Mountebank
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− | '''Mountebank''' is an [[Action]]–[[Attack]] card from [[Prosperity]]. It is considered one of the strongest [[curser]]s because it can hand out two junk cards per play—both a [[Curse]] and an (only slightly less undesirable) [[Copper]]—thus rapidly weakening [[engine]]s that depend on deck-thinning and fast [[cycling]]. Because it also distributes Coppers, unlike other cursers such as [[Witch]], it can remain an effective attack even after the | + | '''Mountebank''' is an [[Action]]–[[Attack]] card from [[Prosperity]]. It is considered one of the strongest [[curser]]s because it can hand out two junk cards per play—both a [[Curse]] and an (only slightly less undesirable) [[Copper]]—thus rapidly weakening [[engine]]s that depend on deck-thinning and fast [[cycling]]. Because it also distributes Coppers, unlike other cursers such as [[Witch]], it can remain an effective attack even after the Curses are depleted. However, it can be more luck-dependent than Witch, and it is less effective against players who have already been hit by it a few times, since an opponent who already has a Curse in hand may discard it to avoid the junk-distribution effects of Mountebank. |
== FAQ == | == FAQ == |
Revision as of 17:41, 5 November 2012
Mountebank | |
---|---|
Cost | 5 |
Type | Action - Attack |
Set/Expansion | Prosperity |
Illustrator | Kieron O'Gorman |
+ Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper. |
Mountebank is an Action–Attack card from Prosperity. It is considered one of the strongest cursers because it can hand out two junk cards per play—both a Curse and an (only slightly less undesirable) Copper—thus rapidly weakening engines that depend on deck-thinning and fast cycling. Because it also distributes Coppers, unlike other cursers such as Witch, it can remain an effective attack even after the Curses are depleted. However, it can be more luck-dependent than Witch, and it is less effective against players who have already been hit by it a few times, since an opponent who already has a Curse in hand may discard it to avoid the junk-distribution effects of Mountebank.
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
Originally it had the Mint "penalty" and no discarding clause. It was too powerful and left the set. Later I brought it back without the "penalty" (yes it is not really a penalty), then added the Curse-Moating. Briefly you just revealed the Curse (rather than discard it), but I decided that was more hosing than I wanted.