Caravan
From DominionStrategy Wiki
(Difference between revisions)
m (Illustrator name has a typo on the actual card) |
|||
Line 4: | Line 4: | ||
|Set = Seaside | |Set = Seaside | ||
|Type = [[Action]] - [[Duration]] | |Type = [[Action]] - [[Duration]] | ||
− | |Illustrator = Marcel- | + | |Illustrator = Marcel-André Casasola Merkle |
|Text = +1 Card<br/>+1 Action<br/>At the start of your next turn, +1 Card. | |Text = +1 Card<br/>+1 Action<br/>At the start of your next turn, +1 Card. | ||
}} | }} |
Revision as of 17:43, 3 November 2012
Caravan | |
---|---|
Cost | 4 |
Type | [[Action - Duration]] |
Set/Expansion | Seaside |
Illustrator | Marcel-André Casasola Merkle |
+1 Card +1 Action At the start of your next turn, +1 Card. |
Contents |
FAQ
Official FAQ
- Draw a card at the start of your next turn (not before);
- Caravan itself is discarded during the Clean-up phase of that subsequent turn.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Caravan!
Caravan can be thought of as a next-turn Laboratory. It's next-turn, so it's weaker, and it can miss reshuffles sometimes. It's a cheap way to get large handsizes though.
Synergies/Combos
Antisynergies
Trivia
Secret History
A card from pre-development but after Jay had picked up the game. For a long time you actually set a card aside when playing it, and then drew that card next turn. That way was a little more flavorful, but the published version is slightly simpler.