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'''Scavenger'''
{{Infobox Card
{{Infobox Card
  |name = Scavenger
  |name = Scavenger
|cost = 4
  |type1 = Action
  |type1 = Action
  |illustrator = Franz Vohwinkel
  |illustrator = Franz Vohwinkel
  |text = +{{Cost|2}}<br />You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
  |text = +{{Cost|2}}<br>You may put your deck into your discard pile. Put a card from your discard pile onto your deck.
}}
}}


'''Scavenger''' is an [[Action]] card from [[Dark Ages]]. It is a [[terminal Silver]] which lets you put your deck in your Discard pile, like [[Chancellor]]. However, unlike Chancellor, it lets you fish out the best card from your discard pile and make it your new deck - this turns it into a viable card on many more boards.  
'''Scavenger''' is an [[Action]] card from [[Dark Ages]]. It is a [[terminal silver]] and [[deck discarder]], like {{Card|Chancellor}}, but it also lets you fish out the best card from your discard pile and make it your new deck.
 
== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* Putting your deck into your discard pile is optional, but putting a card from your discard pile on top of your deck is not; you do it unless there are no cards in your discard pile.  
* Putting your deck into your discard pile is optional, but putting a card from your discard pile on top of your deck is not; you do it unless there are no cards in your discard pile.  
* Putting your deck into your discard pile will not trigger Tunnel (from Hinterlands).  
* Putting your deck into your discard pile will not trigger {{Card|Tunnel}} (from Hinterlands).
* If your deck has no cards in it, such as from putting them into your discard pile, then the card you put on top of your deck will be the only card in your deck.
 
=== Other Rules clarifications ===
=== Other Rules clarifications ===
== Strategy Article ==
''[http://dominionstrategy.com/2012/10/08/dark-ages-scavenger/ Original article] by sffc
Scavenger is a card whose power may not be obvious at first glance.  It looks a whole lot like the card [[Chancellor]] always wanted to be, similar to how [[Noble Brigand]] is like the card Thief always wanted to be.  So, what makes Scavenger worth having its own article?
Scavenger’s power arises from the fact that it lets you search essentially your entire deck, finding exactly the card that you want, and topdecking it.  This is actually pretty awesome.  If [[Scheme]] is the card that lets you save an Action that you played this turn, [[Herbalist]] is the card that lets you save a [[Treasure]] that you played this turn, and [[Haven]] is the card that lets you save something that you could have played but didn’t, Scavenger is the card that lets you save something that you never even saw this turn.  Better yet, unlike Scheme and Herbalist, it works on non-actions as well as actions.
Early in the game, you can Scavenge cursing attacks like [[Sea Hag]] and [[Witch]] to win the curse split.  Later in the game, you can Scavenge your [[Platinum]], [[Goons]], or other power card, depending just on the frequency that you draw a Scavenger.
Scavenger also helps put together unrelated combos.  For instance, consider [[Tournament]].  If your only [[Province]] is in your discard pile and you know you have Tournaments coming up soon, Scavenge it to the top of your deck.  If you have +Actions, you can even Scavenge a Province that you revealed this turn in order to gain multiple [[Prize]]s at once.  If you have lots of Scavengers and even more +Actions, you can topdeck more complicated combos together.  For example, play a [[Village]] followed by two Scavengers, topdecking your [[Talisman]] and your [[Quarry]].  In an engine, Scavenger increases reliability by being able to topdeck key components for next turn.
In a similar manner, Scavenger rewards you for diligent deck tracking.  Yeah, you can just dump your whole deck into the discard and pull out the power card, but if you are already going to play it next turn (or at worst the turn after), you may get more by just top decking from the cards already in the discard. On the flip side, some cards like [[Altar]] can be so powerful that it is worth it to dump the deck every time they aren’t in hand in order to play them ASAP.
However, Scavenger really shines when it is part of its own combo.  Below, I point out a few of the most notable.
===Combo: Scavenger and Stash===
Requirements: 2 Scavengers, 3 [[Stash]]es
This is one of the first combos that was documented in Dark Ages.  It is pretty straightforward: every turn, play Scavenger, put your deck into your discard pile, and topdeck your other Scavenger.  During cleanup phase, you draw the second Scavenger, and when you reshuffle, put all three Stashes on top.  In the absence of [[handsize attack|handsize-reduction attacks]], you are now guaranteed a Province every turn.
Some players might be more comfortable with having 4 Stashes instead of 3 to guard against the possibility of drawing both of your Scavengers in the same hand.  However, the probability of this happening before you buy your fourth or fifth Province is quite low, and if it does happen, the combo is quick to get going again.
Works With: [[Curser|Cursing attacks]], [[Looter]]s
Conflicts With: All [[handsize attack|handsize-reduction attacks]], [[Minion]], [[Pillage]]
===Combo: Scavenger and [[King's Court]]===


