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'''Baron''' is an [[Action]] card from [[Intrigue|Intrigue]]. Keeping with the "[[Victory]] cards" theme in Intrigue, Baron adds a way to get use out of {{Card|Estate|Estates}}. It is a good [[opening]] for getting an early {{Cost|6}} or even {{Cost|7}}, and can be a good source of {{Cost|}} when you build an engine that draws your whole deck including your starting estates.  
'''Baron''' is an [[Action]] card from [[Intrigue]]. Keeping with the "[[Victory]] cards" theme in Intrigue, Baron provides both a way to gain {{Card|Estate|Estates}} and to use them as a resource.


== FAQ ==
== FAQ ==
Line 16: Line 14:
* You do not have to discard an Estate, but if you do not, you must gain an Estate (if any are left).
* You do not have to discard an Estate, but if you do not, you must gain an Estate (if any are left).


=== Other Rules clarifications ===
== Strategy ==
== Strategy Article ==
Baron is a situational [[payload]] card that can provide a large amount of [[virtual coin|Action-based]] {{Cost}}; its main downside is that it is a [[terminal]] [[stop card]] that is reliant on [[collision]] with [[junk]] you would usually prefer to [[trash]]. Baron is not typically the best payload option, but it can be useful in the [[opening]], in [[Kingdom]]s with the proper support or where it’s needed for the [[+Buy]], and in situations where you actively want to keep your {{Card|Estate|Estates}}.
''[http://dominionstrategy.com/2011/12/19/intrigue-baron/ Original article] by theory''
 
Baron is one of those cards whose benefit is immediately apparent to beginners, but also includes some more subtle rewards for more advanced players.
 
The early game benefit is pretty apparent: it’s a huge amount of buying power this early in the game, and can even lead to a Turn 3 / Turn 4 double {{Card|Gold}} buy.  The drawback is just as apparent: if you miss the Estate, you’re pretty much DOA, since you have one gimped hand with a dead Baron, and another gimped hand full of Estates.  And like {{Card|Moneylender}}, this will happen more and more as the game goes on, since you’re less and less likely to draw the Baron with the Estate.
 
The question is, then, when is the Baron risk worth it?  Compared to, say, {{Card|Horse Traders}}, Baron more reliably gets to {{Cost|6}}, but less reliably hits {{Cost|5}} on Turns 3 and 4.  So in games with critical {{Cost|5}}′s (e.g., {{Card|Witch}}), I would take something like Horse Traders or Silver instead, sacrificing the {{Cost|6}} chance for more guaranteed {{Cost|5}}′s by the first reshuffle.  (Especially since Baron, like all combo cards, is much worse with [[Curser|Cursers]] out.)  But without good {{Cost|5}}′s, you’re better off shooting for an early Gold, especially if there are worthwhile {{Cost|4}}′s (like {{Card|Caravan}}).  Good cheap cards in general will soften the blow of missing your Baron.


Baron somewhat conflicts with trashers (if you’re trashing your Estates with {{Card|Remake}}, you won’t have any for your Baron), but even then can sometimes be worth it.  Baron/{{Card|Chapel}}, for instance, gives you a pretty strong chance at a Gold/trash 4 cards scenario; if there are no good {{Cost|2}} cards, drawing them together doesn’t actually hurt, since it wouldn’t have done anything even if it was a Silver. With Copper trashing, Baron is more likely to connect with the Estates. And like most other opening cards, Baron meshes nicely with trash-for-benefit like {{Card|Salvager}} or {{Card|Apprentice}}, since you can get rid of it after your Baron odds drop too low.
Baron can be a relevant [[opening]] choice in the right situation. In the early game, when your chance of colliding it with {{Card|Estate}} is naturally rather high, Baron can help you to spike {{Cost|6}} or {{Cost|7}} for expensive but important purchases such as {{Event|Inheritance}} or {{Card|Altar}}. Because Baron alone generates {{Cost|4}} at the cost of two cards in hand, it is much more effective for this purpose than other options such as {{Card|Silver}}. Alternatively, as it provides +Buy to accompany the {{Cost}}, you can use it to buy two cheap [[engine]] pieces at once. Baron also works well with {{Event|Alms}}: it generates enough {{Cost}} to buy one useful card without putting [[Treasure]]s into play and gives an extra Buy that allows you to gain another one with {{Event|Alms}}.


