Champion
Champion | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | No |
Set | Adventures |
Illustrator(s) | Alayna Lemmer |
Card text | |
+1 Action For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.) |
Champion is an Action-Duration card from Adventures. It stays in play permanently, protecting you from all Attacks and making every Action you play non-terminal. It is not in the Supply, but can be exchanged for from a Hero. There are only 5 copies of Champion in the Champion pile.
FAQ
Official FAQ
- Champion stays in play for the rest of the game once played.
- For the rest of the game, it provides you with an additional +1 Action each time you play an Action, which means you will always be able to play all of your Actions; and it protects you from all further Attacks played (whether you want the protection or not).
- Champion only protects you from Attacks played after it; for example it does not stop a previously played Swamp Hag from giving you Curses that turn.
Strategy
There is no strategy article for Champion yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
Synergies
Trivia
In other languages
- Dutch: Kampioen
Secret History
Champion started out being a Moat that gave + and +3 Actions. I wanted a Moat on that line of cards and it was the only place I could have it, the other cards all had upgrading text. It seemed dull for the top card. I got the idea of making it a permanent Moat, that Moated from your deck, but the tracking was wonky. So I made it a Duration card like Hireling and then the only issue was what it could do for you besides Moating. Infinite actions was just an obvious thing, trying to look more exciting than a straight +1 per turn like Hireling's.