Messenger

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Messenger
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Adventures
Illustrator(s) Martin Hoffmann
Card text
+1 Buy
+$2
You may put your deck into your discard pile.

When this is your first buy in a turn, gain a card costing up to $4, and each other player gains a copy of it.

Messenger is an Action from Adventures. It is a +Buy deck discarder with an on-buy effect that makes all players gain a copy of the same cheap card.

FAQ

Official FAQ

  • When you play this, you get +1 Buy, +$2, and may optionally put your deck into your discard pile.
  • This is not discarding cards and does not trigger Tunnel (from Hinterlands).
  • When you buy Messenger, if it is the first thing you bought that turn (card or Event), you gain a card costing up to $4 from the Supply, putting it into your discard pile, and then each other player in turn order also gains a copy of that card.
  • If the Supply runs out of copies of the card, further players do not get anything.

Other rules clarifications

  • Messenger got errata in 2022 to trigger when it's the first card you gain in your Buy phase.
  • This works if you gain this by buying it, or if you gain this in another way (such as Ball or Anvil).
  • If you take multiple Buy phases (with Villa or Cavalry), you can use Messenger's on-gain effect multiple times in the same turn.
  • If you gain this during another player's Buy phase, nothing extra happens.

Strategy

There is no strategy article for Messenger, but the card has been discussed on the forum.

Messenger is a difficult card to utilize well. On play, it is a mash-up of Chancellor and Woodcutter, two cards not famous for being very strong. Of course, like Woodcutter, you'll buy it if there's no better source of +Buy for your engine. Luckily, in some of these cases, the Chancellor deck-discarding ability actually comes in handy, as you can shuffle the good cards you just bought right into your deck again. Nevertheless, it's not the most exciting ability ever, and in many cases, Messenger will struggle to fit in your terminal slot.

The thing that makes Messenger interesting is its on-buy ability. If you buy it (be careful that it's actually your first buy this turn!), you can choose a card both you and your opponents will gain with it. This allows for some tricky maneuvers. You'll want to choose a card you particularly like, but with limited usefulness for your opponent. Because of this, Messenger is stronger in non-mirrors. If you're playing an engine and your opponent is going for something more Big Money-ish, hand out Village. If it's the other way around, distribute Silver instead. If you're playing a slog, distribute Estates, they will hurt your opponent way more than you.

Maybe your opponent already got a Chapel or a Potion and you did not, so you can give your opponent an often not very useful second Chapel or Potion. In this sense, Messenger is kind of a reverse Embargo: Instead of preventing your opponent from getting key cards, you're giving them cards they actually don't like too much. On a $3/$4 opening, opening Messenger is an interesting idea if you're second player, since you get to shuffle an extra good card in your deck, while you make it miss the shuffle for your opponent.

If you have a Watchtower in hand, you can do a dirty trick by choosing Curse to distribute, immediately trashing yours with the Watchtower. Watchtower can even topdeck Messenger, simulating an upgraded Nomad Camp. Unfortunately, this does not work with Trader (1st Edition) due to the blue dog rule. However, with Trader (2020 printing), the blue dog rule no longer applies, and you can exchange the Curse for a Silver. You could even exchange Messenger for a second Silver if the +buy and deck discard are not wanted. This makes Messenger into an Ill-Gotten Gains that gains an extra copy of itself, does not fill your deck with Copper, and costs $4 instead of $5. Keep in mind that your opponents can counter each of these strategies with their own Watchtower or Trader.

Of course, it's nice when a strong 4-cost card has only a single copy left. It's not reason enough to buy the Messenger alone, but if you want the Messenger, you can get the nice card with it and cheat the others. This is especially applicable to split piles, Small Castle, Crumbling Castle, and Sir Martin. To set up this situation intentionally with regular piles, however, requires an action-phase gainer like Ironworks.

Late-game, Messenger is a card to look out for, because of its ability to create unexpected three-pile endings out of thin air, especially if you play with more than two players.

