Treasure Trove: Difference between revisions
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{{Infobox Card | {{Infobox Card | ||
|name = Treasure Trove | |name = Treasure Trove | ||
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|type1 = Treasure | |type1 = Treasure | ||
|illustrator = Marco Morte | |illustrator = Marco Morte | ||
|text = {{Cost|2|l}}<br/> | |text = {{Cost|2|l}}<br/>Gain a Gold and a Copper. | ||
}} | }} | ||
'''Treasure Trove''' is a [[Treasure]] card from [[Adventures]]. | '''Treasure Trove''' is a [[Treasure]] card from [[Adventures]]. It gives you a {{Card|Gold}} and a {{Card|Copper}} on each play. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* This is a Treasure worth {{Cost|2}}. | * This is a [[Treasure]] worth {{Cost|2}}. | ||
* You play it in your Buy phase, like other Treasures. | * You play it in your Buy phase, like other Treasures. | ||
* When you play it, you gain a Copper and a Gold from the Supply, putting them into your discard pile. | * When you play it, you gain a {{Card|Copper}} and a {{Card|Gold}} from the [[Supply]], putting them into your discard pile. | ||
* If one of those piles is empty, you still gain the other card. | * If one of those piles is empty, you still gain the other card. | ||
== Strategy == | == Strategy == | ||
Treasure Trove is typically best thought of as a {{Card|Gold}} [[gainer]] whose usability is primarily dependent on your ability to handle the {{Card|Copper}} that it also gains. Its effect of adding two [[stop card]]s to your deck every time you play it is very demanding in terms of [[deck control]] and [[draw]], especially given that one of its gains is [[junk]] in most cases. Therefore, Treasure Trove is most likely to be a good option for [[payload]] if you can manage the {{Card|Copper|Coppers}} easily, if you actively want them, or if you’re not aiming to establish deck control in any case. | |||
In an [[engine]] context, Treasure Trove requires a confluence of factors in order to be worth the downsides, but it might be attractive if you want to add multiple {{Card|Gold|Golds}} to your deck quickly. These might be for use as [[payload]] directly (if there is [[+Buy]] and no better alternative payload, or no other way to gain it readily), or as fodder for [[trash-for-benefit]] effects such as {{Card|Bishop}}. In either case, it’s generally best to gain Treasure Trove only once you’ve achieved deck control and have the tools to maintain it, which typically entails removing the {{Card|Copper|Coppers}} as quickly as you gain them. Ways to do this include {{Card|Watchtower}} (which can trash them immediately, meaning you never need to draw them) and {{Card|Monastery}} (whose trashing effect is boosted by Treasure Trove itself). However, Treasure Trove may be especially desirable if you can make active use of the {{Card|Copper|Coppers}}: for example, if your only source of +Buy is {{Card|Forager}} and gains are otherwise difficult to come by, they might make useful fodder for it. | |||
Treasure Trove can also be a useful addition to a [[money strategy]] given you likely are not aiming to achieve deck control anyway. In this case, the increase in [[money density]] from the added Treasures is more relevant than the potential negative effect of the {{Card|Copper|Coppers}}. [[Sifter]]s such as {{Card|Dungeon}} can be particularly useful as they can help you find your Treasure Troves and {{Card|Gold|Golds}} more consistently. | |||
Occasionally, because it gains two cards with a single play and takes up no [[terminal space]], Treasure Trove can be useful with effects that reward you for gaining many cards. {{Project|Guildhall}} is particularly notable, allowing you to quickly amass [[Coffers]], while other effects such as {{Event|Triumph}} or {{Card|Garrison}} can be used to benefit in other ways. Playing Treasure Trove many times over the course of a game can additionally lead to scoring many {{VP}} with effects such as {{Landmark|Keep}} or {{Card|Gardens}}. | |||
Some effects such as {{Card|Herb Gatherer}} may allow you to play Treasure Trove during your Action phase. This in turn allows you to [[gain-and-play]] the Treasures gained by Treasure Trove, greatly accelerating its overall impact on your payload. {{Card|Storyteller}} is the most notable example of such an effect, as it is both [[non-terminal]] and can use the {{Card|Gold|Golds}} for draw, while somewhat mitigating the impact of the {{Card|Copper|Coppers}} on your deck control. | |||
== Versions == | == Versions == | ||
