Mining Village
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | + | * You must decide whether to trash Mining Village or not before moving on to other actions or other phases. | |
+ | * You get a card and +2 Actions, whether you choose to trash it or not. If you trash it you also get +2 Coins. | ||
+ | * If you Throne Room a Mining Village, you cannot trash Mining Village twice. You will get +1 Card, +2 Actions, and +2 Coins the first time you play it and trash it and when you play it the second time with the Throne Room you get +1 Card and +2 Actions but cannot trash it again. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
''[http://dominionstrategy.com/2011/01/21/intrigue-mining-village/ Original article] by theory'' | ''[http://dominionstrategy.com/2011/01/21/intrigue-mining-village/ Original article] by theory'' | ||
− | Mining Village is best thought of as a one-shot Conspirator/Grand Market. Its ability makes it one of the best $4 openers: by trashing it, you can slingshot to $5, $6, or possibly even $7 much faster than you otherwise would be able to with a Silver. But to use it effectively, you have to commit to trashing it quickly; otherwise, you’ve used a critical opening buy on a useless card. | + | Mining Village is best thought of as a one-shot [[Conspirator]]/[[Grand Market]]. Its ability makes it one of the best $4 openers: by trashing it, you can slingshot to $5, $6, or possibly even $7 much faster than you otherwise would be able to with a [[Silver]]. But to use it effectively, you have to commit to trashing it quickly; otherwise, you’ve used a critical opening buy on a useless card. |
In the midgame, Mining Village is one of the most useful $4 non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game. | In the midgame, Mining Village is one of the most useful $4 non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game. | ||
− | The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages (Native, Worker’s, Fishing), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game. | + | The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages ([[Native Village]], [[Worker’s Village]], [[Fishing Village]], [[Wandering Minstrel]]), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game. |
=== Synergies/Combos === | === Synergies/Combos === | ||
− | *Bridge (save up the Mining Villages until you can draw enough Bridges together, then trash them all for a game-ending turn) | + | * [[Bridge]] (save up the Mining Villages until you can draw enough Bridges together, then trash them all for a game-ending turn) |
*“Mega-turn” strategies in general | *“Mega-turn” strategies in general | ||
− | *Ironworks/Workshop for grabbing Mining Villages | + | * [[Ironworks]]/[[Workshop]] for grabbing Mining Villages |
− | *+Buy | + | * +Buy |
− | *Good terminals, including +Cards | + | * Good terminals, including +Cards |
− | *Conspirator | + | * [[Conspirator]] |
− | *Grand Market | + | * [[Grand Market]] |
− | *Sets where you need to get to $6 as quickly as possible | + | * Sets where you need to get to $6 as quickly as possible |
=== Antisynergies === | === Antisynergies === | ||
− | *The other slingshot $4 cards (Baron, Moneylender) | + | *The other slingshot $4 cards ([[Baron]], [[Moneylender]]) |
− | *Throne Room/King’s Court (since the benefit doesn’t get doubled/tripled) | + | *[[Throne Room]]/[[King’s Court]] (since the benefit doesn’t get doubled/tripled) |
*Good $3/$4 cards that you’d form your strategy around | *Good $3/$4 cards that you’d form your strategy around | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | + | {{Quote|Text=Originally the first expansion had a one-shot theme. One-shots (cards that say "trash this," like Feast) were one of the most obvious things to do and I did several right away. The problem is, some people just don't like one-shots. Some people just don't like cards with penalties (although I do some here and there anyway, because some people like them fine and there are cool things you can't otherwise do); other people don't like the fact that the card doesn't end up in your deck. You know, you bought Feast, but you aren't playing a Feast deck, you won't even have any Feasts at all in the end. I don't know why, but that just rubs some folks the wrong way. Anyway the one-shot theme gradually eroded. Some went into the outtakes file, a few moved to other sets, some morphed into something without the one-shot part. Feast moved to the main set. The only surviving one-shot in this set is this card, and it isn't even a true one-shot, since trashing it is optional. | |
+ | <br><br> | ||
+ | For much of its life, the abilities on Mining Village were flipped. It was "+2 coins; you may trash this for +1 card +2 actions." When I added Conspirator, I thought they were too similar, and so changed Mining Village to what it is now. Everyone liked the new one better and so much for that. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 from the Secret History of the Intrigue cards] | ||
+ | }} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 19:44, 1 November 2012
Mining Village | |
---|---|
Cost | 3 |
Type | [[Action]] |
Set/Expansion | Intrigue |
Illustrator | Claus Stephan |
+1 Card +2 Actions You may trash this card immediately. If you do, +$2. |
Contents |
FAQ
Official FAQ
- You must decide whether to trash Mining Village or not before moving on to other actions or other phases.
- You get a card and +2 Actions, whether you choose to trash it or not. If you trash it you also get +2 Coins.
- If you Throne Room a Mining Village, you cannot trash Mining Village twice. You will get +1 Card, +2 Actions, and +2 Coins the first time you play it and trash it and when you play it the second time with the Throne Room you get +1 Card and +2 Actions but cannot trash it again.
Other Rules clarifications
Strategy Article
Original article by theory
Mining Village is best thought of as a one-shot Conspirator/Grand Market. Its ability makes it one of the best $4 openers: by trashing it, you can slingshot to $5, $6, or possibly even $7 much faster than you otherwise would be able to with a Silver. But to use it effectively, you have to commit to trashing it quickly; otherwise, you’ve used a critical opening buy on a useless card.
In the midgame, Mining Village is one of the most useful $4 non-terminals; it’s good to stock up on them so you can cash them in all at once for a mega-turn to end the game.
The fact that Mining Village provides +Actions is really just a bonus. For pure Actions, you’re better off with the other special Villages (Native Village, Worker’s Village, Fishing Village, Wandering Minstrel), since Mining Village’s special ability isn’t as helpful in an Action-oriented strategy (if you’re trashing the Mining Villages, you can’t count on them for Actions). But it’s a good foundation for a +Actions/+Cards chain if you remember to start scrapping them for cash near the end of the game.
Synergies/Combos
- Bridge (save up the Mining Villages until you can draw enough Bridges together, then trash them all for a game-ending turn)
- “Mega-turn” strategies in general
- Ironworks/Workshop for grabbing Mining Villages
- +Buy
- Good terminals, including +Cards
- Conspirator
- Grand Market
- Sets where you need to get to $6 as quickly as possible
Antisynergies
- The other slingshot $4 cards (Baron, Moneylender)
- Throne Room/King’s Court (since the benefit doesn’t get doubled/tripled)
- Good $3/$4 cards that you’d form your strategy around
Trivia
Secret History