Versions

English versions

Print Digital Text Release Date
Messenger Messenger from Goko/Making Fun +1 Buy
+$2
You may put your deck into your discard pile.
When this is your first buy in a turn, gain a card costing up to $4, and each other player gains a copy of it.
Adventures 1st Edition April 2015
Messenger Messenger from Shuffle iT +1 Buy
+$2
You may put your deck into your discard pile.
When this is your first buy in a turn, gain a card costing up to $4, and each other player gains a copy of it.
Adventures 2nd Edition August 2017

Other language versions

Language Name Print Digital Text Notes
Dutch Koerier
Finnish Kuriiri (lit. courier)
French Courrier (lit. courier) French language Messenger 2021 from Shuffle iT +1 Achat
+$2
Vous pouvez placer votre pioche dans votre défausse.
Si à un tour ceci est votre premier achat, recevez une carte coûtant jusqu'à $4, et tous vos adversaires en reçoivent un exemplaire.
German Kurier German language Messenger 2015 by ASS +1 Kauf
+$2
Du darfst deinen Nachziehstapel auf deinen Ablagestapel legen.
Wenn du diese Karte kaufst und dies der 1. Kauf deines Zuges ist: Nimm dir eine Karte, die bis zu $4 kostet. Jeder Mitspieler nimmt sich eine Karte mit gleichem Namen.
(2015)
German Kurier German language Messenger 2021 from Shuffle iT +1 Kauf
+$2
Du darfst deinen Nachziehstapel auf deinen Ablagestapel legen.
Wenn dies der erste Kauf in einem Zug ist, nimm eine Karte, die bis zu $4 kostet, und jeder Mitspieler nimmt eine gleiche Karte.
(Nachdruck 2021)
Japanese 使者
(pron. shisha)
+1 購入
+$2
山札を捨て札置き場に置いてもよい。
これがこのターン最初に購入するものの場合、コスト$4以下のカード1枚を獲得し、他のプレイヤーは全員、それと同じカード1枚を獲得する。
Polish Posłaniec Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Посланник (pron. poslannik)

Trivia

Official card art.

Preview

There are three types of Dominion players. Some of us just play to unwind. Some play to compete. But then there are those of us who just want to watch the piles burn. Here's Messenger, for everyone who loves giving gifts and making merry.

Sometimes you'll get one for the Buy and coins. Sometimes it'll help you cycle your deck all the way down. But most of the time, you'll be using it to hand things out. Maybe your friend opened $5/$2 and couldn't get two Ambassadors. Your Messenger purchase helps him with that. Maybe your opponent got himself a Potion and you feel like he should have another. Just be careful; you're getting one too. Maybe there's a sneaky way for you to win by making a bunch of Estates vanish at once. Messenger has you covered. Or maybe you're a jerk holding a Watchtower and you decide to hand out Curses in the most convoluted way possible. Man, what's your problem? Well, go for it, I guess.

The truth is, there are a lot of neat applications of the Messenger. I could go on and on about it, but I've had plenty of time to think about it, so I want you guys to have the fun. I'll leave you with one idea for your cousin's birthday party: try playing a 5 player game with this bad boy. (If you actually go and try that, please don't shoot the messenger)

Secret History

The initial card didn't have the Chancellor ability and always gave out cards when bought. Matthew suggested the Chancellor part to make the top less boring, for the people who complained about that. Meanwhile other people complained about the card emptying piles too rapidly; the first-buy-only part on the bottom slowed that down.

Donald X.'s opinion

There are various cute little combos, but I think there are two main situations in which people buy Messenger.

The first is when they want a Woodcutter. This is far from rare. And when you get it, the when-buy is cute, you don't know what to give people. Pick something you want, that's my advice.

The second is to empty piles. In multiplayer, a jsh357 can empty piles so very fast with this.

Turn 2 it's a little more attractive going later in the turn order. Going last, you can get Messenger handing out Silver, maybe trying to hit $7 fast for Inheritance, and you shuffle in the Silver but the other players do not.


Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)