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'''Rogue'''
{{Infobox Card
{{Cardbox|
  |name = Rogue
  |Card = Rogue
  |cost = 5
  |Cost = 5
  |type1 = Action
  |Set = Dark Ages
|type2 = Attack
  |Type = Action
  |illustrator = Jesse Mead
  |Type2 = Attack
  |text = +{{Cost|2}}<br>If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest.
}}


|Illustrator = Jesse Mead
'''Rogue''' is an [[Action]]-[[Attack]] card from [[Dark Ages]]. It is a [[terminal Silver]]; if there are any cards of the right cost in the trash, Rogue will make you gain one of them. If there aren't Rogue will try and make your opponent trash one, so you can steal it.
|Text = +{{coin|2}}<br />
If there are any cards in the trash costing from {{coin|3}} to {{coin|6}}, gain one of them. Otherwise, each other player reveals then discards the top 2 cards of his deck, and trashes one of them costing from {{coin|3}} to {{coin|6}}.
 
}}


== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
If there is a card in the trash costing from {{coin|3}} to {{coin|6}}, you have to gain one of them; it is not optional. You can look through the trash at any time. The other players get to see what card you took. The gained card goes into your discard pile. Cards with P in the cost (from Alchemy) do not cost from {{coin|3}} to {{coin|6}}. If there was no card in the trash costing from {{coin|3}} to {{coin|6}}, you instead have each other player reveal the top 2 cards of his deck, trash one of them of his choice that costs from {{coin|3}} to {{coin|6}} (if possible), and discard the rest. Go in turn order, starting with the player to your left.
* If there is a card in the trash costing from {{Cost|3}} to {{Cost|6}}, you have to gain one of them; it is not optional.
* You can look through the trash at any time.
* The other players get to see what card you took.  
* The gained card goes into your discard pile.
* Cards with {{Cost||||P}} (from [[Alchemy]]) or {{Debt}} (from [[Empires]]) in the cost do not cost from {{Cost|3}} to {{Cost|6}}.
* If there was no card in the trash costing from {{Cost|3}} to {{Cost|6}}, you instead have each other player reveal the top two cards of their deck, trash one of them of their choice that costs from {{Cost|3}} to {{Cost|6}} (if possible), and discard the rest.  
* Go in turn order, starting with the player to your left.


=== Other Rules clarifications ===
=== Other Rules clarifications ===
== Strategy Article ==
* Rogue is an [[Attack]] card, even when it is gaining cards from the trash rather than putting opponents' cards in the trash, and so an opponent can reveal a [[Reaction]] such as {{Card|Diplomat}} when you play it even if it's not attacking them at the time.
=== Synergies/Combos ===
 
=== Antisynergies ===
== Strategy ==
Rogue is a [[terminal silver]] which is situationally useful as [[payload]] for an [[engine]]. Rogue is useful in two different cases:
* When your opponent’s deck is well-trashed but fragile, relying perhaps on a particular balance of [[Village (card category)|villages]] and [[terminal draw]] cards. If the trash contains no targets for Rogue’s trash-gaining ability, Rogue can attack your opponent’s deck and then steal those components for yours.
* When the trash is filled with good cards, perhaps because players are using [[one-shot]]s such as {{Card|Acting Troupe}} or pursuing a [[trash-for-benefit]] strategy. For example, you can plan to {{Card|Remodel|remodel}} a {{Card|Gold}} into a {{Card|Province}} and then use Rogue to regain the {{Card|Gold}}.
 
Rogue has two major problems. First, it has a high [[opportunity cost]], as it must be gained instead of another {{Cost|5}} card, and it uses your [[terminal space]]. Second, Rogue’s attack is unreliable and slow. If there are eligible cards already in the trash, you are forced to gain them before you can start attacking. Most decks, including engines, have less exciting cards like {{Card|Silver}} in them that Rogue may hit, sparing the player’s more valuable cards and stopping the attack until after you have gained their card; your opponent may even be able to trash such cards preemptively as a defense. In general, decks attacking with Rogue need to be able to handle gaining whatever cards they happen to hit.
 
Rogue is typically a card you gain after you have established [[deck control]]. If your opponent is using Rogue, you may wish to get Rogue yourself, or you may just need to gain more cards so that you can withstand the occasional attack, perhaps cheap [[cantrip]]s or others that you don’t mind losing, or additional copies of your key cards.
 
