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Relic’s attack typically has two consequences. First, it slows down your opponents’ [[cycling]], thus reducing both how frequently they are able to play their good cards and how soon they can play their newly gained cards. Second, it increases the chances that your opponents’ engines [[dud]] by reducing by one the number of cards they are able to effectively use to start their turn. For example, if your opponent is using a {{Card|Village}}/{{Card|Smithy}} engine, they normally have their starting five card hand to find a {{Card|Village}} so that they can begin playing {{Card|Smithy|Smithies}}. With Relic’s -Card token, either they’ll have drawn one less card for their starting hand, or they’ll draw one less card at the start of the turn with an Action card such as a [[cantrip]]. Both of these possibilities are unlikely to be impactful if there is strong [[sifting]] or draw available, as your opponents can likely still cycle through their decks and easily draw past one additional “card”, but Relic does still force them to acquire more draw than they would otherwise need to support their deck.
Relic’s attack typically has two consequences. First, it slows down your opponents’ [[cycling]], thus reducing both how frequently they are able to play their good cards and how soon they can play their newly gained cards. Second, it increases the chances that your opponents’ engines [[dud]] by reducing by one the number of cards they are able to effectively use to start their turn. For example, if your opponent is using a {{Card|Village}}/{{Card|Smithy}} engine, they normally have their starting five card hand to find a {{Card|Village}} so that they can begin playing {{Card|Smithy|Smithies}}. With Relic’s -Card token, either they’ll have drawn one less card for their starting hand, or they’ll draw one less card at the start of the turn with an Action card such as a [[cantrip]]. Both of these possibilities are unlikely to be impactful if there is strong [[sifting]] or draw available, as your opponents can likely still cycle through their decks and easily draw past one additional “card”, but Relic does still force them to acquire more draw than they would otherwise need to support their deck.


[[Image:MinusCard_token.png|thumb|right|150px|The red player's {{nowrap|–1 Card token.}}]]
[[Image:MinusCard_token.png|thumb|right|160px|The red player's {{nowrap|–1 Card token.}}]]
Relic is a [[payload]] [[stop card]], and thus a single copy is typically best added to your engine in the midgame, when you have some deck control to begin trying to play it every turn, your opponents’ decks are still fragile enough to be affected by Relic, and you can make good use of the {{Cost|2}} of payload. If the Kingdom does not offer much deck control, it may be worth gaining a Relic relatively early, as slowing down your opponents’ early game cycling is impactful. Additionally in such Kingdoms, you may need to add a second copy of Relic to consistently apply the attack, though this is likely to have a high [[opportunity cost]] given Relic costs {{Cost|5}}.
Relic is a [[payload]] [[stop card]], and thus a single copy is typically best added to your engine in the midgame, when you have some deck control to begin trying to play it every turn, your opponents’ decks are still fragile enough to be affected by Relic, and you can make good use of the {{Cost|2}} of payload. If the Kingdom does not offer much deck control, it may be worth gaining a Relic relatively early, as slowing down your opponents’ early game cycling is impactful. Additionally in such Kingdoms, you may need to add a second copy of Relic to consistently apply the attack, though this is likely to have a high [[opportunity cost]] given Relic costs {{Cost|5}}.



Revision as of 01:51, 6 September 2024

Relic
Info
Cost $5
Type(s) Treasure - Attack
Kingdom card? Yes
Set Adventures
Illustrator(s) Ryan Laukat
Card text
$2
Each other player puts their –1 Card token on their deck.

Relic is a TreasureAttack card from Adventures. It uses the –1 Card token to stymie opponents' drawing.

FAQ

Official FAQ

  • This is a Treasure worth $2.
  • You play it in your Buy phase, like other Treasures.
  • When you play it, you also make each other player put their –1 Card token on their deck, which will cause those players to draw one less card the next time they draw cards; see the Tokens section.
  • Relic is an Attack despite not being an Action; it can be blocked with Moat and responded to with Caravan Guard and so on.
  • A player responding to Relic with Caravan Guard first plays Caravan Guard, including drawing a card, and then puts their –1 Card token on their deck.