At a more advanced level, Baron retains some of his power past the opening. Unlike Moneylender, you can incorporate Baron as a cash generator in total draw decks. The fact that he discards rather than trashes Estates becomes an advantage, since you can keep triggering Barons with the same Estate for a ridiculous amount of {{Cost|}} per Action. He’s very helpful in a [[double-Tactician]] deck with +Actions, since it’s hard to do better than +{{Cost|4}} per Action.  And the +Buy is quite convenient, especially if you’re playing multiple Barons per turn.
Beyond this early game use, the value of Baron depends on the alternatives for payload and +Buy, the strength of the available [[draw]], and the available [[terminal space]] and trashing. If terminal space is severely limited, other terminals may be more important to play. Similarly, if [[draw]] is somewhat limited and if there is a suitable [[trasher]] (such as {{Card|Chapel}} or {{Card|Remodel}}) available, using it to trash all your {{Card|Estate|Estates}} is usually preferable. If such [[thinning]] is not available, strong draw or even [[sifting]] can both draw past the extra junk and ensure collision. Even if thinning is available, if you have complete [[deck control]], it may be worth keeping a single {{Card|Estate}}, as then Baron can reliably provide {{Cost|4}} and +Buy; with [[overdraw]], you can even use multiple Barons to discard the same {{Card|Estate}} multiple times.  


{{Card|Hunting Party}} is, as always, a good alternative to a total draw deck, and works quite well with Baron since you only need 1 copy of the Estate and the Baron.  It has the advantage of starting with 3 copies of its combo card, and Baron and Hunting Party can start reliably churning +{{Cost|4}}.  Add in a Gold, and with a few Hunting Parties you can consistently generate {{Cost|8}} each turn (with each hand ideally being Copper, Gold, Estate, Baron — you can even swap the Gold out for Silver if you think you can draw an extra Copper each time).  Like most combo cards, Baron responds well to most hand-discard attacks but not to cursing attacks.
If you have independent reason to want {{Card|Estate|Estates}} in your deck, such as with {{Event|Inheritance}} or {{Card|Shepherd}}, Baron becomes particularly attractive. The former is especially noteworthy: not only do both {{Event|Inheritance}} and Baron put your {{Card|Estate|Estates}} to good use, but Baron is also excellent at helping you afford {{Event|Inheritance}} quickly and subsequently gain more {{Card|Estate|Estates}}.  


You should almost never play Baron without an Estate in hand. The Estate you gain from doing so is a useful consolation prize in the extreme late game, and makes Baron slightly less awful then, but gaining additional Estates with the Baron early on will slow you down too much. Though of course, in {{Card|Silk Road}} or {{Card|Gardens}} games, his Estate gain is quite powerful and further boosts his own power somewhat. The Estates may be useful for extra draw and double the points in a game with {{Card|Shepherd}} and {{Card|Pasture}}.
In most situations, you’ll strongly prefer to use Baron to discard an {{Card|Estate}} rather than as an {{Card|Estate}} [[gainer]]. Exceptions include strategies revolving around {{Event|Inheritance}}, where extra {{Card|Estate|Estates}} are very useful, and endgame situations where you want the extra {{VP}}. Even in these cases, you will often prefer to buy the extra {{Card|Estate}} rather than gain it with Baron’s effect, because the former option leaves you with an extra {{Cost|2}}; however, sometimes the extra gain is more important than the extra {{Cost}}. Used for both an {{Card|Estate}} gain and +Buy, particularly in combination with [[Throne Room variant]]s, Baron can facilitate emptying the {{Card|Estate|Estates}} as part of a [[three-pile ending|pile-out]].


Baron gets severely hampered when [[Shelters]] replace starting Estates.
Baron is often skippable in {{Card|Shelter|Shelters|file=Shelters}} games because you do not have any {{Card|Estate|Estates}} to use with it unless you gain them. While Baron allows you to easily gain an {{Card|Estate}} if you so desire, this means that it has no immediate benefit the first time you play it; you now have four largely-useless cards in your deck rather than three; and you still have much worse odds of colliding Baron and {{Card|Estate}} than in games without Shelters. These factors combine to make Baron much less desirable than usual.
=== Synergies/Combos ===
* {{Card|Hunting Party}}
* Total deck draw
* {{Card|Tactician}}
* {{Card|Caravan}} and {{Card|Haven}}, as compensation if you miss your Baron, and as helpers to trigger Barons
* {{Card|Warehouse}} and other sifters
* {{Card|Crossroads}} and {{Card|Shepherd}}
* Strong {{Cost|6}} and {{Cost|4}} but no good {{Cost|5}}′s
* {{Card|Gardens}} and {{Card|Silk Road}}
* Non-terminal copper trashing, like {{Card|Goatherd}}


