Baker: Difference between revisions
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* German: Bäcker | * German: Bäcker | ||
* Japanese: パン屋 (pron. ''pan-ya'', lit. ''bakery'') | * Japanese: パン屋 (pron. ''pan-ya'', lit. ''bakery'') | ||
* Korean: 제빵사 (pron. ''jeppangsa'') | |||
=== Preview === | === Preview === |
Revision as of 15:31, 17 May 2015
Baker | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Guilds |
Illustrator(s) | Lynell Ingram |
Card text | |
+1 Card Setup: Each player takes a Coin token. |
Baker is an Action card from Guilds. It is a cantrip that gives the player a Coin token. The most notable feature of Baker is its setup, which can drastically change players' opening buys.
FAQ
Official FAQ
- When you play this, you draw a card, get +1 Action, and take a Coin token.
- In games using this card, each player starts the game with a Coin token. This includes games using the promo card Black Market in which Baker is in the Black Market deck.
Strategy Article
There is no strategy article for Baker. See here for a discussion about Baker on the forums.
Baker is an interesting card. The main use of Baker is to get a lot of coin tokens throughout the game. The main way to enable this is to buy a lot of Bakers very early on. The "+1 Action +1 Card" bonuses give Baker the advantage of being a non-terminal action card that can be very useful in engine-based strategies, which leads to another benefit: The "take a coin token" bonus. This is what makes Baker a very good engine card, primarily because the more Bakers you have in your deck, the higher chance of them stacking, and the more coin tokens you have to spend, almost eliminating those very annoying
or hands that are hated by practically all Dominion players.Like many cards, such as Rebuild and Mine, Baker is best played early and often. If going for a Baker strategy, one should almost always open with it, as the Coin token given at the start of the game guarantees that you can buy a Baker before the first reshuffle. The sooner you start stockpiling tokens, the more you'll have to smooth out hands where you're just a bit short of coin.
Baker combos really well with strategies that allow you to draw high volumes of cards, especially if you can throw Throne Room or King's Court into the mix. Laboratory works well as a non-terminal engine enabler, especially with King's Court. It competes with Baker for cost, but it does allow you to connect more Bakers together before you play your terminal (such as a Trasher). Wharf and especially Tactician work extremely well with Baker - the +Buy can enable huge swings when you have a big stockpile of Coin tokens, and starting your hand with 7 or 10 cards makes it that much easier to connect your Bakers together.
Trashing favors Baker more than other nonterminals because you *always* want to play Baker as often as possible to stockpile coins (as opposed to, say, Market, which isn't super useful in a hand with $8). A deck of mostly Baker and enough money to buy things without using the tokens will very quickly amass Coin tokens, enabling a possible mega-turn or two, or letting you buy a Province in the late game once your deck is clogged with green. Altar is an exceptionally good Baker enabler, as it both Trashes and gains you a Baker instantly.
Baker games also significantly alter play even when not bought; the starting Coin token allows for non-traditional openings, particularly
/ , / , and / .Synergies
- Engines that rely on actions as a source of income
- Decks that don't consistently hit Province or Colony when you otherwise couldn't. or - stockpiling Coin tokens and using them to make up the difference can get you a critical
- King's Court - Multiple KCs + multiple Bakers leads to not only a very efficient engine, but a massive income gain potential in the form of coin tokens generated by Baker.
- Tactician
- Non-terminal draw in general
- Strong Trashing, particularly Altar
Anti-Synergies
- Trashing / Cursing / Junking attack cards
- Terminal draw Big Money
Trivia
In other languages
- Dutch: Bakker
- Finnish: Leipuri
- French: Boulanger
- German: Bäcker
- Japanese: パン屋 (pron. pan-ya, lit. bakery)
- Korean: 제빵사 (pron. jeppangsa)
Preview
Guilds is the 8th Dominion expansion. Man. That's a bunch of expansions. People always ask about a 9th expansion, and I always say, well who knows, but there are good reasons for stopping. You can go read them in some other thread, I am busy previewing a card here, I will get to it any second now. Guilds itself only exists because I needed a small expansion to go in-between Hinterlands and Dark Ages. Base Cards ended up showing up there instead, but I'd already made Guilds, so why not release it.
Guilds has two main mechanics, as you can see in the terse sentences that accompany the flavor paragraph. One of them is coin tokens. And here today is a card that uses them.
The coin tokens are those metal things in Seaside and Prosperity. Guilds has cards that give you some, and then they're yours, they don't belong to some Pirates or anything. The significance of a coin token is, in your buy phase, before buying cards, you can cash in any number of coin tokens for + each. That's it, that's all there is to know. They're money you can spend later. The turn you play Baker, you get a coin token; you can cash it in that turn, but you can also hold onto it.
Guilds is the most skill-based expansion, and coin tokens are a big part of that. There you are with
some turn; you could buy a card for , or maybe a cheaper one. There are a certain number of options. Coin tokens increase your options; with just one coin token, you can now consider cashing it in and getting a card for instead.Baker has another special twist, which is, it gives players a coin token at the start of the game. You only get one coin token then, not one per Baker in the pile, why is anyone even asking that. You get the coin token even though no-one has a Baker yet and possibly no-one will end up buying one. It's a free sample.
That starting coin token drastically shakes up the opening two turns. You can get a
That's the preview, I'm here all week. and a no matter what your starting draw is. If you got / , you also have the option of / ; if you got / , you have the option of / . You can also save that coin token for later and live with your draw.Secret History