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'''Bandit''' is an [[Action]]–[[Attack]] card from the [[second edition]] of the [[base]] set. It is a [[trashing attack]] that targets your opponent's [[Treasure]] cards and gives you free {{card|Gold}}.
'''Bandit''' is an [[Action]]–[[Attack]] card from the [[second edition]] of the [[base]] set. It is a [[trashing attack]] that targets your opponent's [[Treasure]] cards and gives you free {{card|Gold}}.
It replaces the [[removed]] card {{card|Thief}}, an extremely weak Treasure-trashing Attack from the first edition.


== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* First you gain a Gold from the [[Supply]], putting it into your discard pile.  
* First you gain a {{Card|Gold}} from the [[Supply]], putting it into your discard pile.  
* Then each other player, in turn order, reveals their top 2 cards, trashes one they choose that is a Treasure other than {{card|Copper}} (e.g. {{card|Silver}} or Gold), and discards the other revealed cards.  
* Then each other player, in turn order, reveals their top 2 cards, trashes one they choose that is a Treasure other than {{card|Copper}} (e.g. {{Card|Silver}} or {{Card|Gold}}), and discards the other revealed cards. A player who did not reveal a Treasure card other than Copper simply discards both cards.
* A player who did not reveal a Treasure card other than Copper simply discards both cards.
=== Other Rules clarifications ===


== Strategy ==
== Strategy ==
Bandit’s primary role is to add {{card|Gold}} to your engine after you are successfully drawing your deck. Typically, when building an engine, you will spend your initial turns trashing your starting cards and buying draw cards. This often leads to a deck that draws itself reliably but doesn’t achieve much once drawn. Buying a Bandit at this point will jumpstart the process of adding [[payload]] to your deck, as the Bandit will add a {{card|Gold}} every turn thereafter, assuming you successfully draw your deck. If you have [[overdraw]], you can even gain the Gold and play it on that same turn.


=== Synergies/Combos ===
In order for Bandit to provide an ongoing benefit in this context, you need two things:
# a way to keep adding additional draw cards to your deck so that you can still draw it after adding {{Card|Gold|Golds}} (which are [[stop card]]s)
# a reason why adding many {{Card|Gold|Golds}} will be worthwhile, typically either [[+Buy]] or [[trash-for-benefit]] cards like {{card|Remodel}}
Indeed, the combination of Bandit and {{Card|Remodel}} is one of the stronger forms of payload in the [[Base]] Dominion set, as it allows you to gain an extra {{card|Province}} each turn.


=== Anti-synergies ===
Bandit’s attack is rarely an important part of the card, but it can be helpful if its odds of hitting a [[Treasure]] are high enough. Typically this means it’s useful in kingdoms with strong [[trasher|trashing]] and where Treasure is a major source of payload (as opposed to Action cards like {{card|Festival}}). In games with more than two players, Bandit can trash more Treasures than it gains. If multiple opponents are playing Bandits, using Treasure payload becomes less attractive.
*Games where no treasures will be bought
 
Despite the fact that gaining {{Card|Gold|Golds}} is a valuable thing to do in [[Big Money|money]] strategies, Bandit is only occasionally the best [[terminal]] Action to use in a money-oriented deck. This is because Bandit makes no {{Cost}} and draws no cards, so it worsens your current turn in exchange for a benefit that won’t be experienced until the next time you shuffle your deck. Cards with more immediate benefits should often be preferred.
 
Therefore try to spice up Bandit, e.g. with [[Vanilla]] bonus [[Adventures tokens]] from {{Card|Teacher}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}. Or try investing in possibilities playing Bandit during your turn without having extra actions, e.g. by {{card|Village Green}}.


== Versions ==
== Versions ==
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! Print !! Digital !! Text !! Release !! Date
! Print !! Digital !! Text !! Release !! Date
|-
|-
| {{CardVersionImage|Bandit|Bandit}} || {{CardVersionImage|BanditDigital|Bandit from Shuffle iT}} || Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. || Dominion [[Second Edition|2nd Edition]] || October 2016  
| {{CardVersionImage|Bandit|Bandit}} || {{CardLangVersionImage|d=s}} || Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. || Dominion [[Second Edition|(Second Edition)]] || October 2016  
|}
|}


