Rabble
Rabble | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | RC Torres |
Card text | |
+3 Cards Each other player reveals the top 3 cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose. |
Rabble is an Action-Attack card from Prosperity. It draws 3 cards like a Smithy, but also attacks the opponents by making them discard Action and Treasure cards from their deck and keeping Victory and Curse cards on top.
FAQ
Official FAQ
- The other players shuffle if necessary to get 3 cards to reveal, and just reveal what they can if they still have fewer than 3 cards.
- They discard revealed Treasures and Actions and put the rest back on top in whatever order they want.
Other Rules clarifications
- The order in which cards were returned to your deck is public knowledge.
- Night cards are not Treasures or Actions (except Werewolf), so they are not discarded by the attack.
Strategy
Although Rabble provides two cards' worth of net terminal draw, it compares unfavorably to many alternatives for this purpose, such as the cheaper Smithy and other terminal draw cards that provide a stronger bonus at the same price point, for example Margrave. As an Attack card, Rabble is relatively unimpactful and occasionally even helpful, which makes the card usually skippable if an alternative form of draw is present, although it can hinder deck control in decks that contain many Victory cards. The presence of Rabble as the best available draw card therefore rewards good deck control and may sometimes encourage you to delay greening.
Rabble's attack is generally weaker than most handsize attacks and junking attacks, so it is not usually worth gaining solely for the attack. It additionally has the effect of cycling your opponent's deck, which can be helpful to them in the early game, especially if they have already thinned their Estates, meaning that there may be no junk cards for Rabble to leave on top. Sometimes it can hurt your opponent by discarding a key card so that they are unable to play it until their next reshuffle, or occasionally by causing a dud, which is only likely if their deck contains a lot of Victory cards or Curses and you are playing multiple Rabbles. However, both of these effects are either unlikely to occur or of minor impact against an opponent with good deck control. Therefore, Rabble's attack is most likely to have a material effect during the greening phase and when you are playing many copies in any case because it represents your primary form of draw. Under these circumstances, it may give a moderate advantage to a player who has better deck control or can delay greening slightly longer in order to further shore up the reliability of their engine. Another weakness of the Rabble attack is that, depending on your opponent's deck composition, there is no guarantee that it will always discard good cards and topdeck bad cards. For example, since Ruins are Action cards and Coppers are Treasures, Rabble discards them even though they are usually effectively junk and not what your opponent would prefer to draw at the start of their turn.
In the face of Rabble's attack, good deck control can be somewhat more important than usual, especially as you enter the greening phase. It can also be directly counteracted with Farming Village or non-terminal sifters such as Warehouse. Less impactfully, you can sometimes make use of the fact that you know what cards Rabble has left on top of your deck, e.g. by setting aside Victory cards with Native Village or playing Chariot Race with a Province on top. Village Green is also a counter, as discarding this to your opponent's Rabble is often highly beneficial rather than detrimental. Although these interactions devalue the attack, their presence is usually not sufficient reason to skip Rabble if you need it for draw, since the attack is not the most important aspect of the card in any case.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+3 Cards Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses. |
Prosperity | October 2010 | ||
+3 Cards Each other player reveals the top 3 cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose. |
Prosperity (2016 printing) Prosperity (Second Edition) |
February 2017 |
Other language versions
Trivia
Secret History
Retrospective