=== Antisynergies ===
===External strategy articles===
* Strong opening {{Cost|5}}′s
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* Opponents’ [[curser|cursers]]
* [http://dominionstrategy.com/2011/12/19/intrigue-baron/ theory's 2011 article]
* Early [[trashing]]
* [[Shelters]]


== Versions ==
== Versions ==
Line 57: Line 36:
! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardVersionImage|BaronOld|Baron}} || {{CardVersionImage|BaronDigitalOld|Baron from Goko/Making Fun}} || '''+1 Buy'''<br>You may discard an Estate card. If you do, {{nowrap|+{{Cost|4}}.}} Otherwise, gain an Estate card. || Intrigue 1st Edition || July 2009
| {{CardVersionImage|BaronOld|Baron}} || {{CardVersionImage|BaronDigitalOld|Baron from Goko/Making Fun}} || '''+1 Buy'''<br>You may discard an Estate card. If you do, {{nowrap|+{{Cost|4}}.}}<br>Otherwise, gain an Estate card. || Intrigue 1st Edition || July 2009
|-
|-
| {{CardVersionImage|Baron|Baron}} || {{CardVersionImage|BaronDigital|Baron from Shuffle iT}} || '''+1 Buy'''<br>You may discard an Estate for {{nowrap|+{{Cost|4}}.}} If you don't, gain an Estate. || Intrigue [[Second Edition|2nd Edition]] || October 2016  
| {{CardVersionImage|Baron|Baron}} || {{CardVersionImage|BaronDigital|Baron from Shuffle iT}} || '''+1 Buy'''<br>You may discard an Estate for {{nowrap|+{{Cost|4}}.}} If you don't, gain an Estate. || Intrigue [[Second Edition|2nd Edition]] || October 2016  
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! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
|-
!Chinese  
!Chinese
| 男爵 (pron. ''nánjué'') || || || ||
| 男爵 (pron. ''nánjué'') || || || ||
|-
!Czech
| Baron || || || ||  
|-
|-
!Dutch
!Czech
| Baron || || || ||  
| Baron || || || ||
|-
|-
!Finnish
!Dutch
| Paroni || || || ||  
| Baron || {{CardLangVersionImage|Dutch}} || || '''+1 Aanschaf'''<br>Je mag een landgoed afleggen. Als je dat doet: +{{Cost|4}}. Zo niet, pak dan een landgoedkaart. || Eerste editie<br>(2009)
|-
|-
!French
!Finnish
| Baron || || || ||  
| Paroni || || || ||
|-
|-
!German
!French
| Baron || {{CardVersionImage|Baron German-HiG|German language Baron 2009 by HiG}} || || '''+1 Kauf'''<br>Du darfst ein Anwesen ablegen.<br>Wenn du das machst: +{{Cost|4}}.<br>Ansonsten: Nimm dir ein Anwesen. || (2009)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus here]''
| Baron || || || ||
|-
|-
!German  
!German
| Baron || || {{CardVersionImage|BaronGerman2021Digital|German language Baron 2021 from Shuffle iT}} || '''+1 Kauf'''<br>Du darfst ein Anwesen für +{{Cost|4}}<br>ablegen. Wenn du das nicht tust,<br>nimm ein Anwesen. || 2.&nbsp;Edition<br>(2021)
| Baron || {{CardVersionImage|Baron German-HiG|German language Baron 2009 by HiG}} || || '''+1 Kauf'''<br>Du darfst ein Anwesen ablegen.<br>Wenn du das machst: +{{Cost|4}}.<br>Ansonsten: Nimm dir ein Anwesen. || (2009)<hr>''one or more other<br>versions listed [[%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus|here]]''
|-
|-
!Hungarian
!German
| Báró || || || ||  
| Baron || {{CardVersionImage|BaronGerman2021rulebook|German language Baron 2021 by ASS}} || {{CardVersionImage|BaronGerman2021Digital|German language Baron 2021 from Shuffle iT}} || '''+1 Kauf'''<br>Du darfst ein Anwesen für +{{Cost|4}}<br>ablegen. Wenn du das nicht tust,<br>nimm ein Anwesen. || 2.&nbsp;Edition<br>(2021)
|-
|-
!Italian
!Hungarian
| Barone || || || ||  
| Báró || || || ||
|-
|-
!Japanese
!Italian
| 男爵 (pron. ''danshaku'') || || || '''+1 購入'''<br>+{{Cost|4}}のために、 屋敷1枚を捨て札にしてもよい。捨て札にしなかった場合、屋敷1枚を獲得する。||  
| Barone || || || ||
|-
|-
!Korean  
!Japanese
| 男爵 (pron. ''danshaku'') || || || '''+1 購入'''<br>+{{Cost|4}}のために、 屋敷1枚を捨て札にしてもよい。捨て札にしなかった場合、屋敷1枚を獲得する。||
|-
!Korean
| 남작 (pron. ''namjag'') || || || ||
| 남작 (pron. ''namjag'') || || || ||
|-
|-
!Norwegian  
!Norwegian
| Baron || || || ||  
| Baron || || || ||
|-
!Polish
| Baron || {{CardLangVersionImage|Polish}} || || '''+1 zakup'''<br>Możesz odrzucić kartę Posiadłości aby otrzymać {{Cost|4}}.<br>W przeciwnym wypadku dodajesz kartę Posiadłości. || (2016)
|-
|-
!Polish
!Russian
| Baron || {{CardLangVersionImage|Polish}} || || '''+1 zakup'''<br>Możesz odrzucić kartę Posiadłości aby otrzymać {{Cost|4}}.<br>W przeciwnym wypadku dodajesz kartę Posiadłości.||  
| Барон (pron. ''baron'') || || {{CardLangVersionImage|Russian|d=1}} || '''+1 Покупка'''<br>Вы можете сбросить Поместье, тогда {{nowrap|+{{Cost|4}}.}} Иначе получите Поместье. ||
|-
|-
!Russian
!rowspan=2|Spanish
| Барон (pron. ''baron'') || || {{CardLangVersionImage|Russian|d=1}} || '''+1 Покупка'''<br>Вы можете сбросить Поместье, тогда {{nowrap|+{{Cost|4}}.}} Иначе получите Поместье. ||  
| Barón || {{CardLangVersionImage|Spanish|o=1}} || || '''+1 Compra'''<br>Puedes descartar una carta de Finca.<br>Si lo haces, +{{Cost|4}}<br>Si no, ganas una carta de Finca. || First Edition<br>(2009)
|-
|-
!Spanish
| Barón || {{CardLangVersionImage|Spanish}} || || '''+1 Compra'''<br>Puedes descartar una carta de Finca. Si lo haces, +{{Cost|4}}. Si no, ganas una carta de Finca. || Second Edition<br>(2016)
| Barón || || || ||  
|}
|}


