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'''Hero''' is an [[Action]]-[[Traveller]] from [[Adventures]]. It is a [[terminal silver]] that can [[gainer|gain]] any [[Treasure]] in the [[Supply]]. It is not in the Supply, but can be [[exchange|exchanged]] for using a {{Card|Warrior}}. Hero itself, once discarded from play, can be exchanged for a {{Card|Champion}}. There are only 5 copies of Hero in the Hero pile.  
'''Hero''' is an [[Action]]-{{Card|Traveller|file=Travellers}} from [[Adventures]]. It is a [[terminal silver]] that can [[gainer|gain]] any [[Treasure]] in the [[Supply]]. It is not in the Supply, but can be [[exchange|exchanged]] for using a {{Card|Warrior}}. Hero itself, once discarded from play, can be exchanged for a {{Card|Champion}}. There are only 5 copies of Hero in the Hero pile.  


Hero is the fourth step in its line of Travellers: {{Card|Page}} - {{Card|Treasure Hunter}} - {{Card|Warrior}} - Hero - {{Card|Champion}}.
Hero is the fourth step in its line of Travellers: {{Card|Page}} - {{Card|Treasure Hunter}} - {{Card|Warrior}} - Hero - {{Card|Champion}}.
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== Strategy ==
== Strategy ==
''To better understand the [[Kingdom]]s and contexts in which Hero appears, it may be useful to refer to the overall [[Page#Strategy|strategy section]] for this [[Traveller]] line.''
''To better understand the [[Kingdom]]s and contexts in which Hero appears, it may be useful to refer to the overall [[Page#Strategy|strategy section]] for this {{Card|Traveller|file=Travellers}} line.''


<onlyinclude>As a [[terminal silver]] with a [[Treasure]] gaining effect, <includeonly>{{Card|Hero|Hero}}</includeonly><noinclude>Hero</noinclude> is most often used as a stepping stone to {{Card|Champion}}. However, it is sometimes a sufficiently useful card that it's worth acquiring a second copy that you can keep playing. Whether to do this depends largely on the strength of the available [[draw]] and the relative value of the cards <includeonly>{{Card|Hero|Hero}}</includeonly><noinclude>Hero</noinclude> can gain. Strong draw enables your deck to handle gaining multiple Treasures, and <includeonly>{{Card|Hero|Hero}}</includeonly><noinclude>Hero</noinclude> is a reasonably fast way to add payload once you can make use of this draw. <includeonly>{{Card|Hero|Hero's}}</includeonly><noinclude>Hero's</noinclude> available targets are particularly desirable when the alternatives for payload are weak or when the available Treasure options themselves are strong cards, for example {{Card|Platinum}}, {{Card|Horn of Plenty}}, or {{Card|Crown}}.
<onlyinclude>As a [[terminal silver]] with a [[Treasure]] gaining effect, <includeonly>{{Card|Hero|Hero}}</includeonly><noinclude>Hero</noinclude> is most often used as a stepping stone to {{Card|Champion}}. However, it is sometimes a sufficiently useful card that it's worth acquiring a second copy that you can keep playing. Whether to do this depends largely on the strength of the available [[draw]] and the relative value of the cards <includeonly>{{Card|Hero|Hero}}</includeonly><noinclude>Hero</noinclude> can gain. Strong draw enables your deck to handle gaining multiple Treasures, and <includeonly>{{Card|Hero|Hero}}</includeonly><noinclude>Hero</noinclude> is a reasonably fast way to add payload once you can make use of this draw. <includeonly>{{Card|Hero|Hero's}}</includeonly><noinclude>Hero's</noinclude> available targets are particularly desirable when the alternatives for payload are weak or when the available Treasure options themselves are strong cards, for example {{Card|Platinum}}, {{Card|Horn of Plenty}}, or {{Card|Crown}}.

Latest revision as of 21:19, 10 September 2024

Hero
Info
Cost $5*
Type(s) Action - Traveller
Kingdom card? No
Set Adventures
Illustrator(s) Alayna Danner
Card text
+$2
Gain a Treasure.

When you discard this from play, you may exchange it for a Champion.
(This is not in the Supply.)

Hero is an Action-Traveller from Adventures. It is a terminal silver that can gain any Treasure in the Supply. It is not in the Supply, but can be exchanged for using a Warrior. Hero itself, once discarded from play, can be exchanged for a Champion. There are only 5 copies of Hero in the Hero pile.

