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  |type2 = Treasure
  |type2 = Treasure
  |illustrator = Marco Morte
  |illustrator = Marco Morte
  |text = If it's your Action phase, you may play an Action from your hand twice.<br>If it's your Buy phase, you may play a Treasure from your hand twice.
  |text = <p>If it's your Action phase, you may play an Action from your hand twice.</p>If it's your Buy phase, you may play a Treasure from your hand twice.
}}
}}


'''Crown''' is an [[Action]]-[[Treasure]] card from [[Empires]]. It is a [[Throne Room variant]] that plays either Treasures or Actions depending on which phase of your turn it's played in. It is the only Action-Treasure in the game, and the only Action that can be played during your own Buy phase ({{Card|Caravan Guard}} can be played during ''another'' player's Buy phase).
'''Crown''' is an [[Action]]-[[Treasure]] card from [[Empires]]. It is a [[Throne Room variant]] that double-plays either Treasures or Actions depending on which phase of your turn it's played in.
 
== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
Line 16: Line 17:
* Crown can be used to play another Crown in either your Action or Buy phase, causing you to either play two more Actions twice each, or two more Treasures twice each.  
* Crown can be used to play another Crown in either your Action or Buy phase, causing you to either play two more Actions twice each, or two more Treasures twice each.  
* If you play Crown in your Action phase via something that lets you play Treasures (like {{Card|Storyteller}} from [[Adventures|Dominion: Adventures]]), Crown will still play an Action card twice.
* If you play Crown in your Action phase via something that lets you play Treasures (like {{Card|Storyteller}} from [[Adventures|Dominion: Adventures]]), Crown will still play an Action card twice.
=== Other Rules clarifications ===
=== Other Rules clarifications ===
* The start of your turn is considered part of your Action phase. This can arise if you play Crown using {{Card|Prince}} (which requires [[cost reduction]]) or a card set aside by {{Card|Prince}} (such as {{Card|Throne Room}} or {{Card|Herald}}).
* If you have abilities to resolve at the start of your turn, it is considered part of your Action phase, and you cannot end it. This means if you play Crown at the start of your turn (with e.g, {{Event|Delay}}), you cannot skip to your Buy phase and play a Treasure twice.
* Crown counts as both an Action and a Treasure for all purposes, regardless of when you play it.  If you play a Crown in your Action phase, it's still a Treasure and will be trashed from play if you buy {{card|Mint}}. If you play it in your Buy phase, it's still an Action and will reduce the cost of {{card|Peddler}}. And so on.
* Crown can be played as a [[Way]] even if it's played in the Buy phase.
* If you somehow manage to play Crown when it's neither your Action phase nor your Buy phase, you can't play any card from your hand twice. (This could happen if you gain it at [[Night]] (with e.g. {{Card|Vampire}}) or Clean-up (with e.g. {{Card|Improve}}) and then play it with {{Project|Innovation}}.) The same is true if you play it on someone else's turn by means such as gaining a {{Card|Gondola}}.


