Teacher

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Teacher
Info
Cost $6*
Type(s) Action - Reserve
Kingdom card? No
Set Adventures
Illustrator(s) Harald Lieske
Card text
Put this on your Tavern mat.
At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +$1 token to an Action Supply pile you have no tokens on. (When you play a card from that pile, you first get that bonus.)
(This is not in the Supply.)

Teacher is an ActionReserve card from Adventures. It can move any vanilla bonus token to any Action Supply pile that does not already have one of your tokens on it. It is not in the Supply, but can be exchanged for using a Disciple. There are only 5 copies of Teacher in the Teacher pile.

Although not a Traveller itself, it is the conclusion of a Traveller line: Peasant - Soldier - Fugitive - Disciple - Teacher.

FAQ

Official FAQ

  • When you play this, put it on your Tavern mat. It stays on your mat until you call it, at the start of one of your turns.
  • If multiple things can happen at the start of your turn, you can do them in any order.
  • When you call Teacher, it moves from the mat into play, and you choose your +1 Action, +1 Card, +1 Buy, or +$1 token, and move it to an Action Supply pile that you have no tokens on.
  • The token on the pile means that every time you play a card from that pile, you will get the corresponding bonus - if you put your +1 Action token on a pile, you will get an extra +1 Action when playing a card from that pile. See the Tokens section.
  • This cannot put a token on a pile you have tokens on, including the tokens Teacher places as well as your $2 cost token and Trashing token.
  • This can put a token on a pile that other players have tokens on.
  • Other things can put tokens on a pile you put a token on with Teacher; it is just Teacher itself that cannot put a token on a pile you have a token on.
  • It is okay if the pile has a token that does not belong to you or anyone, such as an Embargo token (from Seaside) or coin token for Trade Route (from Prosperity).
  • It is okay if you have an Estate token on a card set aside from that pile.

Strategy

To better understand the Kingdoms and contexts in which Teacher appears, it may be useful to refer to the overall strategy section for this Traveller line.

Because the bonus tokens it provides are very powerful, Teacher has extremely strong potential to enable building an engine or to significantly enhance an already-functioning deck. In particular, the +Card token can be critical in a Kingdom that otherwise offers no draw, while the +Action token can be used to create powerful non-terminal draw or greatly increase the number of terminal cards that you can play. Despite this potential, there are two primary issues with Teacher:

  1. It is slow to improve your deck, since it can be played at most every other turn and provides no benefit until your next turn. These downsides are heavily exacerbated by the fact that you have to sacrifice a high-tempo Disciple in order to obtain a Teacher.
  2. It is terminal, and replaces a village in Disciple. For this reason, adding a Teacher to your deck can significantly reduce your terminal space in the short term.

If there is no other way to draw, placing Teacher tokens to enable draw is likely to be a high priority. Otherwise, whether and when to exchange a Disciple for a Teacher and how to use the tokens can sometimes be a more situational decision that depends on how close the game is to ending, the extent to which you can benefit from the tokens, and whether your deck has the draw and terminal space to play Teacher quickly even after losing a Disciple.

It’s often the case that your first goal with Teacher is to create efficient non-terminal draw. This means either adding the +Action token to a terminal draw card such as Smithy or adding the +Card token to a cantrip or non-terminal draw card. The second method is often preferable, because cantrips are often cheap and easier to use in the earlier stages of the game before you can use the tokens.

If you have no problems drawing your deck or get to use your Teacher a second time, you often want to use it to provide better payload. In decks with strong terminal payload such as Bridge, this often means adding the +Action token to enable playing more payload. In other contexts, this can mean adding the +Buy token or +$1 token. In general, you should aim to place these tokens on the cards you have the most copies of, as this maximizes the improvement to your deck. Occasionally, however, it will be stronger to place your tokens on a less prevalent card if doing so will improve your reliability. For example, placing the +Action token on a cantrip you have many copies of may maximize the number of terminals you can play if you draw your deck, but placing the +Action token directly on a payload card will ensure that you are able to play them whenever you draw them, even if you fail to draw and play every copy of the cantrip.

Versions

English versions

Print Digital Text Notes Release Date
Teacher Teacher from Goko/Making Fun Put this on your Tavern mat.
At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +$1 token to an Action Supply pile you have no tokens on (when you play a card from that pile, you first get that bonus).
(This is not in the Supply.)
Adventures April 2015
Teacher Teacher from Shuffle iT Put this on your Tavern mat.
At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +$1 token to an Action Supply pile you have no tokens on. (When you play a card from that pile, you first get that bonus.)
(This is not in the Supply.)
Digital version may show a cost of $6 rather than $6*. Adventures (2017 printing) August 2017

Other language versions

Language Name Print Digital Text Notes
Dutch Leermeester Leg deze kaart op je Herbegtableau
Je mag deze kaart aan het begin van je beurt oproepen om je +1 Kaart-, +1 Actie-, +1 Aanschaf- of +$1-fische naar een Actie-voorraadstapel te verplaatsen waar je nog geen fische hebt (speel je een kaart van die stapel, dan ontvang je eerst de bonus).
(Deze kaart bevindt zich niet in de voorraad.)
(2015)
Finnish Opettaja
French Maître
(lit. master)
German Lehrer German language Teacher 2015 by ASS Lege diese Karte auf dein Wirtshaustableau.
Zu Beginn deines Zuges darfst du diese Karte von deinem Tableau aufrufen. Wenn du das tust, darfst du deinen +1 Karte-, +1 Aktion-, +1 Kauf- oder +$1-Marker auf einen Aktions-Vorratsstapel legen, auf dem keiner deiner Marker liegt.
(Wenn du eine Karte von diesem Stapel ausspielst, erhältst du zuerst den Bonus des Markers.)
(Diese Karte gehört nicht zum Vorrat.)
(2015)
Lehrer German language Teacher from Shuffle iT Lege diese Karte auf dein Wirtshaustableau.
Zu Beginn deines Zuges darfst du diese Karte aufrufen, um deinen +1 Karte-, +1 Aktion-, +1 Kauf- oder +$1-Marker auf einen Aktions-Vorratsstapel zu legen, auf dem keiner deiner Marker liegt (wenn du eine Karte von jenem Stapel spielst, erhältst du zuerst den Bonus).
(Diese Karte gehört nicht zum Vorrat.)
(Nachdruck 2021)
Japanese 教師
(pron. kyōshi)
これをあなたの酒場マットの上に置く。
あなたのターンの開始時に、これを呼び出してもよい。呼び出した場合、あなたの +1 カード、+1 アクション、+1 購入、+$1 トークンのいずれかを、あなたのトークンが全く乗っていないアクションカードのサプライの山に移動する。(あなたがその山に由来するカードを使用するとき、あなたは最初にその特典を得る。)
(このカードはサプライに置かない。)
Russian Учитель (pron. uchityel')

Trivia

Official card art.

Secret History

Teacher wasn't a Reserve card originally. It got that to slow it down a little. Once you start giving out +1 tokens, your deck explodes.

Why Reserve instead of Duration?

It wasn't always a Reserve card; it became one to slow it down. Yes there are ways it could be a Duration card (you can have an anti-Throne clause), but that wasn't a consideration, I didn't need to do something wonky to manage it as a Duration card when the expansion had Reserve cards.


Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)