Villa
Villa | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Harald Lieske |
Card text | |
+2 Actions +1 Buy + When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase. |
Villa is an Action card from Empires. It is a village that allows you to use it immediately when you gain it, even returning to your Action phase from your Buy phase, which can allow for some trick moves. Its actual effect is relatively weak for a village of its cost, however—it gives +Buy and + , but does not draw—so gaining too many of these just for their on-gain shenanigans could weaken your deck overall without substantial sources of +Cards.
FAQ
Official FAQ
- If you gain this during your Action phase, such as with Engineer, you will put the Villa into your hand and get +1 Action (letting you, for example, play the Villa).
- If you gain this during your Buy phase (such as by buying it), you will put the Villa into your hand, get +1 Action, and return to your Action phase.
- This will let you play more Action cards (such as the Villa); when you are done with that you will return to your Buy phase, from the beginning - you can play more Treasures (and Arena will trigger again).
- If you buy Villa, that uses up your default Buy for the turn, however playing Villa will give you +1 Buy and so let you buy another card in your second Buy phase.
- If you gain this during another player's turn, you will put the Villa into your hand and get +1 Action, but will have no way to use that Action, since it is not your turn.
- It is possible to return to your Action phase multiple times in a turn via buying multiple Villas.
- Returning to your Action phase does not cause "start of turn" abilities to repeat; they only happen at the start of your turn.
Other Rules clarifications
- Despite being worded like Nomad Camp, Villa visits the discard pile before being put in your hand. This means that when you gain it with a card like Artificer (which changes gain location), Villa will visit the top of your deck before going into your hand, while if gained by a card like Replace (which moves cards after gaining them), you will have a choice between the multiple gain locations.
Strategy
Alternate Versions
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German Version
Trivia
In other languages
- German: Villa
- Polish: Willa
Preview
It happens to the best of us. You play that Smithy with no action left, thinking "what could possibly go wrong?" and curse your rotten luck when two Action cards pop into your hand. "If only I could turn back time," you say. Well, buckle your seatbelt because where we're going, we don't need Villages. A Villa will do nicely enough.
Villa is a brand new type of Village to populate your empire with. The natives are restless, and they simply don't want your turns to end. Maybe the other players do, but you don't care; you're impressing them with your fancy action chain. Aside from being able to continue your turn, you of course gain the Villa itself, and maybe you needed one of those. I'm not judging. With Villa, the possibilities are endless. Or perhaps only tenfold, as the pile has to empty at some point.
As long as there are Villas left in the pile, you always have that shot at continuing your turn. And you can do it more than once in the same turn! Wow! The rulebook can't actually cover all possible turn order acronyms now. ABCD... ABABACD... ABABABABABABABCD... the list goes on, and that would have been valuable ink. Of course, as an emperor, you've begun to develop some higher-order critical thinking skills. I'm sure you can come up with your own mnemonic devices, or defer to your Mnemonic Advisor.
Villa is a brand new type of Village to populate your empire with. The natives are restless, and they simply don't want your turns to end. Maybe the other players do, but you don't care; you're impressing them with your fancy action chain. Aside from being able to continue your turn, you of course gain the Villa itself, and maybe you needed one of those. I'm not judging. With Villa, the possibilities are endless. Or perhaps only tenfold, as the pile has to empty at some point.
As long as there are Villas left in the pile, you always have that shot at continuing your turn. And you can do it more than once in the same turn! Wow! The rulebook can't actually cover all possible turn order acronyms now. ABCD... ABABACD... ABABABABABABABCD... the list goes on, and that would have been valuable ink. Of course, as an emperor, you've begun to develop some higher-order critical thinking skills. I'm sure you can come up with your own mnemonic devices, or defer to your Mnemonic Advisor.
Secret History
Originally this just gave +1 Buy when you bought it. One day I thought of having a card that let you play an Action when you bought it, and after a few quick iterations it landed here, as the Village you buy to help out that same turn. For a while it was played when you bought it, but that has some tricky interactions, which were resolved by putting it into your hand instead, and giving you +1 Action to play it with.