silver for every card the player to your right gained during their last turn. It is not in the Supply, but can be exchanged for using a Page. Treasure Hunter itself, once discarded from play, can be exchanged for a Warrior. There are only 5 copies of Treasure Hunter in the Treasure Hunter pile.

Treasure Hunter is the second step in its line of Travellers: Page - Treasure Hunter - Warrior - Hero - Champion.

FAQ

Official FAQ

  • This counts all cards gained, not just bought cards. For example if the player to your right played Amulet, gaining a Silver, then bought a Duchy, you would gain two Silvers.
  • The gained Silvers are put into your discard pile.

Other Rules clarifications

  • Cards "the player to your right gained" include non-Supply cards, like Spoils or Prizes, as well as cards gained from the Trash, such as through Graverobber. On the other hand, Traveller upgrades are exchanged for, not gained, and do not count for this.

Strategy

To better understand the Kingdoms and contexts in which Treasure Hunter appears, it may be useful to refer to the overall strategy section for this Traveller line.

Treasure Hunter is mostly relevant as a step in acquiring Warrior and the later Travellers. If it gains a single Silver, this can often be a welcome addition of payload to your deck, since it's likely that you've concentrated on Traveller advancement in the opening. However, gaining two or more Silvers is less likely to be desirable, because adding multiple stop cards to your deck reduces your deck control and cycling speed, slowing down your overall Traveller progression. As such, it’s fairly important to consider how many cards your opponent has gained before you play Treasure Hunter. Gaining multiple Silvers is most likely to occur because your opponent has played their own Treasure Hunter on the previous turn (in addition to buying a card); in this situation the downside of delaying your overall Traveller progression very likely outweighs any benefit you might get by avoiding multiple Silvers. Later in the game, however, it can often be preferable to avoid playing Treasure Hunter, since the need to exchange subsequent Travellers is usually less urgent and the number of Silvers it adds to your deck can become very large. The availability of a Way is sometimes an important factor in considering whether to advance additional Pages, since this allows you to avoid the Silver gaining while still exchanging for a Warrior. In some cases, you may be able to impede your opponent’s ability to play their own Treasure Hunter by making extensive use of gainers, notably Horse gainers.

Occasionally, Treasure Hunter's ability to gain very large numbers of Silvers can be an asset, turning it into an important payload card. In some cases, a second Treasure Hunter can be useful to ramp up your overall payload in the late game once you have deck control. In others, it can help with scoring, e.g. with Conquest or Triumph.

Versions

English versions

Print Digital Text Notes Release Date
Treasure Hunter Treasure Hunter from Goko/Making Fun +1 Action
+$1
Gain a Silver per card the player to your right gained in his last turn.
When you discard this from play, you may exchange it for a Warrior.
(This is not in the Supply.)
Adventures April 2015
Treasure Hunter Treasure Hunter from Shuffle iT +1 Action
+$1
Gain a Silver per card the player to your right gained on their last turn.
When you discard this from play, you may exchange it for a Warrior.
(This is not in the Supply.)
Digital version may have a cost of $3 rather than $3*. Adventures (2017 printing) August 2017

Other language versions

Language Name Print Digital Text Notes
Dutch Roofridder (lit. robber knight) +1 Actie
+$1
Pak 1 Zilver per kaart die de speler rechts van je in zijn laatste beurt heeft gepakt.
Als je deze kaart vanuit het spel aflegt, mag je deze tegen een Krijger ruilen.
(Deze kaart bevindt zich niet in de voorraad).
(2015)
Finnish Aarteenmetsästäjä
French Chasseuse de Trésors
(note: explicitly feminine)
German Schatzsucher
(note: explicitly masculine)
German language Treasure Hunter 2015 by ASS +1 Aktion
+$1
Nimm dir pro Karte, die dein rechter Mitspieler in seinem letzten Zug genommen hat, ein Silber.
Ist diese Karte im Spiel, darfst du sie gegen einen Krieger eintauschen, anstatt sie abzulegen.
(Diese Karte gehört nicht zum Vorrat.)
(2015)
Schatzsucher
(note: explicitly masculine)
German language Treasure Hunter from Shuffle iT +1 Aktion
+$1
Nimm pro Karte, die dein rechter Mitspieler in seinem letzten Zug genommen hat, ein Silber.
Wenn du diese Karte aus dem Spiel ablegst, darfst du sie in einen Krieger eintauschen.
(Diese Karte gehört nicht zum Vorrat.)
(Nachdruck 2021)
Japanese トレジャーハンター
(pron. torejā hantā)
+1 アクション
+$1
あなたの右隣のプレイヤーの最後のターンにそのプレイヤーが獲得したカードの枚数と同じ枚数の銀貨を獲得する。
これを場から捨て札にするとき、これをウォリアーと交換してもよい。
(このカードはサプライに置かない。)
Russian Охотник за Сокровищами
(pron. okhotnik za sokrovishshami)

Trivia

Official card art.

Secret History

Treasure Hunter was another very old card, which had had various forms in different sets and never quite made it; there were always players saying, is this fun thing really as good as it gets. Such is human perversity. Here at last was a place for it where the casual players who liked it could enjoy it while not taking up too much room for the haters.

Previous outtake from Hinterlands

There was a card that gained you a Silver per card the previous player gained. That may sound weak, and well it cost $2, but I have seen it gain a pile of Silvers. One trick is, it adds up if it keeps getting played - I play it for one Silver and buy a card, you play it for two Silvers and buy a card, I play it for three Silvers. I thought the card was okay, but the set at the time had too much Silver-gaining. People thought it was a theme. Some of that stuff had to go, and this was an easy one to drop.

Should Treasure Hunter have a max limit of Silvers gained?

Usually we can work out how many Silvers it should be, if someone wasn't paying attention. I don't think I would possibly use "up to" as a solution to memory issues; it doesn't solve the problem, because someone may really really want the maximum they're allowed to get, and feel cheated if they can't get it. The solution would be not to do this wonderful card. Treasure Hunter was a card a broad swath of casual players loved, that playtesters didn't like much and so got dropped from multiple expansions. It was great to put it into a Traveller slot, where the players who don't like it can just grumble a little before upgrading it, while the players who love it get to have it.


The idea on my side was never "Treasure Hunter is in the Page line because it's relevant to the Page line." It was "Treasure Hunter is in the Page line to be a fun card for the people that like it." There's no discussion of "what it contributes to the Page line" that in any way interacts with the actual reason for the card existing.

I continue to feel zero pull towards Treasure Hunter being any different. If you don't enjoy the Page experience because of Treasure Hunter memory issues, there are 29 other kingdom cards in Adventures. I can't make cards people love without having cards people hate.

If I had felt the memory issue loomed too large, I would not have made the card. That was not the experience I had.


Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)