Okay, what card besides [[Counting House]] doesn’t combo with King's Court?  I am pointing out this combo because it is extremely resilient, and it guarantees a Province or [[Colony]] every single turn.
== Strategy ==
Scavenger is a weak [[terminal silver]] with a deck-discarding effect that is situationally useful. Like many terminal silvers, Scavenger is often a mediocre use of [[terminal space]]. In [[money strategies]], Scavenger is most impactful in weak [[Kingdom]]s where you are unable to get full [[deck control]] and instead can use Scavenger to bypass bad shuffles and find your best cards reliably. In [[engine]]s, Scavenger can be useful in Kingdoms that do not have cheap, open-able [[deck control]] but do offer excess [[terminal space]] and powerful deck control later (e.g. a {{Cost|5}} trasher such as {{Card|Sentry}}), in which case Scavenger can quickly [[cycling|cycle]] through your early shuffles and topdeck powerful cards. Deciding when to discard your deck is best informed by [[deck tracking|keeping track]] of where your good cards are and how much junk is left in any given shuffle.


Requirements: 2 Scavengers, 2 King's Courts, 2 Silvers (or 2 Platinums for Colony games)
Scavenger’s effect is most relevant in the [[opening]]. If you play it on turn 3 it can help you afford a strong {{Cost|5}} card such as {{Card|Recruiter}}, discards your deck so that you [[cycle]] to that new card faster, and allows you to possibly play that {{Cost|5}} on turn 4. Similarly, if you bought a good card on turn 3 and play your Scavenger on turn 4, you can discard your deck and [[topdeck]] that good card.


Here’s how it works.  Draw King's Court, Scavenger, Silver, and two other cards.  KC the Scavenger, don’t discard your deck, and instead topdeck the KC, Scavenger, and Silver that are in your discard pile from last turn. Play the Silver. Buy a Province. Draw 5 Cards. Rinse and Repeat forever.
===External strategy articles===
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* [http://dominionstrategy.com/2012/10/08/dark-ages-scavenger/ sffc's 2012 article]
* [https://www.youtube.com/watch?v=tBk9cdl9uaQ An interesting Scavenger + Secret Passage engine]


What makes this particular combo worth noting is that it is immune to [[Militia]], [[Goons]], [[Margrave]], and [[Ghost Ship]]. In fact, the only cards that could normally mess up this combo are [[Minion]], [[Pillage]], and (immediately after a reshuffle and with bad shuffle luck) trashing attacks like [[Rogue]] and [[Thief]].
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardVersionImage|ScavengerOld|Scavenger}} || {{CardLangVersionImage|o=1|d=g}} || style="padding: 0px 10px;"| +{{Cost|2}}<br>You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck. || Dark Ages || August 2012
|-
| {{CardVersionImage|ScavengerOld2|Scavenger}} || {{CardLangVersionImage|o=2|d=s}} || style="padding: 0px 10px;"| +{{Cost|2}}<br>You may put your deck into your discard pile. Look through your discard pile and put one card from it onto your deck. || Dark Ages [[2016 Errata#Formatting_changes|(2017 printing)]] || September 2017
|-
|  || {{CardLangVersionImage|d=s}} || style="padding: 0px 10px;"| +{{Cost|2}}<br>You may put your deck into your discard pile. Put a card from your discard pile onto your deck. || [[2022 Errata]] || 2022
|}


Works With: Handsize-reduction attacks and most other [[attack]]s
===Other language versions===
 