===English versions=== | ===English versions=== | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
| {{ | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || style="padding:0px 15px;"| {{Cost|2|l}}<br>When you play this, gain a Gold and a Copper. || Adventures || April 2015 | ||
|- | |||
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding:0px 15px;"| {{Cost|2|l}}<br>When you play this, gain a Gold and a Copper. || Adventures [[2016 Errata#Formatting_changes|(2016 printing)]] || August 2017 | |||
|- | |- | ||
| {{ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || style="padding:0px 15px;"| {{Cost|2|l}}<br>Gain a Gold and a Copper. || Adventures [[2020 Errata#Cosmetical_changes|(2022 printing)]] || | ||
|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |- | ||
!Dutch | !Dutch | ||
| Verborgen schat (lit. ''hidden treasure'') || || || || | | Verborgen schat<br>(lit. ''hidden treasure'') || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || style="padding: 20px 10px;"| {{Coin|2|l}}<br>Pak een Goud en een Koper. || (2015) | ||
|- | |- | ||
!Finnish | !Finnish | ||
| Aarrekasa (lit. ''pile of treasure'') || || || || | | Aarrekasa<br>(lit. ''pile of treasure'') || || || || | ||
|- | |- | ||
!French | !French | ||
| Pierres précieuses<br>(lit. ''precious stones'') || || {{CardVersionImage|Treasure TroveFrench2021Digital|French language Treasure Trove 2021 from Shuffle iT}} || {{Cost|2|l}}<br>Quand vous jouez cette carte, recevez un Or et un Cuivre. || | | Pierres précieuses<br>(lit. ''precious stones'') || || {{CardVersionImage|Treasure TroveFrench2021Digital|French language Treasure Trove 2021 from Shuffle iT}} || {{Cost|2|l}}<br>Quand vous jouez cette carte, recevez un Or et un Cuivre. || | ||
|- | |- | ||
!German | !rowspan=2|German | ||
| Schatz<br>(lit. ''treasure'') || {{CardVersionImage|Treasure TroveGerman|German language Treasure Trove 2015 by ASS}} || {{CardVersionImage|Treasure TroveGerman2021Digital|German language Treasure Trove 2021 from Shuffle iT}} || {{Cost|2|l}}<br>Wenn du diese Karte ausspielst, nimm dir ein Gold und ein Kupfer. || (2015) | | Schatz<br>(lit. ''treasure'') || {{CardVersionImage|Treasure TroveGerman|German language Treasure Trove 2015 by ASS}} || {{CardVersionImage|Treasure TroveGerman2021Digital|German language Treasure Trove 2021 from Shuffle iT}} || style="padding:0px 15px;"| {{Cost|2|l}}<br>Wenn du diese Karte ausspielst, nimm dir ein Gold und ein Kupfer. || (2015) | ||
|- | |- | ||
| Schatz<br>(lit. ''treasure'') || || {{CardLangVersionImage|German|d=t}} || {{Cost|2|l}}<br>Nimm ein Gold und ein Kupfer. || (Nachdruck 2021) | |||
| Schatz<br>(lit. ''treasure'') || || || | |||
|- | |- | ||
!Japanese | !Japanese | ||
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|- | |- | ||
!Polish | !Polish | ||
| Zaginiony skarb || || || || <small>Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small> | | Zaginiony skarb || || || || <small>Although Polish version is not released,<br> this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small> | ||
|- | |- | ||
!Russian | !Russian | ||
| Клад (pron. ''klad'', lit. ''buried treasure'') || || || || | | Клад<br>(pron. ''klad'', lit. ''buried treasure'') || || || || | ||
|} | |} | ||
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}} | }} | ||
=== Relevant outtakes === | === Relevant outtakes === | ||
{{Quote|Text= {{Set|Intrigue}} had had gain a {{Card|Silver}} to hand, reveal the top card of your deck, if it's {{Card|Silver}} trash this. I tried a new version here: +{{Cost|2}}, Gain 2 {{Card|Silver}} | {{Quote|Text= {{Set|Intrigue}} had had gain a {{Card|Silver}} to hand, reveal the top card of your deck, if it's {{Card|Silver}} trash this. I tried a new version here: +{{Cost|2}}, Gain 2 {{Card|Silver|Silvers}}, reveal top, if it's {{Card|Silver}} trash this and gain a {{Card|Duchy}}. It was the kind of thing that casual players might turn out to adore but which playtesters tend not to. In some sense it lives on as Treasure Trove. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
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{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[Category:Alt Treasure]] | |||
[[Category:Treasure gainer]] |
Latest revision as of 04:04, 5 September 2024
Treasure Trove | |
---|---|
Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Marco Morte |
Card text | |
Gain a Gold and a Copper. |
Treasure Trove is a Treasure card from Adventures. It gives you a Gold and a Copper on each play.
