Card pools

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*{{set|Alchemy}}: {{card|Alchemist}}, {{card|Apothecary}}, {{card|Apprentice}}, {{Card|Familiar}}, {{card|Golem}}, {{card|Philosopher's Stone}}, {{card|Possession}}, {{card|Scrying Pool}}, {{card|Transmute}}, {{card|University}}, {{Card|Vineyard}}
 
*{{set|Alchemy}}: {{card|Alchemist}}, {{card|Apothecary}}, {{card|Apprentice}}, {{Card|Familiar}}, {{card|Golem}}, {{card|Philosopher's Stone}}, {{card|Possession}}, {{card|Scrying Pool}}, {{card|Transmute}}, {{card|University}}, {{Card|Vineyard}}
 
*{{set|Prosperity}}: {{card|Grand Market}}, {{card|Peddler}}
 
*{{set|Prosperity}}: {{card|Grand Market}}, {{card|Peddler}}
*{{Set|Cornucopia}}: {{card|Horn of Plenty}}, {{card|Tournament}}
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*{{Set|Cornucopia & Guilds}}: {{card|Farrier}}, {{Card|Herald}}, {{card|Horn of Plenty}} {{card|Infirmary}}, {{card|Joust}}, {{card|Stonemason}}
 
*{{set|Dark Ages}}: {{card|Band of Misfits}}, {{card|Rebuild}}
 
*{{set|Dark Ages}}: {{card|Band of Misfits}}, {{card|Rebuild}}
*{{set|Guilds}}: {{card|Doctor}}, {{Card|Herald}}, {{card|Masterpiece}}, {{card|Stonemason}}
 
 
*{{set|Adventures}}:
 
*{{set|Adventures}}:
 
**Card: {{card|Storyteller}}
 
**Card: {{card|Storyteller}}

Revision as of 12:16, 23 February 2024

Card pools are a feature provided by Dominion Online to allow new players to be gradually introduced to the wide range of Dominion cards and card-shaped things by beginning with the simplest cards, and gradually adding more complex card abilities and game mechanics to their repertoire. Players can set the card pool level they are most comfortable with, and cards belonging to a higher level will not be included in games they play using Dominion Online's Automatch feature.

The first level simply consists of the cards from the base set of Dominion; but higher card pool levels add cards based on the mechanics they use and their level of complexity, not based on what expansions they belong to. Not all cards introduced at a given pool level involve the mechanics being introduced at that level; some cards are delayed to later pools than they might be eligible for, either because they have relatively complex behavior for other reasons, or apparently merely to ensure that each pool contains a well-balanced range of cards. A few cards seem to be listed at lower levels than expected—for instance, although for the most part Loot doesn't appear until level 8, Wealthy VillageWealthy Village.jpg can be found at level 3.

Contents

Card Pool descriptions and listings

Level 1

Level 1 consists simply of the cards from the Dominion base set.

Level 2

Level 2 adds cards with relatively simple abilities from a wide range of expansions:

Level 3

Level 3 introduces cards that ask the players to make choices, as well as Duration cards and Kingdom Treasures, and a handful of other cards involving more advanced gameplay than are present at levels 1 and 2. PlatinumPlatinum.jpg and ColonyColony.jpg also become available at level 3.

Level 4

Level 4 introduces cards with effects that activate when they are gained or trashed, as well as Victory tokens, among other new card abilities.

Level 5

At level 5, Coffers and Villagers are introduced, as well as the Exile mechanic and Reaction cards beyond the base set's MoatMoat.jpg.

Level 6

Level 6 introduces the use of Favors and cost reduction, as well as abilities that activate when a card is discarded, cards that are sensitive to the contents of the Trash, and other effects.

Level 7

Level 7 features several mechanics that made their debut in AdventuresAdventures.jpg: Events, Reserve cards, and Adventures tokens.

Level 8

At level 8, Night cards and HorseHorse.jpgs are introduced, along with landscapes such as Landmarks, Projects, and Traits. Level 8 is also the first level at which Shelters can be used.

Level 9

Level 9 introduces split piles, Boons, Hexes, Heirlooms, Artifacts, and a variety of non-Supply piles.

Level 10

Reserved for the final level are a number of complex cards and advanced mechanics such as Debt, Ways, Command variants, overpaying, and PotionPotion.jpgs.

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