Bridge Troll
Bridge Troll | |
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Info | |
Cost | |
Type(s) | Action - Attack - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Kurt Miller |
Card text | |
Each other player takes their – On this turn and your next turn, cards cost token. less. Now and at the start of your next turn: +1 Buy. |
Bridge Troll is an Action-Attack-Duration card from Adventures. It provides cost reduction payload while also effectively raising costs for your opponents by making them take their – token; it is also a source of +Buy.
FAQ
Official FAQ (2022)
- This gives each other player their –Tokens section. token, which will cause those players to get less the next time they get ; see the
- It also gives you +1 Buy both on the turn you play it and on your next turn, and lowers costs of cards by on both of those turns (but not less than ).
- The cost lowering applies to all cards everywhere, including cards in the Supply, cards in hand, and cards in decks.
- It's cumulative; for example if you play two Bridge Trolls, and on your next turn play another Bridge Troll, then Duchy would cost .
Other rules clarifications
Bridge Troll got errata in 2022 so that its cost-reduction isn't a while-in-play effect.
- If you play this twice with Throne Room, cards cost less both this turn and next turn.
Deprecated official FAQ (2021) |
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Deprecated rules clarifications (up until 2021) |
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Strategy
As a terminal payload card, Bridge Troll offers a powerful combination of cost reduction and +Buy. Like Bridge, this means that Bridge Troll payload scales quadratically, and can enable a megaturn with enough copies and support—with seven or eight copies of Bridge Troll in play (which can be played over two turns), you can buy all eight Provinces at once.
Given the potential payoff for playing many copies of Bridge Troll, you’ll often want to build towards the following goals:
- Having the deck control, draw, and terminal space to support using a terminal stop card as payload. Because a single Bridge Troll is relatively ineffective payload, it can be skippable in Kingdoms lacking these tools, particularly villages. On the other hand, because Bridge Troll is a Duration you only need to spend terminal space and draw on it every other turn. This means that Bridge Troll is easier to support than comparable terminal stop cards such as Bridge, and that with enough deck control you can often put into play twice as many Bridge Trolls as you have terminal space for.
- Securing a sufficient number of copies of Bridge Troll. Typically, due to its effectiveness as payload, your opponent will contest the pile. Additionally, because of the quadratic scaling, each additional copy of Bridge Troll gives more marginal benefit than the last, and so winning the split can result in a sizable payload advantage.
In practice, because you will usually lack enough copies of Bridge Troll to buy all eight Provinces at once and the process of building will significantly lower piles, you will often want to watch out for a potential pileout. With the Buys and cost reduction from multiple Bridge Trolls, you can often empty one of the cheaper Victory card piles together with two other piles.
Timing your Bridge Troll gains can be somewhat complex. Often, it will not be the first deck control (such as Sanctuary or Sentry) are more useful at that point. Adding your first Bridge Troll shortly thereafter, however, can be useful if the extra Buys and cost reduction let you add extra engine pieces quickly. Once you have at least one Bridge Troll, it’s generally most efficient to ramp up by buying more Bridge Trolls on the same turn that you play the copies you already have: this ensures you use a relatively consistent amount of terminal space, and can build efficiently.
card you buy because other cards that improve yourBridge Troll also has an attack that impedes your opponents’ generation. This is generally neither very strong nor a reason in itself to pursue the use of Bridge Trolls, as its effectiveness is somewhat counteracted by Bridge Troll's own cost reduction effect, but it can occasionally make your opponent miss key price points in the early game. Given that Bridge Troll only offers payload in the form of cost reduction and simultaneously has an attack that reduces generation, it does generally make it more difficult to buy anything that cost reduction doesn’t apply to—this includes Events, Projects, and cards costing like City Quarter.
As a source of cost reduction, Bridge Troll can allow Workshop variants to gain more powerful cards, and anti-synergizes with some trash-for-benefit effects such as Apprentice (by reducing the of their fodder). Additionally, the fact that its cost reduction is applied at the start of your turn can allow you to make use of it in scenarios where this isn't typically possible, e.g. to play stronger cards via Captain.
Versions
English versions
Digital | Text | Release | Date | |
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Each other player takes his - Now and at the start of your next turn: +1 Buy While this is in play, cards cost less on your turns, but not less than . |
token.Adventures | April 2015 | ||
Each other player takes their – Now and at the start of your next turn: +1 Buy While this is in play, cards cost less on your turns, but not less than . |
token.Adventures (2016 printing) | August 2017 | ||
Each other player takes their – Now and at the start of your next turn: +1 Buy. While you have this in play, cards cost less on your turns. |
token.Simplified/clearer wordings | January 29, 2021 | ||
Each other player takes their – On this turn and your next turn, cards cost less. Now and at the start of your next turn: +1 Buy. |
token.Adventures (2022 printing) |
Other language versions
Trivia
Bridge Troll was the only Attack before the release of Empires that did not fit into one of the four main categories of Attack cards (handsize attacks, junking attacks, trashing attacks, and deck order attacks).
Secret History
For strumphf's 2022 advent calendar, Donald X. went in-depth on the development of Bridge Troll.
Donald X.'s opinion
The Bridge part is great for lining up multiple Bridge effects. I don't think you see the really big Bridge turn as often, but you get multiples at once more often.