Moneylender
(Basic Card Info) |
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Line 4: | Line 4: | ||
|Set = Base | |Set = Base | ||
|Type = [[Action]] | |Type = [[Action]] | ||
− | |Illustrator = | + | |Illustrator = Matthias Catrein |
|Text = Trash a Copper from your hand. If you do, +$3. | |Text = Trash a Copper from your hand. If you do, +$3. | ||
}} | }} | ||
Line 10: | Line 10: | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | + | If you do not have a Copper in your hand to trash, you don't get the +3 coins to spend in the Buy phase. | |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
+ | You must trash a Copper if you have one in your hand. | ||
== Strategy Article == | == Strategy Article == | ||
+ | ''Version 1.0 of this article was posted at http://dominionstrategy.com/2010/12/13/dominion-moneylender/ by theory.'' | ||
+ | |||
+ | A long time ago, this used to be one of the best opening $4′s; like [[Masquerade]], it trashes without sacrificing your current hand. Moneylender even works with [[Chapel]]: Moneylender can bootstrap Chapel decks into $5′s and [[Gold]]s as quickly as a [[Silver]] while thinning the deck faster, and if there are no worthwhile $2′s, then drawing Silver/Chapel is just as useless as drawing Moneylender/Chapel. | ||
+ | |||
+ | Unfortunately, there’s not much use for Moneylender outside the early game. Look for a way to get rid of it, even before it trashes all 7 Coppers; you’re just not as likely to draw it with your Coppers after three or four trashings. In the midgame, if you can draw your entire deck, then Moneylender can be a decent defense against [[Mountebank]] and [[Ambassador]]. And if you feel especially daring, it might be worthwhile to spend some extra Buys on Coppers if you have excess card-drawing capacity, or if you're running a treasureless [[double-Tactician]] deck. More often, though, the Moneylender just ends up getting fed to the [[Salvager]], [[Forge]], or even the [[Chapel]]. | ||
+ | |||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | Works with: | ||
+ | * Venture/Adventurer | ||
+ | * Grand Market | ||
=== Antisynergies === | === Antisynergies === | ||
+ | Conflicts with: | ||
+ | * Other copper trashers such as [[Mine]], [[Loan]], [[Spice Merchant]] | ||
+ | * Strategies that use Copper such as [[Coppersmith]], [[Counting House]], [[Gardens]] | ||
+ | * Sometimes, other trashers like [[Chapel]], [[Trading Post]], [[Steward]] | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | + | An old card that I don't think ever changed. | |
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 17:35, 26 October 2012
Moneylender | |
---|---|
Cost | 4 |
Type | [[Action]] |
Set/Expansion | Base |
Illustrator | Matthias Catrein |
Trash a Copper from your hand. If you do, +$3. |
Contents |
FAQ
Official FAQ
If you do not have a Copper in your hand to trash, you don't get the +3 coins to spend in the Buy phase.
Other Rules clarifications
You must trash a Copper if you have one in your hand.
Strategy Article
Version 1.0 of this article was posted at http://dominionstrategy.com/2010/12/13/dominion-moneylender/ by theory.
A long time ago, this used to be one of the best opening $4′s; like Masquerade, it trashes without sacrificing your current hand. Moneylender even works with Chapel: Moneylender can bootstrap Chapel decks into $5′s and Golds as quickly as a Silver while thinning the deck faster, and if there are no worthwhile $2′s, then drawing Silver/Chapel is just as useless as drawing Moneylender/Chapel.
Unfortunately, there’s not much use for Moneylender outside the early game. Look for a way to get rid of it, even before it trashes all 7 Coppers; you’re just not as likely to draw it with your Coppers after three or four trashings. In the midgame, if you can draw your entire deck, then Moneylender can be a decent defense against Mountebank and Ambassador. And if you feel especially daring, it might be worthwhile to spend some extra Buys on Coppers if you have excess card-drawing capacity, or if you're running a treasureless double-Tactician deck. More often, though, the Moneylender just ends up getting fed to the Salvager, Forge, or even the Chapel.
Synergies/Combos
Works with:
- Venture/Adventurer
- Grand Market
Antisynergies
Conflicts with:
- Other copper trashers such as Mine, Loan, Spice Merchant
- Strategies that use Copper such as Coppersmith, Counting House, Gardens
- Sometimes, other trashers like Chapel, Trading Post, Steward
Trivia
Secret History
An old card that I don't think ever changed.