Hero is the fourth step in its line of Travellers: Page - Treasure Hunter - Warrior - Hero - Champion.

FAQ

Official FAQ

  • The Treasure comes from the Supply and is put into your discard pile.
  • It can be any Treasure being used that game.

Other Rules clarifications

Strategy

To better understand the Kingdoms and contexts in which Hero appears, it may be useful to refer to the overall strategy section for this Traveller line.

As a terminal silver with a Treasure gaining effect, Hero is most often used as a stepping stone to Champion. However, it is sometimes a sufficiently useful card that it's worth acquiring a second copy that you can keep playing. Whether to do this depends largely on the strength of the available draw and the relative value of the cards Hero can gain. Strong draw enables your deck to handle gaining multiple Treasures, and Hero is a reasonably fast way to add payload once you can make use of this draw. Hero's available targets are particularly desirable when the alternatives for payload are weak or when the available Treasure options themselves are strong cards, for example Platinum, Horn of Plenty, or Crown.

In some cases, Champion may be skippable and obtaining a Hero may be the primary goal of your Page line. This is usually only the case if the Kingdom favors a money-based strategy, which is most likely to occur when there is no practical way to build towards scoring multiple Victory cards’ worth of VP per turn, either because the draw is weak or because the Kingdom lacks +Buy or other relevant sources of gains. Another important factor is how threatening any Attacks are, and occasionally you'll still prefer to advance Hero to Champion primarily for the attack immunity.

Versions

English versions

Print Digital Text Notes Release Date
Hero Hero from Goko/Making Fun +$2
Gain a Treasure.
When you discard this from play, you may exchange it for a Champion.
(This is not in the Supply.)
Adventures April 2015
Hero Hero from Shuffle iT +$2
Gain a Treasure.
When you discard this from play, you may exchange it for a Champion.
(This is not in the Supply.)
Digital version may have a cost of $5 rather than $5*. Adventures (2017 printing) August 2017

Other language versions

Language Name Print Digital Text Notes
Dutch Held +$2
Pak een geldkaart.
Als je deze kaart vanuit het spel aflegt, mag je deze tegen een Kampioen ruilen.
(Deze kaart bevindt zich niet in de voorraad).
(2015)
Finnish Sankari
French Héroïne (note: explicitly feminine)
German Held
(note: explicitly masculine)
German language Hero 2015 by ASS +$2
Nimm dir eine Geldkarte.
Ist diese Karte im Spiel, darfst du sie gegen einen Champion eintauschen, anstatt sie abzulegen.
(Diese Karte gehört nicht zum Vorrat.)
(2015)
Held
(note: explicitly masculine)
German language Hero from Shuffle iT +$2
Nimm eine Geldkarte.
Wenn du diese Karte aus dem Spiel ablegst, darfst du sie in einen Champion eintauschen.
(Diese Karte gehört nicht zum Vorrat.)
(Nachdruck 2021)
Japanese ヒーロー (pron. hīrō) +$2
財宝カード1枚を獲得する。
これを場から捨て札にするとき、これを チャンピオンと交換してもよい。
(このカードはサプライに置かない。)
Russian Герой (pron. gyeroy)

Trivia

Official card art.

Preview

Finally we have Hero. This one is somewhat enigmatic. The top is straightforward, you get +$2 and gain a Treasure, any Treasure in the game. Usually Gold but you never know, could be Platinum or something more exotic. And then when you discard it from play, you can exchange it for a Champion. And wait, this isn't in the Supply. How do you get one? Well I'll tell you. You just need to discard a Warrior from play; then you can exchange the Warrior for a Hero. Warrior isn't in the Supply either though - you get one by exchanging a Treasure Hunter for it. I suppose it's obvious that you get a Treasure Hunter by exchanging a Page for it. But that's it, that's all the turtles there are; you buy a Page, and it turns into a Treasure Hunter, then a Warrior, then a Hero, then a Champion. Page costs $2, so the actual cost of Hero is, $2, plus playing those other cards once each. I somehow fit two of these cycles into Adventures - there's also a Peasant who becomes a Soldier, but then a Fugitive, but then a Disciple, and finally a Teacher. It's two little life stories, played out in cards that gradually get better for you. What exactly the other cards do will remain a mystery until the set is out; there is just too much to preview.

Secret History

Hero was just a simple compelling thing I could do; various cards have tried non-limited "gain a treasure" and "gain an action" and well having to buy a Page and play it multiple times sufficiently delays the ability.


Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)