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
Conflicts With: [[Minion]], [[Pillage]], faster King's Court combos, [[Masquerade]] in the presence of handsize-reduction attacks
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
===Combo: Scavenger and [[Golem]]===
!Czech
 
| Metař<br>(lit. ''street cleaner'') || {{CardLangVersionImage|Czech}} || || +{{Cost|2}}<br>Můžeš položit svůj dobírací balíček na odkládací balíček. Prohlédni si odkládací balíček a polož z něj jednu kartu na dobírací balíček. ||
Requirements: 1 Scavenger, 2 Golems, exactly 1 other Action
|-
 
!Dutch
This is similar in principle to Golem/Scheme.  Play your Golem, making it find your Scavenger and any other Action card of your choice (say, a powerful attack).  Play the wildcard Action, and then play the Scavenger, discarding your deck if necessary and topdecking your other Golem.  Rinse and Repeat.
| Scharrelaar || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || style="padding: 10px 0px;"| +{{Coin|2}}<br>Je mag je trekstapel op je aflegstapel leggen. Bekijk de kaarten van je aflegstapel en leg er één van op je trekstapel. || (2013)
 
|-
Counting House fits extremely well in the wildcard spot, even better than it did in Golem/Scheme.  Let your Golem find your Scavenger and your Counting House, play the Scavenger to discard your deck, and play the Counting House to draw all of your Copper.
!Finnish
 
| Haaskalintu (lit. ''vulture'') || || || ||
Works With: Strong [[attacks]], Counting House
|-
 
!French
Conflicts With: Minion, Pillage, Looters (for [[Ruins]] are actions), [[Necropolis]], [[Masquerade]]s that give you action cards
| Pilleur (lit. ''looter'') || || || ||
 
|-
===Combo: Scavenger and [[University]]===
!German
 
| Lumpensammler<br>(lit. ''rag collector'') || {{CardVersionImage|ScavangerGerman2019rulebook|German language Scavenger 2019 by ASS}} || {{CardVersionImage|ScavengerGerman2021Digital|German language Scavenger 2021 from Shuffle iT}} || +{{Cost|2}}<br>Du darfst deinen Nachziehstapel auf deinen Ablagestapel legen. Sieh deinen Ablagestapel durch und lege eine Karte daraus auf deinen Nachziehstapel. || (2019)<hr>''one or more other<br>versions listed [[%C3%9Cbersetzungsfehler_(German_translation_errors)#H33|here]]''
Requirements: At least 1 Scavenger and 1 University; the more the better.
|-
 
!Japanese
[[Watchtower]] is a powerful card because it lets you topdeck something you just bought or gained, enabling you to play it an extra time than you normally would have been able to before the end of the game.
| ゴミあさり<br>(pron. ''gomi asari'') || || || style="padding:15px 0px;"| +{{Cost|2}}<br>山札を捨て札置き場に置いてもよい。捨て札置き場のカードをすべて見て、その中の1枚を山札の上に置く。 ||
 
|-
Scavenger can work in a similar manner to Watchtower for Action cards that gain something. Gain your card, then Scavenge it for next turn.  Unfortunately, most card-gainers are terminal.
!Korean
 
| 쓰레기 뒤지는 사람<br>(pron. ''sseulegi dwijineun salam'', lit. ''scouring garbage man'') || || || ||
University not only lets you gain a card costing up to {{Cost|5}}, but it also gives you actions. So, you can play University to gain a {{Cost|5}} Action and then immediately Scavenge it. If you have a [[cantrip]] in hand, you can even draw and play the {{Cost|5}} Action from University on the very same turn that it was gained.
|-
 
!Polish
Works With: Good {{Cost|5}} Actions, Cantrips
| Śmieciarz || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small>
 
|-
===Combo: Scavenger and [[Reaction]]s===
!Russian
 
| Мусорщик (pron. ''musorshshik'') || || || ||
Requirements: At least 1 Scavenger and 1 or 2 Reactions
|-
 