===Other language versions===
===Other language versions===
{| class="wikitable" style="text-align:center;"
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text  
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Chinese
| 強盜 (pron. ''qiángdào'') || || || style="padding:15px 0px;"| 獲得一張黃金,其他玩家展示牌庫頂的兩張牌,移除其中一張非銅幣的錢幣卡,棄掉剩下的卡片。||
|-
!rowspan=2|Dutch
| Bandiet || {{CardVersionImage|Bandit_nl}} || || style="padding:15px 0px;"| Pak een Goud. Iedere andere speler toont de 2&nbsp;bovenste kaarten van zijn trekstapel, vernietigt getoonde geldkaarten met uitzondering van Koper, en legt de rest af. || <p>Tweede editie<br>(2017)</p><hr><p>"...vernietigt <s>getoonde geldkaarten</s> één getoonde geldkaart&hellip;"
|-
| Bandiet || {{CardLangVersionImage|Dutch}} || || Pak een Goud. Iedere andere speler toont de 2 bovenste kaarten van zijn trekstapel, vernietigt één getoonde geldkaart met uitzondering van Koper, en legt de rest af. || Tweede editie<br>(herdruk 2019/2020)
|-
!French
| Brigand || || || ||
|-
!German
| Banditin<br>(Note: explicitly feminine) || {{CardVersionImage|BanditGerman2019rulebook|German language Bandit 2019 by ASS}} || {{CardVersionImage|BanditGerman2021Digital|German language Bandit 2021 from Shuffle iT}} || Nimm ein Gold. Jeder Mitspieler deckt die obersten 2&nbsp;Karten seines Nachziehstapels auf, entsorgt eine aufgedeckte Geldkarte außer Kupfer, und legt den Rest ab. || 2.&nbsp;Edition<br>(2019)<hr>''one or more other<br> versions listed [[%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus|here]]''
|-
!Japanese
| 山賊 (pron. ''sanzoku'') || || || style="padding:15px 0px;"| 金貨1枚を獲得する。他のプレイヤーは全員、山札の上から2枚を公開し、銅貨以外の公開した財宝カード1枚を廃棄し、残りを捨て札にする。||
|-
|-
!German
!Polish
| Banditin (Note: explicitly feminine) || {{CardLangVersionImage|German}} || || Nimm ein Gold vom Vorrat. Jeder Mitspieler deckt die obersten 2 Karten seines Nachziehstapels auf, entsorgt eine aufgedeckte Geldkarte nach seiner Wahl – außer Kupfer – und legt den Rest ab.
| Bandyta || || || ||
|-
|-
!Japanese
!Russian
| 山賊 (pron. ''sanzoku'') || || || 金貨1枚を獲得する。他のプレイヤーは全員、山札の上から2枚を公開し、銅貨以外の公開した財宝カード1枚を廃棄し、残りを捨て札にする。
| Бандит (pron. ''bandit'') || || {{CardLangVersionImage|Russian|d=1}} || Получите Золото. Каждый другой игрок раскрывает 2&nbsp;верхние карты своей колоды, выкидывает раскрытую карту Сокровища (не Медь) и сбрасывает остальные раскрытые карты. ||
|-
|-
!Russian
!Spanish
| Бандит (pron. ''bandit'') || || ||
|Bandido || {{CardLangVersionImage|Spanish}} || || Ganas una carta de Oro.<br>Los demás jugadores tienen que revelar las 2&nbsp;cartas superiores de sus respectivos mazos, eliminar una carta de Tesoro revelada que no sea de Cobre y descartar las demás. || Segunda Edición<br>(2016, 2021)
|}
|}


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{{Navbox Base set}}
{{Navbox Base set}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:terminals]]
[[category:offense]]
[[category:attack]]
[[category:trashing attack]]
[[category:treasure gainer]]

Latest revision as of 05:28, 7 September 2024

Bandit
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set Base
Illustrator(s) Julien Delval
Card text
Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.

Bandit is an ActionAttack card from the second edition of the base set. It is a trashing attack that targets your opponent's Treasure cards and gives you free Gold.

It replaces the removed card Thief, an extremely weak Treasure-trashing Attack from the first edition.

FAQ

Official FAQ

  • First you gain a Gold from the Supply, putting it into your discard pile.
  • Then each other player, in turn order, reveals their top 2 cards, trashes one they choose that is a Treasure other than Copper (e.g. Silver or Gold), and discards the other revealed cards. A player who did not reveal a Treasure card other than Copper simply discards both cards.