== Strategy ==
== Strategy ==
Crown is a [[Throne Room variant]] that can double-play [[Treasure]]s as well as [[Action]] cards. As a slightly more expensive {{Card|Throne Room}} that offers a minor increase in flexibility, it is a strong addition to most [[engine]]s, as it can amplify your [[draw]] and [[payload]] as needed while acting as a [[Village (card category)|village]] simultaneously; however, its relatively high price can make it more difficult to acquire in bulk, and so it's especially appealing in [[Kingdom]]s where you can gain it easily, e.g. with {{Card|Artisan}} or {{Card|Tragic Hero}}.
Compared to {{Card|Throne Room}}, Crown provides added flexibility in its ability to double-play Treasures as well as Action cards. Gaining Crown specifically for this purpose is usually not the best use of resources, as it typically only nets the same value as another copy of that Treasure. However, it can be a good use for a spare Crown if you are [[overdraw|overdrawing]] and didn't need it to double-play a draw card this turn, or as a fallback plan on a [[dud]] turn where you draw Crown without a good Action phase target. Situationally, Crowning a strong Treasure such as {{Card|Horn of Plenty}} or {{Card|Platinum}} can be a good move, and there are also a few cases in which Treasures offer specific synergy as Crown targets. Notably, {{Card|Capital}} can be a good target, as you play it twice to spike a large amount of {{Cost}} while only incurring the {{Debt}} once.
The fact that Crown has the Treasure type provides some additional benefits even when you're not using it to Crown Treasures. Most importantly, this means you can put it into play during resolution of {{Card|Black Market}} or {{Card|Storyteller}} in order to double-play an Action card without using up [[terminal space]]. Crown’s additional typing may also be relevant with effects such as {{Card|Mint}} or {{Card|Bandit}}. Less frequently, it could be useful to play Crown using a [[Way]] during the Buy phase in order to do so without using terminal space; this is not typically the most effective use for your Crown, but it may occasionally be relevant, e.g. to set one aside for next turn using {{Way|Way of the Turtle}}. The downside of this feature is that you cannot Crown Action cards during your Buy phase, so it cannot offer the same lines of play that {{Card|Throne Room}} can with certain effects such as {{Event|Toil}} and {{Event|Gamble}}.
Like other {{Card|Throne Room}} variants, Crown can be a good target for [[Vanilla bonus tokens|bonus tokens]], particularly the +Card token (e.g. from {{Event|Pathfinding}}), which increases your chance of finding a good target for Crown to play. Some of these tokens might also have value if you play Crown during your Buy phase.
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=s}} || style="padding:0px 20px;"| If it's your Action phase, you may play an Action from your hand twice.<br>If it's your Buy phase, you may play a Treasure from your hand twice. || Empires || June 2016
|-
| {{CardLangVersionImage}} ||  || style="padding:0px 20px;"| <p>If it's your Action phase, you may play an Action from your hand twice.</p>If it's your Buy phase, you may play a Treasure from your hand twice. || Empires (2021 printing) || 
|}
===Other language versions===
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Dutch
| Kroon || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Als het jouw actiefase is, mag je<br>een actiekaart uit je hand twee-<br>maal spelen.<br>Als het jouw aanschaffase is,<br>mag je een geldkaart uit je hand<br>tweemaal spelen. || (2016)
|-
!Finnish
| Kruunu || || || ||
|-
!French
| Couronne || || || ||
|-
!German
| Krone || {{CardVersionImage|CrownGerman2021rulebook|German language Crown 2021 by ASS}} || {{CardLangVersionImage|d=t|German}} || style="padding:0px 10px;"| <p>Wenn es deine Aktionsphase ist, darfst du eine Aktionskarte aus deiner Hand zweimal spielen.</p>Wenn es deine Kaufphase ist, darfst du eine Geldkarte aus deiner Hand zweimal spielen. || 2.&nbsp;Edition<br>(2021)<hr>''one or more other<br>versions listed [[%C3%9Cbersetzungsfehler_(German_translation_errors)#A79|here]]''
|-
!Japanese
| 冠 (pron. ''kanmuri'') || || || style="padding:15px 0px;"| アクションフェイズ中の場合、手札のアクションカード1枚を2度使用してもよい。<br>購入フェイズ中の場合、手札の財宝カード1枚を2度使用してもよい。||
|-
!Polish
| Korona || {{CardLangVersionImage|Polish}} || || Jeżeli trwa twoja faza akcji, możesz wybrać z ręki kartę Akcji i zagrać ją dwa razy.<br>Jeżeli trwa twoja faza zakupu, możesz wybrać z ręki kartę Skarbu i zagrać ją dwa razy. || (2017)
|-
!Russian
| Корона (pron. ''korona'') || || || ||
|}
== Trivia ==
== Trivia ==
=== In other languages ===
Crown was the first Treasure that {{Card|Royal Carriage}} could be called for.
{{OfficialArt}}
=== Preview ===
=== Preview ===
{{Quote
{{Quote
Line 29: Line 77:
|Source=[http://boardgamegeek.com/thread/1573716/empires-bonus-preview-2-crown Empires Bonus Preview #2: Crown]
|Source=[http://boardgamegeek.com/thread/1573716/empires-bonus-preview-2-crown Empires Bonus Preview #2: Crown]
}}
}}
=== Secret History ===
=== Secret History ===
{{Quote|Text=The first version was an Action that played an Action or Treasure twice. You really want it to be a Treasure too, so you don't draw it dead off of card-drawing. So, an Action - Treasure card! It always seemed like that would be too confusing, but here was one that was no trouble. It's something how popular it is even in games where you are almost always using it as Throne Room.
{{Quote|Text=The first version was an Action that played an Action or Treasure twice. You really want it to be a Treasure too, so you don't draw it dead off of card-drawing. So, an Action - Treasure card! It always seemed like that would be too confusing, but here was one that was no trouble. It's something how popular it is even in games where you are almost always using it as {{Card|Throne Room}}.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]
}}
=== Being the first Action-Treasure card ===
{{Quote|Text=I ruled out Action - Treasure at one point because it would be too confusing. Crown got rid of those issues though. People have found lots of questions to ask about it, but they're all "what if you use it with this really confusing other card," or "so it's really both an Action and a Treasure?" With I guess a little "how does {{Card|Throne Room}} work."
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg597757#msg597757 Interview with Donald X.]
}}
}}
{{Navbox Empires}}
{{Navbox Empires}}
{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Non-terminals]]
[[Category:Throne-like]]
[[Category:Alt Treasure]]

