Fool's Gold
From DominionStrategy Wiki
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | This is both a Treasure and a Reaction. It can be played in your buy phase like other | + | *This is both a [[Treasure]] and a [[Reaction]]. It can be played in your buy phase like other [[Treasure]]s. |
+ | *When you play it, it is worth {{coin|1}} if this is the first time you played a Fool's Gold this turn, and otherwise it is worth {{coin|4}}. So if you play three Fool's Golds in the same turn, the first is worth {{coin|1}}, the second is worth {{coin|4}}, and the thirds is worth {{coin|4}}. | ||
+ | *Fool's Gold is also a [[Reaction]]. When another player gains a [[Province]], you may [[trash]] Fool's Gold from your hand; if you do, you gain a [[Gold]] from the [[Supply]], putting it on top of your deck rather than into your discard pile. | ||
+ | *If there are no cards in your deck, the [[Gold]] becomes the only card in your deck. | ||
+ | *If there are no [[Gold]] cards left in the [[Supply]], you do not gain one, but can still [[trash]] Fool's Gold. | ||
+ | *This [[Reaction]] is only usable when another player gains a [[Province]], not you. It is usable whether a [[Province]] was gained due to being bought, or gained some other way. | ||
+ | |||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == |
Revision as of 17:25, 5 November 2012
Fool's Gold | |
---|---|
Cost | 2 |
Type | Treasure - Reaction |
Set/Expansion | Hinterlands |
Illustrator | Ryan Laukat |
If this is the first time you played a Fool's Gold this turn, this is worth , otherwise it's worth . When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck. |
Contents |
FAQ
Official FAQ
- This is both a Treasure and a Reaction. It can be played in your buy phase like other Treasures.
- When you play it, it is worth if this is the first time you played a Fool's Gold this turn, and otherwise it is worth . So if you play three Fool's Golds in the same turn, the first is worth , the second is worth , and the thirds is worth .
- Fool's Gold is also a Reaction. When another player gains a Province, you may trash Fool's Gold from your hand; if you do, you gain a Gold from the Supply, putting it on top of your deck rather than into your discard pile.
- If there are no cards in your deck, the Gold becomes the only card in your deck.
- If there are no Gold cards left in the Supply, you do not gain one, but can still trash Fool's Gold.
- This Reaction is only usable when another player gains a Province, not you. It is usable whether a Province was gained due to being bought, or gained some other way.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
The top started out as worth per copy you had, on a version of Ill-Gotten Gains. It needed a tortured wording to have it be that if you played three you got for each, since you play them one at a time. Bill Barksdale suggested having it be and then , which was much simpler. It's stronger when you have just two, and weaker when you have more than three, but that all worked out. Meanwhile the bottom started on a card in a later set, and bopped around a little before ending up here. At one point the Gold didn't go on top of your deck, but it's so late, it has to go there.