Strategy

Bandit’s primary role is to add Gold to your engine after you are successfully drawing your deck. Typically, when building an engine, you will spend your initial turns trashing your starting cards and buying draw cards. This often leads to a deck that draws itself reliably but doesn’t achieve much once drawn. Buying a Bandit at this point will jumpstart the process of adding payload to your deck, as the Bandit will add a Gold every turn thereafter, assuming you successfully draw your deck. If you have overdraw, you can even gain the Gold and play it on that same turn.

In order for Bandit to provide an ongoing benefit in this context, you need two things:

  1. a way to keep adding additional draw cards to your deck so that you can still draw it after adding Golds (which are stop cards)
  2. a reason why adding many Golds will be worthwhile, typically either +Buy or trash-for-benefit cards like Remodel

Indeed, the combination of Bandit and Remodel is one of the stronger forms of payload in the Base Dominion set, as it allows you to gain an extra Province each turn.

Bandit’s attack is rarely an important part of the card, but it can be helpful if its odds of hitting a Treasure are high enough. Typically this means it’s useful in kingdoms with strong trashing and where Treasure is a major source of payload (as opposed to Action cards like Festival). In games with more than two players, Bandit can trash more Treasures than it gains. If multiple opponents are playing Bandits, using Treasure payload becomes less attractive.

Despite the fact that gaining Golds is a valuable thing to do in money strategies, Bandit is only occasionally the best terminal Action to use in a money-oriented deck. This is because Bandit makes no $ and draws no cards, so it worsens your current turn in exchange for a benefit that won’t be experienced until the next time you shuffle your deck. Cards with more immediate benefits should often be preferred.

Therefore try to spice up Bandit, e.g. with Vanilla bonus Adventures tokens from Teacher, Lost Arts, Training, Pathfinding. Or try investing in possibilities playing Bandit during your turn without having extra actions, e.g. by Village Green.

Versions

English versions

Print Digital Text Release Date
Bandit Bandit from Shuffle iT Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. Dominion (Second Edition) October 2016

Other language versions

Language Name Print Digital Text Notes
Chinese 強盜 (pron. qiángdào) 獲得一張黃金,其他玩家展示牌庫頂的兩張牌,移除其中一張非銅幣的錢幣卡,棄掉剩下的卡片。
Dutch Bandiet {{{2}}} Pak een Goud. Iedere andere speler toont de 2 bovenste kaarten van zijn trekstapel, vernietigt getoonde geldkaarten met uitzondering van Koper, en legt de rest af.

Tweede editie
(2017)


"...vernietigt getoonde geldkaarten één getoonde geldkaart…"

Bandiet Dutch language Bandit Pak een Goud. Iedere andere speler toont de 2 bovenste kaarten van zijn trekstapel, vernietigt één getoonde geldkaart met uitzondering van Koper, en legt de rest af. Tweede editie
(herdruk 2019/2020)
French Brigand
German Banditin
(Note: explicitly feminine)
German language Bandit 2019 by ASS German language Bandit 2021 from Shuffle iT Nimm ein Gold. Jeder Mitspieler deckt die obersten 2 Karten seines Nachziehstapels auf, entsorgt eine aufgedeckte Geldkarte außer Kupfer, und legt den Rest ab. 2. Edition
(2019)
one or more other
versions listed here
Japanese 山賊 (pron. sanzoku) 金貨1枚を獲得する。他のプレイヤーは全員、山札の上から2枚を公開し、銅貨以外の公開した財宝カード1枚を廃棄し、残りを捨て札にする。
Polish Bandyta
Russian Бандит (pron. bandit) Russian language Bandit from Shuffle iT Получите Золото. Каждый другой игрок раскрывает 2 верхние карты своей колоды, выкидывает раскрытую карту Сокровища (не Медь) и сбрасывает остальные раскрытые карты.
Spanish Bandido Spanish language Bandit Ganas una carta de Oro.
Los demás jugadores tienen que revelar las 2 cartas superiores de sus respectivos mazos, eliminar una carta de Tesoro revelada que no sea de Cobre y descartar las demás.
Segunda Edición
(2016, 2021)

Trivia

Official card art.

Secret History

This of course replaces Thief. You gain a Gold so that it's always doing something useful. It doesn't trash Coppers, so it both doesn't have that huge penalty, and can't threaten new players with eating all of their Treasures.


Cards $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Combos and Counters Beggar/GardensWorkshop/Gardens
Other concepts Vanilla
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)