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{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Royalty]]
[[Category:Royalty]]
[[category:terminals]]
[[category:discard for benefit]]
[[category:Extra buys]]
[[category:virtual coin]]
[[category:gainers]]

Latest revision as of 21:23, 10 September 2024

Baron
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Intrigue
Illustrator(s) Ryan Laukat
Card text
+1 Buy
You may discard an Estate for +$4. If you don't, gain an Estate.

Baron is an Action card from Intrigue. Keeping with the "Victory cards" theme in Intrigue, Baron provides both a way to gain Estates and to use them as a resource.

FAQ

Official FAQ

  • You do not have to discard an Estate, but if you do not, you must gain an Estate (if any are left).

Strategy

Baron is a situational payload card that can provide a large amount of Action-based $; its main downside is that it is a terminal stop card that is reliant on collision with junk you would usually prefer to trash. Baron is not typically the best payload option, but it can be useful in the opening, in Kingdoms with the proper support or where it’s needed for the +Buy, and in situations where you actively want to keep your Estates.

Baron can be a relevant opening choice in the right situation. In the early game, when your chance of colliding it with Estate is naturally rather high, Baron can help you to spike $6 or $7 for expensive but important purchases such as Inheritance or Altar. Because Baron alone generates $4 at the cost of two cards in hand, it is much more effective for this purpose than other options such as Silver. Alternatively, as it provides +Buy to accompany the $, you can use it to buy two cheap engine pieces at once. Baron also works well with Alms: it generates enough $ to buy one useful card without putting Treasures into play and gives an extra Buy that allows you to gain another one with Alms.

