Watchtower

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Watchtower
Info
Cost $3
Type(s) Action - Reaction
Kingdom card? Yes
Set Prosperity
Illustrator(s) Rick Hershey
Card text
Draw until you have 6 cards in hand.
When you gain a card, you may reveal this from your hand, to either trash that card or put it onto your deck.

Watchtower is an ActionReaction card from Prosperity. It is useful in certain engines and as a defense against many attacks—its Action effect defends against handsize attacks and its reaction against junking attacks. It reacts any time a card is gained, including when you gain one during your or another player's turn, allowing you to trash the card or put it on top of your deck.

FAQ

Official FAQ

  • When you play this, you draw cards one at a time until you have 6 cards in hand.
  • If you have 6 or more cards in hand already, you don't draw any cards.
  • When you gain a card, directly afterwards, you may reveal Watchtower from your hand, to either trash the gained card or put it on top of your deck (with Watchtower staying in your hand).
  • You may reveal Watchtower whether you gained the card due to buying it, or gained it some other way, such as with Expand or Mountebank.
  • You may reveal Watchtower each time you gain a card, and each gain is a separate decision; for example if another player plays Mountebank, you may reveal Watchtower to trash both the Copper and Curse, or just one, or trash one and put the other on your deck, and so on.
  • Cards trashed with Watchtower were still gained; they were just immediately trashed afterwards.
  • If a gained card is going somewhere other than to your discard pile, such as a card gained with Mine, you can still use Watchtower to trash it or put it on your deck.

Other Rules clarifications

  • Trashing a card with Watchtower does not prevent on-gain effects from happening.
  • Watchtower's topdecking happens after the gain happens; the card still visits the discard pile, or whatever location it was gained to.
  • Watchtower's topdecking has the same timing as on-gain effects, so for example you could choose to topdeck Death Cart before gaining the 2 Ruins.
  • If you gain a Watchtower to your hand (with e.g. Artisan), you can react with that Watchtower to either trash or topdeck itself.

Strategy

Watchtower serves three separate functions, all of which can range from unhelpful to extremely helpful, depending on the context. Watchtower is at its best when you can make use of multiple of its effects, but sometimes it can still be worth getting for just one of them (for instance, if there are powerful draw-to-X enablers in the Kingdom).

When played, Watchtower draws until you have six cards in hand. This means that it can be a potent way to draw when your hand size is small—for instance, because your opponent played a handsize attack, or because you just played a discard-for-benefit card such as Vault. But, if Watchtower is your primary way to draw cards, then your hand size can’t ever go higher than six, which makes it very hard for your deck to use Treasures as payload in an engine since they take up space in your hand. Watchtower draw is strongest when you can thin your starting Coppers and Estates, get your $ from Action cards (since you can play Watchtower after playing them), and use villages to allow you to play multiple Watchtowers in a turn. If you’re planning to use Watchtower to draw, it’s usually fine to start getting them early—Watchtower in the opening is +2 cards which is moderately useful cycling, and if it collides with another terminal and you wish to play that action instead, you can still make use of Watchtower's topdecking reaction to topdeck whatever you buy that turn. This slightly lowers the downside of the terminal collision

Watchtower’s reaction has two parts—it can trash gained cards that you don’t want, or topdeck ones that you do. Topdecking cards is usually not integral to any strategy, but it can often be nice to increase your tempo in the early game, or give reliability by topdecking engine pieces in the middle or late game, possibly enabling gain and play scenarios, e.g. with University. The trashing reaction can be used as a defense against junking attacks, but this is somewhat unreliable as the Watchtower must be in your starting hand for this to work. However, this reaction can also be used on your own turn against effects that give you junk (e.g. Desperation or Wild Hunt), or on cards with on-trash benefits (e.g. Feodum or Squire). For this reason, if Watchtower is in the Kingdom, it’s important to check carefully for one of these things, as the resulting interaction could end up being very important.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Watchtower Watchtower from Goko/Making Fun Draw until you have 6 cards in hand.
When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Prosperity October 2010
Watchtower Watchtower from Shuffle iT Draw until you have 6 cards in hand.
When you gain a card, you may reveal this from your hand, to either trash that card or put it onto your deck.

Prosperity (2016 printing)


Prosperity (Second Edition)

February 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 瞭望台 手牌抽到六張。
當你獲得卡片時,你可以展示手上的這張卡,將獲得的卡移除或放到牌庫頂上。
Czech Strážní věž
Dutch Uitkijktoren Dutch language Watchtower Trek kaarten tot je er 6 in handen hebt
Als je een kaart pakt, mag je de Uitkijktoren uit je hand tonen. Doe je dat, dan vernietig je de gepakte kaart of leg je deze op je trekstapel.
Uitkijktoren Trek kaarten totdat je
6 kaarten in je hand hebt.
Pak je een kaart, dan mag je
de Uitkijktoren uit je hand
tonen om de gepakte kaart
te vernietigen of op je trek-
stapel te leggen.
2. Edition
(2022)
Finnish Vartiotorni
French Mirador French language Watchtower 2021 from Shuffle iT Piochez jusqu'à avoir 6 cartes en main.
Quand vous recevez une carte, vous pouvez dévoiler cette carte de votre main, pour écarter ou placer sur votre pioche la carte reçue.
German Wachturm German language Watchtower 2010 by HiG Ziehe solange Karten nach, bis du 6 Karten auf der Hand hast.
Wenn du eine Karte nimmst oder kaufst, darfst du den Wachturm aus deiner Hand aufdecken. Wenn du das machst: Entsorge die neue Karte oder lege sie sofort auf deinen Nachziehstapel.
(2010)
Wachturm German language Watchtower 2022 from Shuffle iT Ziehe, bis du 6 Karten auf deiner Hand hast.
Wenn du eine Karte nimmst, darfst du diese Karte aus deiner Hand aufdecken, um jene Karte entweder zu entsorgen oder sie auf deinen Nachziehstapel zu legen.

(Nachdruck 2021)


2. Edition
(2022)

Italian Torre di Guardia
Japanese 望楼
(pron. bōrō)
手札が6枚になるようにカードを引く。
カード1枚を獲得するとき、手札からこれを公開してもよい。公開した場合、獲得したカードを廃棄するか、山札の上に置く。
Polish Strażnica Polish language Watchtower Dobieraj karty, aż będziesz miał ich 6 na ręce.
Kiedy dodajesz kartę, możesz odkryć Strażnicę z ręki. Jeżeli to zrobisz, wyrzuć dodaną kartę na śmietnisko albo połóż ją na wierzchu swojej talii.
(2016)
Russian Сторожевая Башня (pron. storozhevaya bashnya)
Spanish Atalaya

Trivia

Official card art.

Secret History

This showed up late in development, after another card left. Dale complained that the set had no reaction, and this was one I'd been meaning to try. The first version, which lasted only a couple days, also let you put the card into your hand. Destry pointed out the Ironworks combo and so much for that.


Cards $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)