Crafters' Guild
From DominionStrategy Wiki
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=== Secret History === | === Secret History === | ||
+ | {{Quote | ||
+ | |Text=This drew a lot of worry and tweaking. The first version was one Favor for a {{cost|2}}, two Favors for a {{cost|4}}. That quickly shifted to just two Favors for a {{cost|4}}. For a while it was there, looking reasonable to me. It drew complaints, and I considered lots of different versions, that messed with the timing to try to make it more exciting. Like, triggering when drawing a card - you draw the card you're gaining. That was tricky, and for simplicity I scaled it back to just the original {{Card|Workshop}}, but now onto your deck. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] | ||
+ | }} | ||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 22:36, 12 March 2022
Crafters' Guild | |
---|---|
Info | |
Type(s) | Ally |
Set | Allies |
Illustrator(s) | Martin Hoffmann |
Ally text | |
At the start of your turn, you may spend 2 Favors to gain a card costing up to onto your deck. |
The Crafters' Guild is an Ally from Allies. It allows you to spend Favor to gain free cheap cards, like an Armory.
Contents |
FAQ
Official FAQ
- The card is gained directly onto your deck.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your turn, you may spend 2 Favors to gain a card costing up to onto your deck. | Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Handwerkergilde | Zu Beginn deines Zuges darfst du 2 Gefallen einlösen, um eine Karte, die bis zu kostet, auf deinen Nachziehstapel zu nehmen. |
Trivia
Secret History
This drew a lot of worry and tweaking. The first version was one Favor for a , two Favors for a . That quickly shifted to just two Favors for a . For a while it was there, looking reasonable to me. It drew complaints, and I considered lots of different versions, that messed with the timing to try to make it more exciting. Like, triggering when drawing a card - you draw the card you're gaining. That was tricky, and for simplicity I scaled it back to just the original Workshop, but now onto your deck.