Dungeon: Difference between revisions
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Dungeon is a decent [[sifter]], and a very close relative of {{Card|Warehouse}}, except for the fact that it is a [[Duration]]. On play, it is weaker than Warehouse, since you only get to pick the best 4 cards out of 6 instead of 4 out of 7. On the other hand, next turn you will be able to pick the best 5 cards out of 7, which is nice. | Dungeon is a decent [[sifter]], and a very close relative of {{Card|Warehouse}}, except for the fact that it is a [[Duration]]. On play, it is weaker than Warehouse, since you only get to pick the best 4 cards out of 6 instead of 4 out of 7. On the other hand, next turn you will be able to pick the best 5 cards out of 7, which is nice. | ||
Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include {{Card|Baron}} with an {{Card|Estate}}, {{Card|Tournament}} with a {{Card|Province}}, {{Card|Urchin}} with another Attack and {{Card|Treasure Map}} with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your {{Card|Travellers | Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include {{Card|Baron}} with an {{Card|Estate}}, {{Card|Tournament}} with a {{Card|Province}}, {{Card|Urchin}} with another Attack and {{Card|Treasure Map}} with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your {{Card|Traveller|file=Travellers}}, or play your {{Card|Mountebank}} more often. In some cases, though, you want to avoid decreasing your handsize or triggering a [[shuffle]] by playing Warehouse. Dungeon has the weakness of being more inflexible than Warehouse; once you get it into play, you can't decide not to use it next turn. On the other hand, in a pinch, Dungeon can save a turn that would otherwise be a dud, not unlike {{Card|Guide}}. | ||
In the [[List of Cards by Qvist Rankings]] from 2016, Dungeon ranks 18th among {{Cost|3}} cards, which is above both Warehouse and Guide. | In the [[List of Cards by Qvist Rankings]] from 2016, Dungeon ranks 18th among {{Cost|3}} cards, which is above both Warehouse and Guide. |
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Dungeon | |
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Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Action Now and at the start of your next turn: +2 Cards, then discard 2 cards. |
Dungeon is an Action-Duration card from Adventures. It is a sifter that draws and discards both now and later.
FAQ
Official FAQ
- When you play this, you get +1 Action, draw 2 cards, and discard 2 cards; then at the start of your next turn, you again draw 2 cards and discard 2 cards.
Strategy
There is no strategy article for Dungeon, but it has been discussed on the forum.
Dungeon is a decent sifter, and a very close relative of Warehouse, except for the fact that it is a Duration. On play, it is weaker than Warehouse, since you only get to pick the best 4 cards out of 6 instead of 4 out of 7. On the other hand, next turn you will be able to pick the best 5 cards out of 7, which is nice.
Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include Baron with an Estate, Tournament with a Province, Urchin with another Attack and Treasure Map with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your Traveller, or play your Mountebank more often. In some cases, though, you want to avoid decreasing your handsize or triggering a shuffle by playing Warehouse. Dungeon has the weakness of being more inflexible than Warehouse; once you get it into play, you can't decide not to use it next turn. On the other hand, in a pinch, Dungeon can save a turn that would otherwise be a dud, not unlike Guide.
In the List of Cards by Qvist Rankings from 2016, Dungeon ranks 18th among cards, which is above both Warehouse and Guide.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action Now and at the start of your next turn: +2 Cards, then discard 2 cards. |
Adventures | April 2015 | ||
+1 Action Now and at the start of your next turn: +2 Cards, then discard 2 cards. |
Adventures (2016 printing) | August 2017 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Dutch | Kerker | +1 Actie Nu en aan het begin van je volgende beurt: +2 Kaarten, leg daarna 2 kaarten af. |
(2015) | ||
Finnish | Tyrmä | ||||
French | Donjon (lit. keep) | ||||
German | Verlies | +2 Karten +2 Karten Lege 2 Handkarten ab. |
(2015) | ||
German | Verlies | +1 Aktion Jetzt und zu Beginn deines nächsten Zuges: +2 Karten, dann lege 2 deiner Handkarten ab. |
(Nachdruck 2021) card text may have a misprint, unless replaced | ||
Japanese | 地下牢 (pron. chika rō) |
+1 アクション 現在とあなたの次のターンの開始時に、+2 カードを引く、2枚捨て札にする。 |
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Polish | Loch | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Подземелье (pron. podzyemyel'ye) |
Trivia
Dungeon is one of the available backgrounds in Dominion Online.
Secret History
Donald X.'s opinion