Bandit Camp
From DominionStrategy Wiki
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|Cost = 5 | |Cost = 5 | ||
|Set = Dark Ages | |Set = Dark Ages | ||
− | |Type = | + | |Type = Action |
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|Illustrator = RC Torres | |Illustrator = RC Torres | ||
|Text = +1 Card; +2 Actions<br /> | |Text = +1 Card; +2 Actions<br /> |
Revision as of 12:44, 4 November 2012
Bandit Camp | |
---|---|
Cost | 5 |
Type | Action |
Set/Expansion | Dark Ages |
Illustrator | RC Torres |
+1 Card; +2 Actions Gain a Spoils. |
Contents |
FAQ
Official FAQ
Draw a card before gaining a Spoils. The Spoils comes from the Spoils pile, which is not part of the Supply, and is put into your discard pile. If there are no Spoils cards left, you do not get one.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
I started out trying '+1 card, +1 action, gain a Silver.' It was a very basic card I hadn't done yet. It was kind of weak. I tried it with the Fool's Gold reaction on the bottom. Then the set needed another village, so I changed it to '+1 card, +2 actions, gain a Silver.' At that point people would complain that gaining Silver was at cross-purposes to having a village - the Silver reduces your chance of drawing your actions together. I thought it was fine though; some people won't see that, and if you are a more serious player who does see that, well, does it stop you from buying the card? I think not. And anyway some of the cards have to be simple.