Strategy

Relic is roughly equivalent to a Silver with an Attack that is most impactful against unreliable engines and in Kingdoms with weak draw.

Relic’s attack typically has two consequences. First, it slows down your opponents’ cycling, thus reducing both how frequently they are able to play their good cards and how soon they can play their newly gained cards. Second, it increases the chances that your opponents’ engines dud by reducing by one the number of cards they are able to effectively use to start their turn. For example, if your opponent is using a Village/Smithy engine, they normally have their starting five card hand to find a Village so that they can begin playing Smithies. With Relic’s -Card token, either they’ll have drawn one less card for their starting hand, or they’ll draw one less card at the start of the turn with an Action card such as a cantrip. Both of these possibilities are unlikely to be impactful if there is strong sifting or draw available, as your opponents can likely still cycle through their decks and easily draw past one additional “card”, but Relic does still force them to acquire more draw than they would otherwise need to support their deck.

The red player's –1 Card token.

Relic is a payload stop card, and thus a single copy is typically best added to your engine in the midgame, when you have some deck control to begin trying to play it every turn, your opponents’ decks are still fragile enough to be affected by Relic, and you can make good use of the $2 of payload. If the Kingdom does not offer much deck control, it may be worth gaining a Relic relatively early, as slowing down your opponents’ early game cycling is impactful. Additionally in such Kingdoms, you may need to add a second copy of Relic to consistently apply the attack, though this is likely to have a high opportunity cost given Relic costs $5.

Relic is unlikely to be an effective attack against most draw-to-x decks, as cards such as Cursed Village which specify a hand size to draw up to will simply draw through the -Card token.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Relic Relic from Goko/Making Fun $2
When you play this, each other player puts his -1 Card token on his deck.
Adventures April 2015
Relic Relic from Shuffle iT $2
When you play this, each other player puts their –1 Card token on their deck.
Adventures (2017 printing) August 2017
Relic Relic from Temple Gates Games $2
Each other player puts their –1 Card token on their deck.
Adventures (2022 printing)

Other language versions

Language Name Print Digital Text Notes
Dutch Relikwie $2
Iedere andere speler legt zijn
-1 Kaart-fische op zijn gedekte stapel.
(2015)
Finnish Reliikki
French Relique French language Relic 2021 from Shuffle iT $2
Quand vous jouez cette carte, tous vos adversaires placent leur jeton -1 Carte sur leur pioche.
German Relikt German language Relic 2015 by ASS German language Relic 2021 from Shuffle iT $2
Wenn du diese Karte ausspielst, muss jeder Mitspieler seinen -Marker auf seinen Nachziehstapel legen.
(2015)
Relikt $2
Alle Mitspieler legen ihren -Marker auf ihren Nachziehstapel.
(Nachdruck 2021)
Japanese 遺物 (pron. ibutsu) $2
他のプレイヤーは全員、山札の上に自分の-1カードトークンを置く。
Polish Relikt Although Polish version is not released,
this card is referred to in the Polish version of Empires rulebook
Russian Реликвия
(pron. ryelikviya)

Trivia

Official card art.

Secret History

Somewhat late in the going, I tried to steer a few of the remaining slots towards particular card names. Relic started out as a treasure that gave you a bonus based on the card types you had in play. First it just counted types, but that went too far; then it cared about specific types: it attacked if you had an Attack in play, gave +$1 if you had a Duration card, and gave +1 Buy if you had a Reserve card or Reaction card. The varying functionality was cute, but quick, what did it do again? Only the Attack part was memorable. While I like the idea of needing a dude to wield the Relic, I ended up simplifying it down to just always attacking. Then it could be a Treasure - Attack, so it is.

Relevant outtakes

When I introduced the –1 Card token, it was on a card that just gave +$2 and gave out the token and cost $3. It was somewhat like Fortune Teller; only, as with Bridge Troll being a Cutpurse that never misses, it was a Fortune Teller that never missed. It moved to Soldier and then I did Relic instead.


Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)