Beyond this early game use, the value of Baron depends on the alternatives for payload and +Buy, the strength of the available draw, and the available terminal space and trashing. If terminal space is severely limited, other terminals may be more important to play. Similarly, if draw is somewhat limited and if there is a suitable trasher (such as Chapel or Remodel) available, using it to trash all your Estates is usually preferable. If such thinning is not available, strong draw or even sifting can both draw past the extra junk and ensure collision. Even if thinning is available, if you have complete deck control, it may be worth keeping a single Estate, as then Baron can reliably provide $4 and +Buy; with overdraw, you can even use multiple Barons to discard the same Estate multiple times.

If you have independent reason to want Estates in your deck, such as with Inheritance or Shepherd, Baron becomes particularly attractive. The former is especially noteworthy: not only do both Inheritance and Baron put your Estates to good use, but Baron is also excellent at helping you afford Inheritance quickly and subsequently gain more Estates.

In most situations, you’ll strongly prefer to use Baron to discard an Estate rather than as an Estate gainer. Exceptions include strategies revolving around Inheritance, where extra Estates are very useful, and endgame situations where you want the extra VP. Even in these cases, you will often prefer to buy the extra Estate rather than gain it with Baron’s effect, because the former option leaves you with an extra $2; however, sometimes the extra gain is more important than the extra $. Used for both an Estate gain and +Buy, particularly in combination with Throne Room variants, Baron can facilitate emptying the Estates as part of a pile-out.

Baron is often skippable in Shelters games because you do not have any Estates to use with it unless you gain them. While Baron allows you to easily gain an Estate if you so desire, this means that it has no immediate benefit the first time you play it; you now have four largely-useless cards in your deck rather than three; and you still have much worse odds of colliding Baron and Estate than in games without Shelters. These factors combine to make Baron much less desirable than usual.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Baron Baron from Goko/Making Fun +1 Buy
You may discard an Estate card. If you do, +$4.
Otherwise, gain an Estate card.
Intrigue 1st Edition July 2009
Baron Baron from Shuffle iT +1 Buy
You may discard an Estate for +$4. If you don't, gain an Estate.
Intrigue 2nd Edition October 2016

Other language versions

Language Name Print Digital Text Notes
Chinese 男爵 (pron. nánjué)
Czech Baron
Dutch Baron Dutch language Baron +1 Aanschaf
Je mag een landgoed afleggen. Als je dat doet: +$4. Zo niet, pak dan een landgoedkaart.
Eerste editie
(2009)
Finnish Paroni
French Baron
German Baron German language Baron 2009 by HiG +1 Kauf
Du darfst ein Anwesen ablegen.
Wenn du das machst: +$4.
Ansonsten: Nimm dir ein Anwesen.
(2009)
one or more other
versions listed here
German Baron German language Baron 2021 by ASS German language Baron 2021 from Shuffle iT +1 Kauf
Du darfst ein Anwesen für +$4
ablegen. Wenn du das nicht tust,
nimm ein Anwesen.
2. Edition
(2021)
Hungarian Báró
Italian Barone
Japanese 男爵 (pron. danshaku) +1 購入
+$4のために、 屋敷1枚を捨て札にしてもよい。捨て札にしなかった場合、屋敷1枚を獲得する。
Korean 남작 (pron. namjag)
Norwegian Baron
Polish Baron Polish language Baron +1 zakup
Możesz odrzucić kartę Posiadłości aby otrzymać $4.
W przeciwnym wypadku dodajesz kartę Posiadłości.
(2016)
Russian Барон (pron. baron) Russian language Baron from Shuffle iT +1 Покупка
Вы можете сбросить Поместье, тогда +$4. Иначе получите Поместье.
Spanish Barón Spanish language Baron +1 Compra
Puedes descartar una carta de Finca.
Si lo haces, +$4
Si no, ganas una carta de Finca.
First Edition
(2009)
Barón Spanish language Baron +1 Compra
Puedes descartar una carta de Finca. Si lo haces, +$4. Si no, ganas una carta de Finca.
Second Edition
(2016)

Trivia

Official card art.

Secret History

Going into development, the set had 20 kingdom cards. One day Jay said it would be better for him if it had 25. You know, stuff is cheaper at larger volumes. Having 25 kingdom cards was fine by me, so 25 it was. So I had to add five cards. This is one of them! I looked through the ideas file for stuff that fit the themes, and picked this as a supplement to the victory-cards-that-do-something-else theme.


Cards $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)