Envoy
From DominionStrategy Wiki
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|Set = Promo | |Set = Promo | ||
|Type = [[Action]] | |Type = [[Action]] | ||
− | |Illustrator = | + | |Illustrator = Matthias Catrein |
|Text = Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. | |Text = Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. | ||
}} | }} | ||
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | + | * If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest. | |
+ | * The player to your left then chooses one of the revealed cards for you to discard and then you draw the rest. | ||
+ | * If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you draw the rest. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
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{{Quote | {{Quote | ||
|Text=This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a terminal action that drew you cards. There was enough of that already between the main set and Intrigue. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion. | |Text=This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a terminal action that drew you cards. There was enough of that already between the main set and Intrigue. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion. | ||
− | + | <br><br> | |
Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option. | Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] |
Revision as of 02:46, 2 November 2012
Envoy | |
---|---|
Cost | 4 |
Type | [[Action]] |
Set/Expansion | Promo |
Illustrator | Matthias Catrein |
Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. |
Contents |
FAQ
Official FAQ
- If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest.
- The player to your left then chooses one of the revealed cards for you to discard and then you draw the rest.
- If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you draw the rest.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a terminal action that drew you cards. There was enough of that already between the main set and Intrigue. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion.