Highway
From DominionStrategy Wiki
(Difference between revisions)
m (Robot: Automated text replacement (-\$ {,1}([0-9])([^0-9]) +{{coin|\1}}\2)) |
m (Robot: Automated text replacement (-Cost.{,1}=.{,1}([0-9]) +Cost = {{coin|\1}})) |
||
Line 1: | Line 1: | ||
{{Cardbox| | {{Cardbox| | ||
|Card = Highway | |Card = Highway | ||
− | |Cost = 5 | + | |Cost = {{coin|5}} |
|Set = Hinterlands | |Set = Hinterlands | ||
|Type = Action | |Type = Action |
Revision as of 15:05, 6 November 2012
Highway | |
---|---|
Cost | |
Type | Action |
Set/Expansion | Hinterlands |
Illustrator | Eric J. Carter |
+1 Card +1 Action While this is in play, cards cost less, but not less than . |
Contents |
FAQ
Official FAQ
This makes all card cheaper (to a minimum of ) as long as it is in play. When it leaves play, it stops making cards cheaper. This applies to cards everywhere - cards in the Supply, cards in hand, cards in Decks. For example if you played Highway, then Develop, trashing a Copper, you could gain an Estate, as Estate would cost while Copper would still cost . Using a card that lets you play a card several times (like Throne Room from Dominion) on Highway will not make cards cost less, as there is still only one copy of Highway in play. The bonus is cumulative: if you have three Highways in play, all cards cost less (to a minimum of ).
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
There was a point working on the set when I wanted another that you could chain. It had to be simple and compelling. Bridge and Princess are old news, but Highway plays a lot differently. All those tricks that you come up with for Bridge that you never actually pull off, you can pull off with Highway.