Latest revision as of 05:27, 7 September 2024

Crown
Info
Cost $5
Type(s) Action - Treasure
Kingdom card? Yes
Set Empires
Illustrator(s) Marco Morte
Card text

If it's your Action phase, you may play an Action from your hand twice.

If it's your Buy phase, you may play a Treasure from your hand twice.

Crown is an Action-Treasure card from Empires. It is a Throne Room variant that double-plays either Treasures or Actions depending on which phase of your turn it's played in.

FAQ

Official FAQ

  • If you play this in your Action phase, you play an Action card from your hand, then play the same card again; this does not use up any extra Actions you have.
  • If you play this in your Buy phase, you play a Treasure from your hand, then play it again; this does not use up any Actions at all.
  • Crown can be used to play another Crown in either your Action or Buy phase, causing you to either play two more Actions twice each, or two more Treasures twice each.
  • If you play Crown in your Action phase via something that lets you play Treasures (like Storyteller from Dominion: Adventures), Crown will still play an Action card twice.

Other Rules clarifications

  • If you have abilities to resolve at the start of your turn, it is considered part of your Action phase, and you cannot end it. This means if you play Crown at the start of your turn (with e.g, Delay), you cannot skip to your Buy phase and play a Treasure twice.
  • Crown counts as both an Action and a Treasure for all purposes, regardless of when you play it. If you play a Crown in your Action phase, it's still a Treasure and will be trashed from play if you buy Mint. If you play it in your Buy phase, it's still an Action and will reduce the cost of Peddler. And so on.
  • Crown can be played as a Way even if it's played in the Buy phase.
  • If you somehow manage to play Crown when it's neither your Action phase nor your Buy phase, you can't play any card from your hand twice. (This could happen if you gain it at Night (with e.g. Vampire) or Clean-up (with e.g. Improve) and then play it with Innovation.) The same is true if you play it on someone else's turn by means such as gaining a Gondola.

Strategy

Crown is a Throne Room variant that can double-play Treasures as well as Action cards. As a slightly more expensive Throne Room that offers a minor increase in flexibility, it is a strong addition to most engines, as it can amplify your draw and payload as needed while acting as a village simultaneously; however, its relatively high price can make it more difficult to acquire in bulk, and so it's especially appealing in Kingdoms where you can gain it easily, e.g. with Artisan or Tragic Hero.