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardVersionImage|RogueOld|Rogue}} || {{CardVersionImage|RogueDigitalOld|Rogue from Goko/Making Fun}} || +{{Cost|2}}<br>If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2&nbsp;cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. || Dark Ages 1st Edition || August 2012
|-
| {{CardVersionImage|Rogue|Rogue}} || {{CardVersionImage|RogueDigital|Rogue from Shuffle iT}} || +{{Cost|2}}<br>If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2&nbsp;cards of their deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
|}
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Czech
| Padouch || {{CardLangVersionImage|Czech}} || || +{{Cost|2}}<br>Vezmi si ze smetiště kartu v ceně {{Cost|3}} až {{Cost|6}}. Pokud tam žádná taková karta neni, všichni ostatní hráči ukážou vrchní 2&nbsp;karty svých dobíracích balíčků a zahodí podle své volby na smetiště jednu z nich v ceně {{Cost|3}} až {{Cost|6}}. Ostatní karty odloží. ||
|-
!Dutch
| Schurk || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || +{{Coin|2}}<br>Als er ten minste 1 kaart die<br>{{Coin|3}}, {{Coin|4}}, {{Coin|5}} of {{Coin|6}} kost in de<br>stapel vernietigde kaarten is, pak er dan één<br>van. Zo niet, dan toont iedere andere speler<br>de bovenste 2 kaarten van zijn trekstapel.<br>Hij vernietigt één van deze kaarten als deze {{Coin|3}},<br>{{Coin|4}}, {{Coin|5}} of {{Coin|6}} kost en legt de rest af. || (2012)
|-
!Finnish
| Ryöstäjä (lit. ''robber'') || || || ||
|-
!French
| Bandit || || || ||
|-
!German
| Schurke || {{CardVersionImage|RogueGerman2019rulebook|German language Rogue 2019 by ASS}} || {{CardVersionImage|RogueGerman2021Digital|German language Rogue 2021 from Shuffle iT}} || +{{Cost|2}}<br>Sind Karten im Müll, die {{Cost|3}} bis {{Cost|6}} kosten, nimm eine davon. Ansonsten deckt jeder Mitspieler die obersten 2&nbsp;Karten seines Nachziehstapels auf, entsorgt davon eine, die {{Cost|3}} bis {{Cost|6}} kostet, und legt den Rest ab. || (2019)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#H35 here]''
|-
!Japanese
| 盗賊<br> (pron. ''tōzoku'', lit. ''robber'') || || || style="padding:15px 0px;"| +{{Cost|2}}<br>廃棄置き場にコスト{{Cost|3}}から{{Cost|6}}のカードがある場合、その中の1枚を獲得する。ない場合、他のプレイヤーは全員、山札の上から2枚を公開し、その中のコストが{{Cost|3}}から{{Cost|6}}のカード1枚を廃棄し、残りを捨て札にする。 ||
|-
!Korean
| 방랑자 (pron. ''banglangja'', lit. ''vagrant'') || || || ||
|-
!Polish
| Opryszek (note: as referred to in Polish ''[[Empires]]'' rulebook) || || || ||
|-
!Russian
| Жулик (pron. ''zhulik'') || || || ||
|-
!Spanish
| Granuja || {{CardLangVersionImage|Spanish}} || || <p>+{{Cost|2}}</p><p>Si hay alguna carta eliminada que cueste entre {{Cost|3}} y {{Cost|6}}, gana una de ellas. Si no, cada jugador (menos tú) revela las 2 cartas superiores de su mazo, elimina una que cueste entre {{Cost|3}} y {{Cost|6}} y descarta el resto.</p> ||
|}
 
== Trivia ==
== Trivia ==
[[Image:RogueArt.jpg|thumb|right|354px|Official card art.]]
=== Secret History ===
=== Secret History ===
{{Quote
{{Quote
|Text=Back when, Intrigue had a card called Bandit: "Each other player reveals the top 2 cards of his deck and trashes one. Gain one of the trashed cards." For {{coin|4}}. So, like a Thief that can steal anything, although the attacked player got to pick what to lose. Like Thief, Bandit would helpfully eat Coppers for your opponents, but at least it threatened to take Provinces later. I tweaked it into a card that cost {{coin|5}}, looked at the top 3 cards, and only trashed stuff costing from {{coin|3}} to {{coin|6}}. Then I took it out of the set. It was slowing games down and did not have that certain something.  
|Text=Back when, Intrigue had a card called Bandit: "Each other player reveals the top 2 cards of his deck and trashes one. Gain one of the trashed cards." For {{Cost|4}}. So, like a Thief that can steal anything, although the attacked player got to pick what to lose. Like Thief, Bandit would helpfully eat Coppers for your opponents, but at least it threatened to take Provinces later. I tweaked it into a card that cost {{Cost|5}}, looked at the top 3 cards, and only trashed stuff costing from {{Cost|3}} to {{Cost|6}}. Then I took it out of the set. It was slowing games down and did not have that certain something.  