FAQ
Official FAQ
- This is a Treasure worth .
- You play it in your Buy phase, like other Treasures.
- When you play it, you gain a Copper and a Gold from the Supply, putting them into your discard pile.
- If one of those piles is empty, you still gain the other card.
Strategy
Treasure Trove is typically best thought of as a Gold gainer whose usability is primarily dependent on your ability to handle the Copper that it also gains. Its effect of adding two stop cards to your deck every time you play it is very demanding in terms of deck control and draw, especially given that one of its gains is junk in most cases. Therefore, Treasure Trove is most likely to be a good option for payload if you can manage the Coppers easily, if you actively want them, or if you’re not aiming to establish deck control in any case.
In an engine context, Treasure Trove requires a confluence of factors in order to be worth the downsides, but it might be attractive if you want to add multiple Golds to your deck quickly. These might be for use as payload directly (if there is +Buy and no better alternative payload, or no other way to gain it readily), or as fodder for trash-for-benefit effects such as Bishop. In either case, it’s generally best to gain Treasure Trove only once you’ve achieved deck control and have the tools to maintain it, which typically entails removing the Coppers as quickly as you gain them. Ways to do this include Watchtower (which can trash them immediately, meaning you never need to draw them) and Monastery (whose trashing effect is boosted by Treasure Trove itself). However, Treasure Trove may be especially desirable if you can make active use of the Coppers: for example, if your only source of +Buy is Forager and gains are otherwise difficult to come by, they might make useful fodder for it.
Treasure Trove can also be a useful addition to a money strategy given you likely are not aiming to achieve deck control anyway. In this case, the increase in money density from the added Treasures is more relevant than the potential negative effect of the Coppers. Sifters such as Dungeon can be particularly useful as they can help you find your Treasure Troves and Golds more consistently.
Occasionally, because it gains two cards with a single play and takes up no terminal space, Treasure Trove can be useful with effects that reward you for gaining many cards. Guildhall is particularly notable, allowing you to quickly amass Coffers, while other effects such as Triumph or Garrison can be used to benefit in other ways. Playing Treasure Trove many times over the course of a game can additionally lead to scoring many with effects such as Keep or Gardens.
Some effects such as Herb Gatherer may allow you to play Treasure Trove during your Action phase. This in turn allows you to gain-and-play the Treasures gained by Treasure Trove, greatly accelerating its overall impact on your payload. Storyteller is the most notable example of such an effect, as it is both non-terminal and can use the Golds for draw, while somewhat mitigating the impact of the Coppers on your deck control.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When you play this, gain a Gold and a Copper. |
Adventures | April 2015 | ||
When you play this, gain a Gold and a Copper. |
Adventures (2016 printing) | August 2017 | ||
Gain a Gold and a Copper. |
Adventures (2022 printing) |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Dutch | Verborgen schat (lit. hidden treasure) |
Pak een Goud en een Koper. |
(2015) | ||
Finnish | Aarrekasa (lit. pile of treasure) |
||||
French | Pierres précieuses (lit. precious stones) |
Quand vous jouez cette carte, recevez un Or et un Cuivre. |
|||
German | Schatz (lit. treasure) |
Wenn du diese Karte ausspielst, nimm dir ein Gold und ein Kupfer. |
(2015) | ||
Schatz (lit. treasure) |
Nimm ein Gold und ein Kupfer. |
(Nachdruck 2021) | |||
Japanese | 掘出物 (pron. horidashimono) |
金貨1枚と銅貨1枚を獲得する。 |
|||
Polish | Zaginiony skarb | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Клад (pron. klad, lit. buried treasure) |
Trivia
Secret History
Relevant outtakes
Retrospective