Compared to Throne Room, Crown provides added flexibility in its ability to double-play Treasures as well as Action cards. Gaining Crown specifically for this purpose is usually not the best use of resources, as it typically only nets the same value as another copy of that Treasure. However, it can be a good use for a spare Crown if you are overdrawing and didn't need it to double-play a draw card this turn, or as a fallback plan on a dud turn where you draw Crown without a good Action phase target. Situationally, Crowning a strong Treasure such as Horn of Plenty or Platinum can be a good move, and there are also a few cases in which Treasures offer specific synergy as Crown targets. Notably, Capital can be a good target, as you play it twice to spike a large amount of $ while only incurring the D once.

The fact that Crown has the Treasure type provides some additional benefits even when you're not using it to Crown Treasures. Most importantly, this means you can put it into play during resolution of Black Market or Storyteller in order to double-play an Action card without using up terminal space. Crown’s additional typing may also be relevant with effects such as Mint or Bandit. Less frequently, it could be useful to play Crown using a Way during the Buy phase in order to do so without using terminal space; this is not typically the most effective use for your Crown, but it may occasionally be relevant, e.g. to set one aside for next turn using Way of the Turtle. The downside of this feature is that you cannot Crown Action cards during your Buy phase, so it cannot offer the same lines of play that Throne Room can with certain effects such as Toil and Gamble.

Like other Throne Room variants, Crown can be a good target for bonus tokens, particularly the +Card token (e.g. from Pathfinding), which increases your chance of finding a good target for Crown to play. Some of these tokens might also have value if you play Crown during your Buy phase.

Versions

English versions

Print Digital Text Release Date
Crown Crown from Shuffle iT If it's your Action phase, you may play an Action from your hand twice.
If it's your Buy phase, you may play a Treasure from your hand twice.
Empires June 2016
Crown

If it's your Action phase, you may play an Action from your hand twice.

If it's your Buy phase, you may play a Treasure from your hand twice.
Empires (2021 printing)

Other language versions

Language Name Print Digital Text Notes
Dutch Kroon Als het jouw actiefase is, mag je
een actiekaart uit je hand twee-
maal spelen.
Als het jouw aanschaffase is,
mag je een geldkaart uit je hand
tweemaal spelen.
(2016)
Finnish Kruunu
French Couronne
German Krone German language Crown 2021 by ASS German language Crown from Temple Gates Games

Wenn es deine Aktionsphase ist, darfst du eine Aktionskarte aus deiner Hand zweimal spielen.

Wenn es deine Kaufphase ist, darfst du eine Geldkarte aus deiner Hand zweimal spielen.
2. Edition
(2021)
one or more other
versions listed here
Japanese 冠 (pron. kanmuri) アクションフェイズ中の場合、手札のアクションカード1枚を2度使用してもよい。
購入フェイズ中の場合、手札の財宝カード1枚を2度使用してもよい。
Polish Korona Polish language Crown Jeżeli trwa twoja faza akcji, możesz wybrać z ręki kartę Akcji i zagrać ją dwa razy.
Jeżeli trwa twoja faza zakupu, możesz wybrać z ręki kartę Skarbu i zagrać ją dwa razy.
(2017)
Russian Корона (pron. korona)

Trivia

Crown was the first Treasure that Royal Carriage could be called for.

Official card art.

Preview

Crown is Dominion's first Action/Treasure. It's an Action. It's a Treasure. You can play it whenever you can play either of those things. It counts as both of those things for cards that care about what other cards are. It does something different depending on whether it's your Action phase or your Buy phase; not that different, though. You might use it as a Throne Room that doesn't totally suck if it doesn't collide with your other Actions. Or maybe you want to save it for your treasures; playing Platinum twice is probably better than playing Chancellor twice. When the crown's on your head, you make the call.

Secret History

The first version was an Action that played an Action or Treasure twice. You really want it to be a Treasure too, so you don't draw it dead off of card-drawing. So, an Action - Treasure card! It always seemed like that would be too confusing, but here was one that was no trouble. It's something how popular it is even in games where you are almost always using it as Throne Room.

Being the first Action-Treasure card

I ruled out Action - Treasure at one point because it would be too confusing. Crown got rid of those issues though. People have found lots of questions to ask about it, but they're all "what if you use it with this really confusing other card," or "so it's really both an Action and a Treasure?" With I guess a little "how does Throne Room work."


Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)