!Spanish
Scavenger comes to the rescue when you blow out your birthday candles and wish, “if only there were a way to ensure that I always have my [[Trader]], [[Tunnel]], or [[Watchtower]] in hand when my opponent plays an attack.”  Since Scavenger doesn’t require that you actually draw the card from your discard pile right away, if Scavenger is your last Action, you can ensure that your Reaction is available between turns.
| Carroñero || {{CardLangVersionImage|Spanish}} || || <p>+{{Cost|2}}</p><p>Puedes poner tu mazo en tu pila de descartes. Mira tu pila de descartes y pon una carta de la pila encima de tu mazo.</p> || (2014)
 
|}
Works With: Strong Reactions in the presence of Attacks
 
Conflicts With: Minion, Pillage
 
===Combo: Scavenger and Scavenger===
 
Requirements: 2 Scavengers
 
With 2 Scavengers in your deck, you can simply Scavenge a Scavenger every turn to ensure that you always start with at least {{Cost|2}}. Nifty!
 
The guaranteed {{Cost|2}} is useful in many situations, but especially in [[Alt-VP|Alternate VP]] games, when your money density becomes exceedingly low.  With a guaranteed {{Cost|2}}, you just need {{Cost|2}} out of the other 4 cards in order to get your [[Silk Road]] or [[Gardens]]; that’s a 0.5{{Cost|}} average card value. For contrast, you woud normally need a 0.75{{Cost|}} average card value to consistently purchase {{Cost|4}} AltVP.
 
Scavenger/Scavenger works especially well in the presence of [[Throne Room]]. Throne your Scavenger, topdecking your other Throne Room and Scavenger. You are now guaranteed {{Cost|4}} every turn.  Just one Copper and you have your [[Duke]] (requiring 0.33{{Cost|}} average card value).
 
Scavenger/Scavenger and especially Scavenger/ThroneRoom are also resilient to most attacks, including handsize-reduction attacks.
=== Synergies/Combos ===
* Most attacks
* Throne Room
=== Antisynergies ===
* Minion
* Pillage
* Faster non-AltVP strategies


== Trivia ==
== Trivia ==
[[Image:ScavengerArt.jpg|thumb|right|354px|Official card art.]]
=== Secret History ===
=== Secret History ===
{{Quote
{{Quote
|Text=At one point I thought I might push doing stuff with the discard pile as a subtheme. I didn't really, although a few cards care about it. Scavenger lets you pick a card from your discard pile to draw. To make sure there is something, it lets you put your deck there first. Originally you had to put your deck into your discard pile; Wei-Hwa Huang argued for making it optional, to get rid of certain cases where you were sad to do it. And as a result you can set up multiple cards with it, if you play multiple Scavengers and only flip the first time
|Text=At one point I thought I might push doing stuff with the discard pile as a subtheme. I didn't really, although a few cards care about it. Scavenger lets you pick a card from your discard pile to draw. To make sure there is something, it lets you put your deck there first. Originally you had to put your deck into your discard pile; Wei-Hwa Huang argued for making it optional, to get rid of certain cases where you were sad to do it. And as a result you can set up multiple cards with it, if you play multiple Scavengers and only flip the first time.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}}
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
}}
=== Relevant outtakes ===
{{Quote
|Text=
There was a flipped version of {{Card|Margrave}} - +2 Cards, each other player discards down to 2, then draws a card. Oh man. So painful. A version that was around for a while cost {{Cost|4}} and gave you 2 {{Card|Silver|Silvers}} if it was trashed. Another version cost {{Cost|5}} but came with a {{Card|Spoils}}.


After that attack died, I tried, they discard down to 3, you look through your discard pile and either get a card from it into your hand or draw 2 cards. It needed the +2 Cards option in case your discard pile was empty. Well I decided Scavenger was okay, but you don't need to see too many of these getting back {{Card|Platinum|Platinums}}.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
}}
{{Navbox Dark Ages}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:deck discarder]]
[[category:deck inspector]]
[[category:terminals]]
[[category:virtual coin]]
[[category:handsize negative]]

Latest revision as of 05:23, 7 September 2024

Scavenger
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Dark Ages
Illustrator(s) Franz Vohwinkel
Card text
+$2
You may put your deck into your discard pile. Put a card from your discard pile onto your deck.

Scavenger is an Action card from Dark Ages. It is a terminal silver and deck discarder, like Chancellor, but it also lets you fish out the best card from your discard pile and make it your new deck.