A few years later, I made a new version as what Urchin turned into. It looked at the top two now, still trashing something for from {{coin|3}} to {{coin|6}}. This was in the set for a while, then got upped to taking any {{coin|3}}-{{coin|6}} card from the trash, not just one that was just trashed. But one day I got too fed up with it. The problem was, it was the kind of attack you might feel like buying to fight itself, only you couldn't - you had to buy Urchins and get them to upgrade, which can take a while when you start on it later. Bandit was normally just a thorn in your side, but some games it would get played a ton and take your stuff and you couldn't even get in on it.
A few years later, I made a new version as what Urchin turned into. It looked at the top two now, still trashing something for from {{Cost|3}} to {{Cost|6}}. This was in the set for a while, then got upped to taking any {{Cost|3}}-{{Cost|6}} card from the trash, not just one that was just trashed. But one day I got too fed up with it. The problem was, it was the kind of attack you might feel like buying to fight itself, only you couldn't - you had to buy Urchins and get them to upgrade, which can take a while when you start on it later. Bandit was normally just a thorn in your side, but some games it would get played a ton and take your stuff and you couldn't even get in on it.


So, I replaced what Urchin turned into with Mercenary, and made this new Bandit, now a Rogue. He only trashes or gains, not both at once, and he can't trash if there's anything to gain. He does make +{{coin|2}} though, which makes all the difference. Some games there is stuff in the trash right away, like Hermits, and the Rogue never gets to trash cards, but well that's the kindler gentler Dark Ages that people prefer.|Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}
So, I replaced what Urchin turned into with Mercenary, and made this new Bandit, now a Rogue. He only trashes or gains, not both at once, and he can't trash if there's anything to gain. He does make +{{Cost|2}} though, which makes all the difference. Some games there is stuff in the trash right away, like Hermits, and the Rogue never gets to trash cards, but well that's the kindler gentler Dark Ages that people prefer.|Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}


{{Navbox Dark Ages}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:offense]]
[[category:attack]]
[[category:trashing attack]]
[[category:deck inspection attack]]
[[category:gain from trash]]
[[category:virtual coin]]
[[category:gainers]]
[[category:terminals]]

Revision as of 05:22, 10 June 2024

Rogue
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set Dark Ages
Illustrator(s) Jesse Mead
Card text
+$2
If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.

Rogue is an Action-Attack card from Dark Ages. It is a terminal Silver; if there are any cards of the right cost in the trash, Rogue will make you gain one of them. If there aren't Rogue will try and make your opponent trash one, so you can steal it.

FAQ

Official FAQ

  • If there is a card in the trash costing from $3 to $6, you have to gain one of them; it is not optional.
  • You can look through the trash at any time.
  • The other players get to see what card you took.
  • The gained card goes into your discard pile.
  • Cards with P (from Alchemy) or D (from Empires) in the cost do not cost from $3 to $6.
  • If there was no card in the trash costing from $3 to $6, you instead have each other player reveal the top two cards of their deck, trash one of them of their choice that costs from $3 to $6 (if possible), and discard the rest.
  • Go in turn order, starting with the player to your left.

Other Rules clarifications

  • Rogue is an Attack card, even when it is gaining cards from the trash rather than putting opponents' cards in the trash, and so an opponent can reveal a Reaction such as Diplomat when you play it even if it's not attacking them at the time.

Strategy

Rogue is a terminal silver which is situationally useful as payload for an engine. Rogue is useful in two different cases:

  • When your opponent’s deck is well-trashed but fragile, relying perhaps on a particular balance of villages and terminal draw cards. If the trash contains no targets for Rogue’s trash-gaining ability, Rogue can attack your opponent’s deck and then steal those components for yours.
  • When the trash is filled with good cards, perhaps because players are using one-shots such as Acting Troupe or pursuing a trash-for-benefit strategy. For example, you can plan to remodel a Gold into a Province and then use Rogue to regain the Gold.

Rogue has two major problems. First, it has a high opportunity cost, as it must be gained instead of another $5 card, and it uses your terminal space. Second, Rogue’s attack is unreliable and slow. If there are eligible cards already in the trash, you are forced to gain them before you can start attacking. Most decks, including engines, have less exciting cards like Silver in them that Rogue may hit, sparing the player’s more valuable cards and stopping the attack until after you have gained their card; your opponent may even be able to trash such cards preemptively as a defense. In general, decks attacking with Rogue need to be able to handle gaining whatever cards they happen to hit.

Rogue is typically a card you gain after you have established deck control. If your opponent is using Rogue, you may wish to get Rogue yourself, or you may just need to gain more cards so that you can withstand the occasional attack, perhaps cheap cantrips or others that you don’t mind losing, or additional copies of your key cards.

Versions

English versions

Print Digital Text Release Date
Rogue Rogue from Goko/Making Fun +$2
If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest.
Dark Ages 1st Edition August 2012
Rogue Rogue from Shuffle iT +$2
If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.
Dark Ages 2nd Edition September 2017

Other language versions

Language Name Print Digital Text Notes
Czech Padouch Czech language Rogue +$2
Vezmi si ze smetiště kartu v ceně $3$6. Pokud tam žádná taková karta neni, všichni ostatní hráči ukážou vrchní 2 karty svých dobíracích balíčků a zahodí podle své volby na smetiště jednu z nich v ceně $3$6. Ostatní karty odloží.
Dutch Schurk +$2
Als er ten minste 1 kaart die
$3, $4, $5 of $6 kost in de
stapel vernietigde kaarten is, pak er dan één
van. Zo niet, dan toont iedere andere speler
de bovenste 2 kaarten van zijn trekstapel.
Hij vernietigt één van deze kaarten als deze $3,
$4, $5 of $6 kost en legt de rest af.
(2012)
Finnish Ryöstäjä (lit. robber)
French Bandit
German Schurke German language Rogue 2019 by ASS German language Rogue 2021 from Shuffle iT +$2
Sind Karten im Müll, die $3 bis $6 kosten, nimm eine davon. Ansonsten deckt jeder Mitspieler die obersten 2 Karten seines Nachziehstapels auf, entsorgt davon eine, die $3 bis $6 kostet, und legt den Rest ab.
(2019)
one or more other
versions listed here
Japanese 盗賊
(pron. tōzoku, lit. robber)
+$2
廃棄置き場にコスト$3から$6のカードがある場合、その中の1枚を獲得する。ない場合、他のプレイヤーは全員、山札の上から2枚を公開し、その中のコストが$3から$6のカード1枚を廃棄し、残りを捨て札にする。
Korean 방랑자 (pron. banglangja, lit. vagrant)
Polish Opryszek (note: as referred to in Polish Empires rulebook)
Russian Жулик (pron. zhulik)
Spanish Granuja Spanish language Rogue

+$2

Si hay alguna carta eliminada que cueste entre $3 y $6, gana una de ellas. Si no, cada jugador (menos tú) revela las 2 cartas superiores de su mazo, elimina una que cueste entre $3 y $6 y descarta el resto.

Trivia

Official card art.

Secret History

Back when, Intrigue had a card called Bandit: "Each other player reveals the top 2 cards of his deck and trashes one. Gain one of the trashed cards." For $4. So, like a Thief that can steal anything, although the attacked player got to pick what to lose. Like Thief, Bandit would helpfully eat Coppers for your opponents, but at least it threatened to take Provinces later. I tweaked it into a card that cost $5, looked at the top 3 cards, and only trashed stuff costing from $3 to $6. Then I took it out of the set. It was slowing games down and did not have that certain something.

A few years later, I made a new version as what Urchin turned into. It looked at the top two now, still trashing something for from $3 to $6. This was in the set for a while, then got upped to taking any $3-$6 card from the trash, not just one that was just trashed. But one day I got too fed up with it. The problem was, it was the kind of attack you might feel like buying to fight itself, only you couldn't - you had to buy Urchins and get them to upgrade, which can take a while when you start on it later. Bandit was normally just a thorn in your side, but some games it would get played a ton and take your stuff and you couldn't even get in on it.

So, I replaced what Urchin turned into with Mercenary, and made this new Bandit, now a Rogue. He only trashes or gains, not both at once, and he can't trash if there's anything to gain. He does make +$2 though, which makes all the difference. Some games there is stuff in the trash right away, like Hermits, and the Rogue never gets to trash cards, but well that's the kindler gentler Dark Ages that people prefer.


Cards $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)