FAQ

Official FAQ

  • Putting your deck into your discard pile is optional, but putting a card from your discard pile on top of your deck is not; you do it unless there are no cards in your discard pile.
  • Putting your deck into your discard pile will not trigger Tunnel (from Hinterlands).

Other Rules clarifications

Strategy

Scavenger is a weak terminal silver with a deck-discarding effect that is situationally useful. Like many terminal silvers, Scavenger is often a mediocre use of terminal space. In money strategies, Scavenger is most impactful in weak Kingdoms where you are unable to get full deck control and instead can use Scavenger to bypass bad shuffles and find your best cards reliably. In engines, Scavenger can be useful in Kingdoms that do not have cheap, open-able deck control but do offer excess terminal space and powerful deck control later (e.g. a $5 trasher such as Sentry), in which case Scavenger can quickly cycle through your early shuffles and topdeck powerful cards. Deciding when to discard your deck is best informed by keeping track of where your good cards are and how much junk is left in any given shuffle.

Scavenger’s effect is most relevant in the opening. If you play it on turn 3 it can help you afford a strong $5 card such as Recruiter, discards your deck so that you cycle to that new card faster, and allows you to possibly play that $5 on turn 4. Similarly, if you bought a good card on turn 3 and play your Scavenger on turn 4, you can discard your deck and topdeck that good card.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Scavenger Scavenger from Goko/Making Fun +$2
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Dark Ages August 2012
Scavenger Scavenger from Shuffle iT +$2
You may put your deck into your discard pile. Look through your discard pile and put one card from it onto your deck.
Dark Ages (2017 printing) September 2017
Scavenger from Shuffle iT +$2
You may put your deck into your discard pile. Put a card from your discard pile onto your deck.
2022 Errata 2022

Other language versions

Language Name Print Digital Text Notes
Czech Metař
(lit. street cleaner)
Czech language Scavenger +$2
Můžeš položit svůj dobírací balíček na odkládací balíček. Prohlédni si odkládací balíček a polož z něj jednu kartu na dobírací balíček.
Dutch Scharrelaar +$2
Je mag je trekstapel op je aflegstapel leggen. Bekijk de kaarten van je aflegstapel en leg er één van op je trekstapel.
(2013)
Finnish Haaskalintu (lit. vulture)
French Pilleur (lit. looter)
German Lumpensammler
(lit. rag collector)
German language Scavenger 2019 by ASS German language Scavenger 2021 from Shuffle iT +$2
Du darfst deinen Nachziehstapel auf deinen Ablagestapel legen. Sieh deinen Ablagestapel durch und lege eine Karte daraus auf deinen Nachziehstapel.
(2019)
one or more other
versions listed here
Japanese ゴミあさり
(pron. gomi asari)
+$2
山札を捨て札置き場に置いてもよい。捨て札置き場のカードをすべて見て、その中の1枚を山札の上に置く。
Korean 쓰레기 뒤지는 사람
(pron. sseulegi dwijineun salam, lit. scouring garbage man)
Polish Śmieciarz Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Мусорщик (pron. musorshshik)
Spanish Carroñero Spanish language Scavenger

+$2

Puedes poner tu mazo en tu pila de descartes. Mira tu pila de descartes y pon una carta de la pila encima de tu mazo.

(2014)

Trivia

Official card art.

Secret History

At one point I thought I might push doing stuff with the discard pile as a subtheme. I didn't really, although a few cards care about it. Scavenger lets you pick a card from your discard pile to draw. To make sure there is something, it lets you put your deck there first. Originally you had to put your deck into your discard pile; Wei-Hwa Huang argued for making it optional, to get rid of certain cases where you were sad to do it. And as a result you can set up multiple cards with it, if you play multiple Scavengers and only flip the first time.

Relevant outtakes

There was a flipped version of Margrave - +2 Cards, each other player discards down to 2, then draws a card. Oh man. So painful. A version that was around for a while cost $4 and gave you 2 Silvers if it was trashed. Another version cost $5 but came with a Spoils. After that attack died, I tried, they discard down to 3, you look through your discard pile and either get a card from it into your hand or draw 2 cards. It needed the +2 Cards option in case your discard pile was empty. Well I decided Scavenger was okay, but you don't need to see too many of these getting back Platinums.


Cards $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)